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CastleStorm II

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Developer: Zen Studios
Release Date: Sept. 23, 2020

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'CastleStorm II' (ALL) Announced, Coming Soon - Screens & Trailer

by Rainier on June 12, 2019 @ 4:43 p.m. PDT

CastleStorm II is a castle-bashing, tower defense, and hack-n-slash game set in a new randomly generated world map that adds a considerable new focus on strategic conquest.

With an elevated emphasis on storytelling, CastleStorm II returns us to a classic fantasy land of medieval madness, rife with heroic knights, enchanting sorceresses, glorious griffins and more. But a new threat rises – literally…as in, from the grave. Killer zombies. Headless horsemen. All-around nasty necromancy. You get the picture.

An Undead threat rises intent on vanquishing humanity, and only you can stop them. Or control these hellish monstrosities against the living if that’s more your thing. We won’t judge

Each of six distinct campaign modes are represented by delightfully memorable heroic characters, as players strive to conquer an overworld map through a mix of turn-based strategy and skill in an upgraded take on traditional CastleStorm combat. They’ll build castles and fortresses – and eventually an entire empire – through gameplay structured to engage hardcore strategy fans while also proving accessible to a wide player base. And as the castles get bigger, they fall much, much harder – the destruction powered by the Unreal 4 engine enhances the visceral action.

 


“It would have been enough to just make more of the same – something over 2 million people have enjoyed playing over the past six years – but we just felt we had to do way more for CastleStorm II,” says Mel Kirk, Vice President of Publishing. “The ‘4X’ strategy element adds a whole new layer, and it could be a full game on its own, all while being every bit as accessible as the more traditional CastleStorm gameplay. And when you do add in that awesome genre-mashing gameplay that defined the first game – itself leveled up, and complemented by an even greater emphasis on story and character – CastleStorm II really becomes something unique and special. We can’t wait for everyone to start commanding and clobbering later this year.”

Key Features:

  • Bigger Genre-Blending: CastleStorm made a name for itself with a tantalizing mix of ballista-based destruction, tower defense, and in-your-face beat-em-up combat. It all returns, and is better in every way.
    • Destroy Even More! Projecting ballistic weapons to destroy an opposing force’s castle defined much of the core gameplay of the first CastleStorm. This mechanic returns with a visceral fierceness and sense of crushing weight that surpasses the original.
    • Control Every Soldier: Once again, players can hack and slash their way through a battle using hero units – like the noble knight Sir Gavin, the wise sorceress Lady Meredith, and the not-quite-evil vampire Luna – for a direct impact on a battle’s progress. But for those times when a personal touch can mean the difference between victory and defeat, players can now control individual soldiers as well.
  • New Metagame of Strategic Conquest: Inspired by the ‘4X’ subgenre most popular in 1990s PC gaming – yet designed for accessibility for the modern gamer – CastleStorm II encourages players to explore the map, expand their territory, exploit the resources they control, and exterminate their rivals (or at least to rough ‘em up pretty good).
    • Liberate the Kingdom – or Destroy It: The Undead threat is quickly overtaking land once held by the Kingdom. Meanwhile, each unique faction has its own idea of what’s best for the land. Only through total domination of the map by one faction can the Kingdom once more restore peace (or rest in peace, should the Undead prevail…).
    • Procedurally Generated Maps: No two campaigns are ever the same, as a map’s terrain and layout changes with each new game. Fields, forests, mountains and more await.
    • Find Secrets and Side Quests: Each map is replete with unique side encounters where your decisions may result in comradery, coin or carnage – or maybe a little of each!
  • Six Unique Campaigns and Stories: Six memorable hero characters – three from the Kingdom, three sided with the Undead – represent their own unique factions, and each hero has his or her own motivations. Though all rooted in same initial story setup, the events to follow differ dramatically, with each narrative revealing unexpected twists about the world and its characters. Each story is designed to stand alone, yet be more appreciated as revelations occur in other campaigns.
  • Multiplayer modes include quick PvP castle-destruction matches, plus cooperative and competitive campaigns spanning the entire map
  • Trademark CastleStorm charm and humor in a cartoonish medieval setting
  • Powered by Unreal Engine 4
  • Planned expansions will carry the game forward for years to come

Much more information about CastleStorm II, coming to Nintendo Switch, PS4, Xbox One and PC (Epic Games store) will be revealed as the game nears release in late 2019


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