Since the beginning of the project, there has been a very close and special connection between the development team and the Pixel Ripped community, and the future of the series was decided by the fans. Players who finished the first game encountered a time machine that allowed them to choose their favorite year, and the developers used that to decide the setting of the next game: Pixel Ripped 1995.
Cyblin Lord is returning again to steal the Pixel Stone, but our hero won’t allow that to happen. That is why the Pixel Ripped series mastermind and ARVORE’s Creative Director Ana Ribeiro is, once more, leading the development of Pixel Ripped 1995. Ana and her team are fully committed to give birth to another labour of love project, built from the ground up for Virtual Reality.
Players of all major VR platforms will live a magical experience that will amaze them with the innovative use of classic mechanics, gaming references, secrets and of course, the challenging gameplay of the 90s classics.
“Thanks to the success of the first game we are able to dedicate more resources and have a lot more experience to create a game that is an even crazier nostalgic adventure. The setting of 1995 also gives us a lot of great classics to reference and a whole new world to explore,” says Ricardo Justus, Co-Founder of ARVORE.
"Back in 2014 when Pixel Ripped was just a university project, I never imagined we would come this far. I feel extremely fortunate to be able to continue working inside the Pixel Ripped universe thanks to Arvore and the fans support. I can't wait to share with the community the even more mind blowing things we are preparing for 1995,” says Ana, Creative Director at ARVORE.
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