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Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Online Multiplayer
Developer: Sand Sailor Studio

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'Bossgard' (ALL) Available On Steam Early Access - Screens & Trailer

by Rainier on April 18, 2019 @ 6:00 p.m. PDT

Bossgard is a fast-paced asymmetrical multiplayer game where you and your friends get ready for the craziest fights choosing between a variety of unique bosses, brave vikings and whacky arenas.

WHO’S THE BOSS? Well, it’s finally you!

The meanest? The baddest? The silliest? Choose from a variety of unique bosses that are yours to command! Strike fear in your enemies as a mighty fortress or keep them on edge as an angry slice of bread, it all depends on how bossy you feel today!

If you’re more of a team player, team up with your friends and fight together as a warband of brave vikings. From the bulkiest to the shortest, the Vikings are going all in. Go toe-to-toe with the Bosses as a Melee warrior or keep your cool and distance as a Ranged hero. Axes, hammers, bows and even bare knuckles will help you drop the pain on the Boss. What’s your weapon of choice?

Spice things up with an array of Whacky arenas. Bass-blasting concert stages, giant deadly espresso machines, choose where you make your stand! Choose carefully though as each environment will test your mettle with themed traps that bring unexpected gameplay variations.

Why Bossgard? Because it’s accessible and straight to the point. No gear, no leveling, no stat calculating, just straight, drop-in, TWIN STICK BOSS-FIGHT ACTION. Grab a gamepad, pick a Viking or the Boss and start battling. It’s that simple. And the more the merrier!

Bossgard is now available on Steam Early Access with a price of 12.99 USD, alongside with a 10% launch discount.

Lots of great games have wonderful, epic boss fights, but how many actually let you PLAY the boss? Bossgard allows you to do exactly this! Who’s the Boss? …well, it’s finally YOU!

“We all know how the usual boss-battle goes: the big guy comes up and you, the hero, the underdog, challenge IT - the Villain, the End. What if we played around with this idea of fighting the Boss and turned it on its head: let’s have you play the Boss.” reveals Stefan Georgescu, Game Designer at the Bucharest-based Sand Sailor Studio.

“What if instead of fighting a giant monster you fought a giant slice of bread? What if the boss can move? What if it can’t? What if it jumps all the time? What if it can’t stop moving? And so on. We took all of these questions and many others and we answered each with a different boss design.”

Key Features

  • Unique Playable Bosses with distinct mechanics: Each Boss looks, plays and feels completely different. What would you rather be? A cyclopean slice of toast? Maybe a giant evil plunger?
  • Online and Local Multiplayer with up to 6 players!: We hope you brought company because Bossgard is best played on a crowded couch or over noisy online multiplayer sessions!
  • You're the Boss. Your rules!: Modify the number of players and change the default hero settings to get all sorts of crazy battles. They might range from a couple of minutes 1 vs 1 brawl of hell to a 6 hours epic raid-like bossfight.
  • Couch Versus Couch support: You and your friends can play locally against or with online players!
  • Streamer friendly!: Are you a streamer? Great! Bossgard comes with built-in stream-specific mechanics! Let your followers join the battle, allowing them to deal damage, aid or even drop in minions to fight for whomever the audience dictates!
  • No paid DLC, no microtransactions, no loot boxes: By Thor, as Bossgard keeps growing, content will not be hidden behind paywalls!
  • Bot support: No friends? No problem! The bots are more than capable of giving you a hard time. Too hard?   No worries, their difficulty can be scaled up or down!
  • Team synergy: The Vikings' abilities are designed to work together. Shield that healer long enough till the whole team is brought back for one last final assault against the Boss.

Bossgard is in development for Nintendo Switch, Sony PS4, Xbox One, PC.

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