To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
Roguelike, Rogue-lite, roguelike-like, rogueschmike! The world needs more of these and we'd like to present for your consideration, the RogueVANIA. This means an interconnected world that you unlock progressively through exploration and battling bosses, with death replacing backtracking. Each death will unlock more of the world and you’ll begin to understand the scale of the choices in front of you. Sick of the stinking sewers? Why not go over the ramparts? It’s your skill, playstyle and of course the loot you find that will determine your choice your path.
But don’t think this will be a walk in the park. Pattern based monsters, and demanding boss fights will force you to fight cautiously and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature as you learn to manage the mobs of monsters that will overwhelm the unprepared. Tough, but fair.
Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world that you’ll want to explore. You might even learn a little more about the lore of the place, who knows?
In case you're not dying enough, more entirely unique ways to meet your maker are on the way...
The Bad Seed DLC will kick off 2020 with two gorgeous new biomes, several new chill-inducing monsters and all-new weapons, plus an exceedingly creepy boss battle.
The Bad Seed DLC introduces new path choices in the early game ensuring that all players, no matter their level, will be able to enjoy it. Players will discover two new biomes inhabited by their own distinctive bestiary; The Arboretum, a lush paradise to deceivingly adorable creatures, and The Swamp, where an overgrown arboreal settlement inhabited by ambushing blow gunners and spear wielders is your only escape from the gargantuan purple ticks that reign uncontested on the ground.
Triumphing over the numerous perils, built by the Dead Cells devs with as much love as sadism, will be rewarded with a conceptually unique armoury, including the first double slot weapon as well as a very dedicated and loyal mushroom companion. Of course, vengeance visited upon the monsters and challenging new biomes that once slowed you down is its own reward, but a few new weapons never hurt anybody.
While offered as additional paid content, The Bad Seed DLC is not intended to mark the end of the free post-launch content updates the devs have proven to be committed to over the years. Free content, balancing, and systemic updates are planned at the same steady rhythm and of the same quality as seen in 2019. Revenue from paid content like The Bad Seed will allow the team to continue to expand Dead Cells’ base game with and for the fans for a long time to come.
The Bad Seed DLC is coming to all platforms in Q1 2020 for $4.99.
Key Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a roguelike and the adrenaline pumping threat of permadeath.
- Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
- Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
- Exploration: Secret rooms, hidden passages, charming landscapes. Death is now your way of backtracking.
Dead Cells is currently available on Nintendo Switch, PS4, Xbox One and PC for $/€24.99.
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