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GearStorm

Platform(s): PC
Genre: Action
Developer: Iron City Games
Release Date: Late 2020

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'GearStorm' Available On Steam Early Access Date

by Rainier on Nov. 21, 2019 @ 6:42 p.m. PST

Set on a distant planet in a zombie infested, post-apocalyptic future; GearStorm is a dystopian sci-fi military simulation FPS where players wage war amidst the devastation caused by the biological catastrophe known as the Phage.

Escaping from Earth after it was consumed by a man-made plague known as the Phage, you’re an elite soldier who’s literally dropped on a hostile alien world – only to face an entirely new set of challenges!

Featuring a massive, fully destructible, procedurally-generated game world with day and night cycles, dynamic weather, and Unreal 4-powered visuals, GearStorm gives you the tools to build and fortify FOBs (Forward Operating Bases) against enemy incursions, mine the soil for valuable resources, and leverage advanced weapon systems (including vehicles) to neutralize everyone and everything that stands in the way of progress.

In the year 2185, the human race is in its death throes. Earth itself is a desolate waste – ravaged by decades of war far more malignant and savage than any before. The final straw comes in the form of the Phage – a virulent genetically-engineered biological weapon that weaponizes the infected into rageful bio-mechanical horrors. The unstoppable Phage spreads like wildfire through man and beast alike. With no way to undo what was done, the remnants of humankind retreat into bunkers, walled cities, and fortresses. Every single human falls victim to the Phage.

Earth was all but lost until a glimmer of hope appeared. NASA’s space telescope TESS (Transiting Exoplanet Survey Satellite) had been in operation for nearly a century and discovered an extremely unlikely habitable extraterrestrial world. These probes reported amazing findings dozens of light-years away on Apollyon – a small Earth-like planet with isolated continents in a large ocean. These islands showed signs of ecosystems, flora, and fauna.

The mad rush to escape this hellish Earth led to tragic mishap and loss. Previous attempts to send manned generation ships to Apollyon failed – whether due to infighting or mechanical failure. In a final act of desperation, small unmanned probes fitted with advanced bio-printers were launched to seed Apollyon to save the species. These probes were encoded with the DNA and mental recordings of Earth’s finest and cast off toward the planet.

You’re one of these ghosts – a fabricant sent to an alien world to renew humanity.

GearStorm is now available through Steam Early Access (PC only) $11.99, a 40% discount. On November 27, the game will return to its original retail price of $19.99.

“I've modded games in the Fallout and Elder Scrolls series since the early 2000s. I was lucky – and my mods were rather well received for a good while. Creating stories and experiences for other players was really rewarding and incredibly enjoyable. That’s one of the reasons I’m passionate about GearStorm. It has tons of characters and quests – and the modding tools are incorporated right into the game. GearStorm gives the power to create to ALL players – not just an elite few," said Iron City Games Co-Founder & President Brian Rivers.

“Brian’s exploits as a top modder made it clear that we could do one better and make an actual game. GearStorm puts everything we love about games together in one neat package: a massive planet with alien flora and fauna, a game-changing in-game quest authoring system, beautiful Unreal 4 graphics, and tons of gameplay variety with FPS, RPG and even sandbox/survival mechanics in both single and multiplayer. We spent five years working on GearStorm and are thrilled to finally share it with gamers everywhere,” stated Iron City Games Co-Founder & CEO Shawn Ellis.

Whether you want team battles over the resources of the planet, or a story-packed colony-building experience, or a persistent player vs player environment that you can customize, this game has you covered. GearStormisn't just another survival game, or a base-builder, or a sci-fi shooter, or a sandbox...it's all of them and more.

Key Features:

  • Advanced Combat: GearStorm is not a simple run-and-gun twitch shooter. GearStorm follows the path of the military shooter, simulation game with full prone, crouch and tactically useful cover AND concealment from grass and brush. You can hide, you can sneak, you can snipe people from almost a kilometer away. Damage has consequences but there is (most of the time) be ways to escape and disengage and live to fight another day. GearStorm has armor, shields and finally health to mitigate damage. Cover, concealment and strategy all play a huge role in a typical GearStorm engagement. Damage in GearStorm for players and NPCs has detail and depth, when shot in the arm has different effects than if you are hit in the leg. GearStorm brings much more detail to combat than just a health bar.
  • Advanced Weapons: Weapons in GearStorm are military style, but we do not just recycle modern day weaponry. GearStorm will have a massive selection of advanced, futuristic weapons. Lasers, flamethrowers, electromagnetic slug-throwers and smart rockets are just a few of the weapons that have been put into the game. All of these will not be cheesy, gimicky weapons, but real-re imagining of what future military weapons might be like based on current trends in military weaponry.
  • Game Master: Master your own game on your own server. Server admins can spawn anything, teleport anyone, teleport themselves, unlimited building, flying, create quests, and alter any stat of any weapon or vehicle in-game, in real-time. You can create your own experience for your own server.
  • GEAR! GearStorm has all kinds of gear the player can have that effects the player’s characteristics. Gadgets and improvements for armor will be very diverse and numerous. These will effect how far you can jump, how fast you can run, how much damage you can take, how accurate you are, how much you can see. We are incorporating this concept as our way for players to quickly reconfigure their armor for a particular role, and lose their gear if they are killed on the field. Gear will persist on players or in containers or in vehicles on server restarts, making GearStorm a persistent world that you can build up a character and horde gear and vehicles in.
  • Zombies! GearStorm’s story includes a full zombie apocalypse setting, being true to that story, we have incorporated a large-scale zombie AI, allowing hundreds of zombies to be engaged at once, epic battles of zombies verses flamethrowers, lasers, miniguns, explosives and vehicles will be possible! Zombies take consequences for damage, hit them in the leg they will slow down, hit them in the head they will die instantly, hit them in the arms and they can’t attack
  • Combined arms: GearStorm includes a rich population of fully simulated vehicles including wheeled, hover, and air vehicles. All of these vehicles will play a role in combat and transport on our huge maps! Players will own vehicles, when you build one or find one or steal one, you can keep it in your base for safe keeping and lock it up. Vehicles will persist on servers so you can build a stable of them and keep them for missions and combat! As a true military simulator, GearStorm has depth to vehicle like ammunition, fuel, damage, armor, and consequences to damage like affects to mobilization and weapons, not just a health bar.
  • Open, fully-destructible: worlds with large destructible terrain, rocks and vegetation.[/b] When you make a hole in GearStorm, it persists. You can did a base into the ground or a mountainside. You can mine for materials, make labyrinths, or dig trenches and tunnels for combat. At the same time, GearStorm’s map is huge (20km x 20km), multiplayer, and saved in real-time for all players.
  • Building: You can build almost anything in GearStorm using our extensive library of building materials, bridges, walls, battlements, windows, doors, garages to keep your vehicles. You can build lights, doors and windows that open based on switching commands and a wireless control scheme. Build bases you can fight from, towers to snipe from and garages to horde your vehicles and gear. Bases will be attacked for some reasons, but will have limited destructibility so you can’t just lose the base you have been building for days from one attack.
  • Quests: Gearstorm has a rich quest system allows the server gamemaster-admins to create their own missions and spawn vehicles, gear, creatures or enemy combatants based on timing, location and player proximity. This will allow the gamemaster-admins to create a unique set of missions for the players on their servers or just their friends. GearStorm will also come with built-in missions that the gamemaster admin can delete or modify.
  • Traders: GearStorm has a trader system with NPC traders that can sell you things or place bounties on other players, items or creatures.10. Gamemaster-admins. pcguyGearStorm will have a gamemaster-admin role for each server that allows the players the server owner designates to teleport, spawn items or vehicles, teleport players to them, god mode and fly. This will let server admins control the experience on their server, help players, create events and create missions. GearStorm will also allow the gamemaster-admin to kick or ban players from their server, set weapon damage and range for their server, or change what vehicles are available and their speed, range and weapons. This role will let a non-technical server admin create a unique experience for players on their server.
  • Automation: GearStorm has a full wireless automation system with sensors, switches and machines you can active or deactivate on a switch or sensor. Open/close doors, turn lights on and off, activate elevators, much more to come!
  • nreal Engine: GearStorm is built on the Unreal 4 engine. Capitalizing on the very latest version of the most fully featured, stable, highest performance, and best physics engines in the world. GearStorm is more rock solid, bug-free, and smoother/faster than if it were built on some other engines. Physics work better, and it is easier for us to add more features. We will spend our time on new features and game-play instead of tweaking a proprietary or buggy engine. We capitalize on the deep ecosystem of resources and plugins that will get our players more features faster.

GearStorm is in development for PC (Steam), scheduled for full release in late 2020.


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