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September 2020

Dead Cells

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Platformer
Developer: Motion Twin
Release Date: Aug. 7, 2018

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'Dead Cells' (ALL) Update Adds Custom Game Mode, Enhancements, Re-balancing And More

by Rainier on Feb. 14, 2019 @ 5:59 p.m. PST

Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you're able to fight your way past its keepers.

To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

Roguelike, Rogue-lite, roguelike-like, rogueschmike! The world needs more of these and we'd like to present for your consideration, the RogueVANIA. This means an interconnected world that you unlock progressively through exploration and battling bosses, with death replacing backtracking. Each death will unlock more of the world and you’ll begin to understand the scale of the choices in front of you. Sick of the stinking sewers? Why not go over the ramparts? It’s your skill, playstyle and of course the loot you find that will determine your choice your path.

But don’t think this will be a walk in the park. Pattern based monsters, and demanding boss fights will force you to fight cautiously and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature as you learn to manage the mobs of monsters that will overwhelm the unprepared. Tough, but fair.

Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world that you’ll want to explore. You might even learn a little more about the lore of the place, who knows?

Motion Twin released a massive patch for console players of Dead Cells, including the release of an all-new custom game mode that allows players greater control over how they want to play the game.

Dead Cells’ most recent update includes an astounding number of player suggestions which have very clearly influenced the game - full patch notes can be found here.

The new custom game mode gives you the ability to unlock or re-lock items, enable special gameplay adjustments and changes up the rules of play for enhanced flexibility (and more fun.) Additionally, today’s update removes the “mob auto-scaling” mechanic completely: all levels now have a fixed difficulty which affects the gameplay differently depending on what mode you are on.

Dead Cells latest console patch also re-balances the way a player’s HP scales for Brutality and Tactic, so players at higher levels will have vastly more HP, preventing them from being offed via a one-shot. Tactics HP levels have been raised to 30, and Brutality’s HP cap has been raised from level 14 to level 45.

Switch users can look out for the long awaited “60 FPS everywhere or death!” update which, took much longer than expected due to technical hurdles, but now runs as smooth as a hot knife through butter.

Fans of the PC version have already patched these updates into their builds with the PC release late last year.

Key Features:

  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a roguelike and the adrenaline pumping threat of permadeath.
  • Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
  • Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Death is now your way of backtracking.

Dead Cells is currently available on Nintendo Switch, PS4, Xbox One and PC for 24.99$/€.

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