In Don’t Die, Minerva!, players explore a haunted mansion packed with evil spirits as 11-year old Minerva. Luckily, her flashlight and stuffed animals have become infused with some of the magic surrounding the house, allowing her to battle ghosts, spooks, and other creepies.
Don’t Die, Minerva! features challenging combat, permadeath, and a procedurally generated haunted house. A deep stat system allows players to develop new builds on each run, finding synergies through hundreds of combinations of weapons and gear. Permanent upgrades enhance their arsenal and allow them to tackle the game’s higher difficulty levels.
With no two runs the same, death is always right around the corner.
Don't Die, Minerva! is available on Steam Early Access and Xbox Game Preview for $19.99 USD (varies by region), while a free 1-hour Don’t Die, Minerva! demo is now available on Xbox.
“We put a tremendous amount of care and effort into building this game, and the launch version reflects all of the team's hard work,” said Xaviant’s Director of Operations, Josh Van Veld.
“So far, the feedback we've received from players who received a preview build has been very positive.” Van Veld said. “We felt like we were making something special, but it’s not until others start enjoying the game and talking about it that it feels real.”
“With the launch version wrapped up we’re already looking ahead to our first content update,” continued Van Veld. “We’re excited to add even more variety in the form of weapons, loot, and enemies for players to discover. We’re also dying to find out what types of things players will be requesting.”
The Xaviant team plans on developing additional content as they update the game through the Steam Early Access and Xbox Game Preview periods. Community feedback from early adopters will help drive gameplay changes and content included in future updates.
Don’t Die, Minerva! is in development for Xbox One and PC.
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