Booming Games' proprietary engine, CHAOS, delivers a seamless experience, even with thousands of troops onscreen at once, as well as authentic effects, such as fire and explosions, and diverse weather events, including thunderstorms and sandstorms. Stunningly detailed graphics replicate the weapons, armor and equipment of actual medieval troops. The game requires strategic thinking and skillful use of resources, as players must deploy the best army for the battle at hand from a wide selection of both Eastern and Western Legions, powerful Generals, and thousands of weapons.
Battles are fought in a vast sandbox landscape several thousand kilometers wide, where players seek to conquer lands and reign over their own Kingdom. Mirroring our own world the terrain features high mountains, deep rivers and fierce deserts, and populated by a variety of nations and cultures. Players may acquire territory to build their own House and Kingdom and fight to defend them.
Conqueror's Blade features Match PvP, Match PvE and Big World PvPvE. Match PvP features five different battles, including a 15v15 multi-stage siege offense vs defense skirmishwhere the offense must take the defense's flag by selecting from one or two established attack routes. In Death Match, 8v8 or 5v5 sides must kill more Generals before time runs out. Match PvE features two different battles where players escort an NPC and protect it from enemy NPC attack.
In Big World PvPvE, an all-out war ensues in which players compete against each other to occupy territory as well as the AI defenders who hold it. This mode includes two Stronghold War capture the flag-type contests. Stronghold Wars feature up to 15v15 battling simultaneously. Both sides have a flag that cannot be taken at the beginning, along with a neutral flag. The side that captures the neutral flag may attack the enemy's side, and if successful, may occupy their flag for a limited time. The defense wins if it can protect all its flags until the end of the game. In Stronghold Wars, Generals can be revived, but the Legion chosen by the General cannot.
For a limited time, starting Feb. 15, medieval warfare MMO Conqueror’s Blade will open its beta test to all registered Warlords. The game is currently in its first closed beta phase and developer Booming Games and publisher My.com are honored by the ongoing mayhem. They now announce to swing open the gates to introduce every aspiring Warlord to the latest features of Conqueror’s Blade. The dedicated European and North American servers running until Feb.17th will give all registered players a taste of the thrills of medieval combat ahead of its Open Beta launch later this year.
Veterans of any of last year’s Siege Tests will already be familiar with Conqueror’s Blade’s visceral action-pack style of intense medieval multiplayer battles, but Warlords of all skill-levels can look forward to the following exciting features included in this latest beta test:
- 24/7 server access: No more time restrictions, the servers are planned to be up all day, every day until February 18 (6:00 CET).
- New tutorial: As soon as players create a new character they will be taken to a quest-based tutorial area to learn the fundamentals of melee, mounted, and siege combat, as well as unit leadership. Afterwards, they can choose a home region, with varying cultural influences to start their adventures.
- Dynamic campaign: No longer limited to inconsequential castle sieges, warlords are encouraged to explore the unique Gameworld; to secure resources - by trade or by conquest - and to establish themselves in competition with other players and roaming NPC bandits.
- Crafting and development systems: Warlords will divide their (peace) time between friendly settlements and their personal camp, between which research and resources will be acquired and spent to develop raw recruits into elite units equipped with the finest arms and armour.
- Territory Wars: On alternate days armies can take part in Territory Wars, which are effectively declarations of all-out war. Attacking armies will converge on their pre-preferred targets, while the defenders must effectively come together to try to send the invaders packing.
- New maps: As well as new siege maps, there are new field battle locations that simulate the kind of skirmishes that occur when opposing armies meet on the open road or away from major settlements. Some of these battles can be played in PvP or PvE (using the same matchmaking system).
Players focused on thoroughly testing out the game’s social functionality can join with their friends in the "House Members Only" Closed Beta Test starting Feb. 18, following the Closed Beta Test.
Key Features:
- Massive Battles and Sieges: With commanders perched at ramparts and enormous trebuchets hurling burning boulders at the battling armies, Conqueror’s Blade delivers unforgettable battlescapes and a visceral medieval combat experience. With more than 1000 units charging the enemy at the same time, 30 commanders and their wisely chosen, battle-hardened troops will face off in attempts to outmaneuver the opposition. The players are the vanguard; personally, protecting the battering rams while under fire from death-dealing arrows - all while looking to exploit an overextended enemy and secure the choke points required to emerge victorious.
- Medieval Cultural Clashes: Capturing warfare at the peak of medieval rivalry, Conqueror’s Blade sets up conflicts between military forces that have never crossed swords. Players will choose from ten commanders, each with their own fighting style and weaponry. Can a Japanese nodachi withstand a clash against a Swiss halberd, and will be a Hospitaller’s lance be swift enough to charge a recurved Mongol bow? Answers to centuries-old questions will be finally settled on the field of battle.
- Conquest of an Open World: Conqueror’s Blade’s war theater is a persistent open world divided by regions with unique landscapes, resources and cultures. Players explore the fictional, mysterious heart-shaped continent for as far as their army can take them -- and where skirmishes over resources are inevitable. A key task for player guilds is how to organize their commanders and cooperatively plot to conquer each region, all while building and upgrading infrastructure and recruiting for the armies that will protect the spoils of war.
- Trade and economic system: Kingdoms will wither and die without healthy trade, so set up your economy with an eye on the markets and diplomatic options open: it makes all the difference between a house and an empire! Trade coins and items at the Auction House, buy basic equipment from Merchants, or take risks on the Black Market to sell off rare materials for silver or gold.
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