Tasked with taking back a colony ship, The Trident, from an unknown alien force that has infested its decks, players must upload their human consciousness (known as an Echo) into a combat robot Sentinel and take back the ship sector-by-sector. Featuring over 20 hours of campaign gameplay, multiple character classes, an arsenal of deadly weapons and online co-op for endless replayability, Trident's Wake is a fresh new addition to the twin-stick shooter genre.
Humanity has left Earth with its last consignment of embryos aboard the colony ship, The Trident. Adrift in deep space, The Trident has been overrun by the alien scourge and only you can stop them. Players must progress through multiple sectors aboard the ship including the open-ended Industrial Zone, Storage Bay, Hangars and the ship's Medical Facility, among others. Each level is populated by nine distinct enemy types – ranging from close-quarter shotgun-wielding Humanoids to Kamikaze units that rush the player and explode after a short delay.
Differentiating itself from the other twin-stick shooters, Trident’s Wake features a two-tier currency system in addition to traditional XP for its progression system. The first currency, Matheria, allows players to unlock and customise up to 11 unique weapons. These include standard bullet-based weapons such as Assault Rifles, Shotguns and Miniguns to Plasma Rifles, capable of powerful kinetic damage and laser-powered Beamers that pierce through enemy armour with pinpoint accuracy. Matheria can also be used to unlock and upgrade different Sentinel abilities. Rarer tier-two currency known as Weapon Parts is used to upgrade weapons through multiple tiers for increased damage, reload capacity, accuracy and magazine size.
Both currencies also allow players to upgrade three unique character classes, known as the Sentinel Chassis. Each Sentinel Chassis can choose from up to 9 unique abilities. Abilities include both offensive and defensive power-ups, such as the Shield Nova – a shockwave-blasting offensive ability and the Bulwark, a temporary barrier that absorbs enemy gunfire.
“Trident’s Wake has come a long way since launching into Early Access and this update expands the game for an even more robust playing experience,” said Ignacio “Nacho" Baldini, C.E.O. and Founder of Bacus Studios. “Our amazing community is providing valuable feedback during Early Access and we look forward to their thoughts on the latest content.”
The major update includes:
Additional updates:
- New Sentinel: Cyberin – Late in the Mechaphage Crisis, breakthroughs in synthetic-lattice structures produced the Cyberin, a chassis with exemplary reflexes and strength. While the lattice heatsinks reduce the Cybrin’s overall durability, advanced engineering techniques allow the chassis to concentrate waste energy into a temporary kinetic barrier, allowing the soldier to control a battlefield on the fly. The Cyberin deploys a shield dome which absorbs enemy projectile, but allows friendly ones to pass through, creating an amazing safe zone for covering fire.
- New Sector: Hydroponics – If humanity wishes to see the flora of its now-dead home planet again, its last warriors must secure this Sector of the ship. Hydroponics contains the means to nurture and harvest all manner of terrestrial plants, securing the nutritional and ecological needs of humanity’s next colony.
- New Enemy: Desolator – Desolator is an enemy that is capable of emitting powerful electric shockwaves across long distances. If you see a power surge beneath you – run!
- New Weapons:
- Wasp W-A5 – A reliable submachine gun that makes up for its relatively small bullets with a very high rate of fire and low recoil.
- Falcon FA-12 – A modified carbine rifle that fires high-precision bursts, three at a time.
- Ravager R4-V – A shoulder mounted “mortar rifle” that fires explosive rounds at high velocity. This gun causes high damage at and immediately around the target.
- Steam Achievements
- Introduction Mission (Tutorial)
Trident’s Wake’s is designed with maximum replayability and variety in mind as its level designs, enemy spawns, and objective types are randomised with virtually no repetition. Gameplay variety will be further enhanced with online multiplayer modes including local couch co-op or online multiplayer with friends, supporting up to 4-players.
Key Features:
- Several Sentinels to choose from, each with a unique ability and set of stats that cater to different playstyles.
- Customize your Sentinels with a personalized look to better represent you during your missions.
- An engaging progression system, which rewards you with new weapons, abilities and upgrades.
- A wide array of weapons and abilities that can make you a hero… or a martyr!
- Fully cooperative gameplay. Plan your loadout to complement your squad and you’ll be able to overcome even the most challenging encounters.
- Friendly fire. Because Sentinels aren't immune to bullets just because they’re fired from your gun.
- Local Co-Op. Turn that pizza party into an exhilarating game night with just one account and a few controllers. You’ll still get to progress!
- Weapon tinkering. Customize your favorite weapons by favoring certain aspects, and re-roll its stats until you get them just right.
- Weapon upgrades: Because there’s no such thing as “too much firepower”.
- Fully fleshed out settings within a massive colony ship: discover the fate of humanity’s last hope while experiencing breath-taking environments.
- Pseudo-procedural mission generator, controller support, performance medals, and more!
Trident's Wake available for PC as digital download through Steam for $14.99
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