Weedcraft Inc explores the industry of producing, breeding and selling weed in America in a deeply detailed tycoon-style game where players choose how they want to approach and build their business. Players can run smaller, mom-and-pop style businesses, but as in real life, the big opportunities often involve going the corporate route and expanding your weed empire nationally. Or, as nationally as you can manage, considering that pot remains illegal in 40 states…
In Weedcraft Inc’s first scenario, players must build and manage all aspects of their brand: strains, staff, R&D, sales, shipping, customer service, marketing, politics and both state and federal governance. With state marijuana laws in constant flux, learning to navigate the ever-shifting laws is key to your success.
“The game’s second scenario includes situations that have played out hundreds, if not thousands of times in real life,” said Kacper Kwiatkowski of developer Vile Monarch. “After spending over a decade in jail for illegal cultivation, you finally get out, only to find all your fellow former criminals have a head start in the legal business. And even though your past crimes are now perfectly legal, you remain haunted by a federal felony conviction and the legal entanglements that entails.”
Players can forge relationships with politicians, lobbyists and Instagram influencers to help influence laws that will help their business interests, as well as dig up dirt to crush their competition — all is fair in love, war, and weed empires. Careful, though. If you venture too far into grey legal territory you could end up on the wrong side of the law and see your empire crash down around you.
Just like the challenges facing today’s real-world weedtrepreneurs, Weedcraft Inc presents a complex set of systems for players to master in a format that is easy to play and doesn’t shy away from pointing out cultural, business and government hypocrisy when it comes to who wins and loses when it comes to the devil’s weed.
Weedcraft Inc hits PC in April 2019.
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