What if ten years from now the world was deprived of all its technology. Electricity, the internet, global communications, electronic devices. All gone.
It would still be our world, the streets we used to walk every day to go to work, the buildings, our favourite spots, the places we used to chill on a Sunday morning. It would still all be there, but ravaged by war. The lights are gone and have been replaced by darkness and hostility. It’s a new, old world.
This new world is Neverdark.
In Neverdark you play in a fallen and ruined city. It is in desperate need of being rebuilt, and it will be your task to adapt it to the harsh conditions with makeshift infrastructure. Each map takes the shape of a real, existing city: Paris, New York and Tokyo. You will find yourself leading your citizens and expanding across familiar streets, taking over existing buildings and repurposing them. Perhaps you might want to use the Louvre Museum as the seat of your Black Market, or it might be a good idea to grow your crops on Rooftop Farms in Brooklyn. Building placement needs to be strategic and thoughtful. Where they’re placed, and the consequences of that choice, rests entirely in your hands.
“We fell in love with Neverdark from Day One”, said Iain McNeil, Development Director of Slitherine. “It’s a fresh approach to strategy gaming and it has so many departures from the classic tropes, whilst still being true to the genre. It has all the elements to become a long-lasting franchise, which we will be investing in for a long time to come”.
A new type of society has emerged -- one without a central government. Your goal is to react to dynamic, random events which force you to decide between doing what is ethically right and what is politically advantageous. New laws must be passed, and edicts must be enforced if civilisation is to evolve and adapt to ever-changing conditions.
One way or another you need to deal with other groups competing for control of the city. Both you and your enemies have powerful and influential agents at your disposal. You will need to send those agents, known in-game as specialists, across the city to perform political and military tasks. A Political Agitator in a neighborhood where two factions are fighting for dominance may help sway the locals into supporting you. But should that fail, and you find the enemy has gotten there first, a good long-range 'motivator' with a rifle could be equally effective. Inevitably the streets must turn crimson with bloodshed, and it will be your duty to lead your crew of specialists in tactical, turn-based combat missions.
Neverdark will be released on PC in 2019.
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