Destiny’s Sword is about more than just crunching numbers to achieve dominance – you can manage your characters’ psychology and mental health throughout their combat careers. Destiny’s Sword features a realistic portrayal of mental health issues, highlighting the long term consequences of conflict.
Destiny’s Sword is a community-first socially-driven MMO that cultivates empathy, strategic thinking and cooperation – it’s not about how much you can personally win and hoard, but about how much you contribute to the group and elevate those around you. The cooperative game mechanics ensure that all players are valued and can contribute in a meaningful way, regardless of your achievement level or intensity of play.
Are you up for the challenge?
Communication and cooperation between players is an essential ingredient of combat success, and everything from taking down an epic boss to helping characters recover from physical and mental injuries is a team effort.
Success in the game is about more than winning on the battlefield. It's about creating bonds - with your characters as well as other players. There is a heavy focus on contributing to the group and elevating those around you, and the choices you make will directly impact the outcome. Destiny’s Sword is about community and uniting players, both in-game and through unique experiences that players will want to talk about and share.
2Dogs Games is a proud supporter of veterans around the world whose courageous stories of active- and post-service life have inspired Destiny’s Sword.
Developers plan to release the first-ever public demo of the game on Steam in celebration of Veterans Day and Remembrance Day on November 11, 2019.
The pre-alpha demo offers an early look at a slice of life in Destiny’s Sword, from leading your squad in battle to dealing with the aftermath of war back in the barracks.
To help tell the stories of this brave new sci-fi universe, 2Dogs Games has enlisted the help of one of the world’s most prolific authors. M. D. Cooper took the world by storm with his debut novel, Outsystem. Since then, he has penned more than 70 books based around an original universe, Aeon 14. One of his hallmarks is his focus on character motivations and how players consider their actions. M. D. has already penned an original short story for the KickStarter project about Jada, one of the main characters in Destiny’s Sword. The story will be released for free at the thousand-backer mark.
Your characters can experience over 80 different feelings via our Insight Engine technology.
The Insight Engine provides every character with a unique personality and backstory, and allows you to track and manage their psychological development. Characters will be affected by their combat experience, interactions with other characters, random life events, and even your actions and choices. They can be wounded and killed, but they can also suffer persistent mental health issues like PTSD, depression, anxiety, and addiction.
All actions and decisions have a consequence, and your role is to help the characters understand and deal with those consequences. This is something characters will truly struggle over, not blithely waltz through, unaffected and unfazed.
Our ethical monetization model promises to eliminate pay-to-win, lootboxes and reward removal mechanics. We’re putting you - the player - first. Fair and honest monetization, coupled with progression mechanics that allow you to play on your schedule, not ours.
2Dogs Games is working closely with mental health organization Take This and veterans’ support group Spartan Wellness, to ensure they approach mental health and the long term impact of combat with dignity and respect.
Destiny’s Sword is shooting for its Closed Beta later this year, and Open Beta as a Free-to-Play title in early 2020. It will also be on consoles in the future, but the first focus is PC via Steam.
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