In Green Hell the player is dropped into the impenetrable, emerald depths of the Amazon rain forest; the Green Hell. Having no memory of how you got there, your goal is simple: survive. Stuck in a beautifully nightmarish environment, it will take fortitude of mind and the most primitive of means to escape.
With only a radio at your disposal the player will follow a familiar voice through a seemingly endless and ruthlessly inhospitable jungle. Bit by bit, you will unveil more of the mystery of how you came to be in this hostile situation, and what you discover just might be worse than what you fought so hard against to survive.
Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long can you survive against the dangers of the unknown?
Now live, and free for everyone who has purchased the game, the Green Hell Mud Update is the final piece on the Green Hell Roadmap before the game's full release later this summer.
While the development team at Creepy Jar now looks ahead to completing the full story mode, players can experience a plethora of new changes to the game including a brand new building resource in the form of mud that will drastically alter the way players can set up their camps. Build a more secure camp with mud walls and even build a forge where you can use iron, the new crafting resource, to create new weapons and armors.
Continuing their focus on listening to the Green Hell community, Creepy Jar has also implemented a number of changes and fixes alongside this update.
New Stuff
- New dirtiness system - getting dirty and cleaning up
- New building resource - Mud
- New craft resource - Iron
- New construction - Mud Charcoal Furnace, Forge
- New item - Metal Armor
- New iron weapons ( Blade, Axe, Spear, Pickaxe, Arrow)
- New construction - Storage
- New modular buildings - (Mud Wall, Mud Window Wall, Mud Fireplace Wall, Mud Shed Wall, Mud Roof)
- New construction - Mud Water Filter/Collector
- New construction - Shower
- New language - Hungarian
- New Notebook bookmark - Mud
- New construction - Mud Mixer
- New challenge - Blacksmith
Changes
Fixed
- New Balance
- New model - opened Small and Big Cans
- New Peccary sound
- New Plank model
- More precise buildings’ collision
- More precise tree collision
- Thinner Four Pronged Spear model
- HP regeneration rework
- Light from Campfire is now brighter
- Water Collector and Bamboo Water Collector are easier to destroy now
- Modular constructions are now easier to build
- Campfire ash now takes more space in Backpack
- Smaller Albahaca Leaves
- Blue butterflies
- Lower chance to catch Prawn in Prawn Trap
- Brazilian Wandering Spider’s Body is now the same size as alive Spider
- Palm and Banana Roofs can now be deconstructed
- Beds are smaller now
- New Frames can be placed next to modular Walls
- Longer time to heal treated wound after reloading save
- Palm Roof and Banana Roof look slightly different
- Constructions generate different sound and fx depending on where they were hit
- Broken Armor can’t be taken off when hidden
- Fixed - Potential crash in Tutorial when trying to pick up candy bars before able to
- Fixed - Potential crash when walking in water in specific spot
- Fixed - Game locked after harvesting an animal after the weapon runs out of durability
- Fixed - Spoiled food restacked improperly in Backpack
- Fixed - Spoiled food rotated in Backpack to default position
- Fixed - Armor could be stacked on another Armor after loading
- Fixed - Dialogue with Mia continued after skipping the Tutorial
- Fixed - Tutorial objective appeared after reloading Tutorial
- Fixed - Various problems when loading Tutorial saves
- Fixed - Weapons from Weapon Rack could not be picked up without opening Backpack
- Fixed - Stone and Cage Traps lacked collision
- Fixed - Trigger of Log in Bamboo Shed ghost
- Fixed - Cooking slot issues
- Fixed - Shed Roof ghost retained it’s position after aiming it elsewhere
- Fixed - Picking up animation was played twice while holding Bamboo Bow
- Fixed - Self-lighting Fireplace crash
- Fixed - Campfire had incorrect recipe in the Notebook
- Fixed - Egg/Bird Feather disappeared when Nest was taken first
- Fixed - Rain drops were visible on some items in the Backpack
- Fixed - Cooked Malanga and Cassava had missing text
- Fixed - Construction Ghost could be placed inside cuttable trees
- Fixed - Water containers didn’t fill up during Player’s sleep
- Fixed - Some constructions couldn’t be placed inside the Shed
- Fixed - Small Fire had same icon regardless if Player held Ember or not
- Fixed - Mask and Danger Cards in Tent disappeared too soon during Tutorial
- Fixed - Plants tab had an additional non-functional counter in Notebook
- Fixed - Text on some Weapons was misplaced
- Fixed - Walls and other attachments cannot be placed to already build Frames on Anaconda Island.
- Fixed - Fists attack didn’t generate any sound
- Fixed - Maggots became huge when placed in Pot with boiling water
- Fixed- Tail of Puma and Jaguar stopped in living position after death
- Fixed - Some animations were played twice if Player held a Bamboo Bow
- Fixed - Walkie-Talkie and Battery had Destroy option in expand menu
- Fixed - Couldn’t kill a Fish with a Tribal Arrow
- Fixed - Players leg protruded from armor
- Fixed - Constructions had improper hit sound
- Fixed - Roofs’ ghosts placed on Sheds could not be deconstructed
- Fixed - Smoker didn’t work on some saves
- Fixed - One barrel changed color depending on distance from Player
- Fixed - Fishing Rods and Torches couldn’t be stored on a Weapon Rack
- Fixed - Player’s hand went into camera after hitting with second Weapon swing
- Fixed - Headshots with Weapons other than Arrows and Spears killed AI instantly
- Fixed - Player could interact with items that were under the right side menu’s buttons
- Fixed - Firestarting Tools could be used in shallow water
- Fixed - Crafting Arrows could make Bow load couple Arrows at once
- Fixed - Some AI attacks didn’t close Body Inspection
- Fixed - Bow Trap had arming icon even when armed
- Fixed - Destroyed Campfire’s components were blown high into the air
- Fixed - Plane remains were transparent when looking inside
Key Features
- Realistic Survival Simulator - Green Hell puts great focus on realism in both its world building and gameplay. Everything that is crafted or built is necessary for survival, and was consulted on with experts. The Amazon is not a typical forest; threats are literally crawling under your skin.
- Psychological Thriller - Waking up in the middle of the Amazon with no recollection of how you got there or how you’ll get out, the hardest battle you’ll face is the fight against yourself and your weaknesses and fears.
- Fully Alive Amazon Rainforest - Every effort has gone into recreating the lush world of the Amazon in painstaking detail. An exotic and dangerous place, this jungle is filled with many hazards beyond predators including toxic plants, illnesses and infections, all waiting to bring the player to their demise.
- Body Inspection - Dangers lurk around every bend but they also live under your very skin. Paramount to your survival is checking your body for parasites, infections, and wounds. Take care or suffer the consequences.
Green Hell is scheduled for release on PC in summer 2019 for $19.99, with console versions to follow.
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