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Final Fantasy VII Remake

Platform(s): PC, PlayStation 4, PlayStation 5
Genre: RPG/Action
Developer: Square Enix
Release Date: April 10, 2020

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'Final Fantasy VII Remake' (PS4) Will Include Classic Mode, Squats Mini-game And More

by Rainier on Sept. 18, 2019 @ 1:36 p.m. PDT

In Midgar, a city controlled by the mega-conglomerate Shinra Inc., the No. 1 Mako Reactor has been blown up by a rebel group, Avalanche. With the fate of the world riding on their success, Cloud and his allies set out to quell this deadly threat.

First released in 1997 on the PlayStation computer entertainment system, Final Fantasy VII is universally regarded as a hallmark title of the RPG genre. The original title received high praise for its epic storyline, unique characters, and movie sequences that utilized the most cutting-edge technology of the time.

Rebuilding and expanding upon the legendary RPG for today, Final Fantasy VII Remake tells the story of a world fallen under the control of the Shinra Electric Power Company, a shadowy corporation controlling the planet's very life force as mako energy. In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance.

Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

Final Fantasy VII Remake Producer Yoshinori Kitase gives more details about the entirely new “Classic Mode” that will be implemented into the game, as well as further information about the infamous Squats mini-game, Aerith’s combat style and more about summons.

In Classic Mode, players can focus on selecting commands, essentially turning the game into a classic menu-based RPG. The new feature specifically caters to fans that prefer the original Final Fantasy turn-based battle systems to real-time combat.

The new feature will thrill fans who prefer the original Final Fantasy turn-based battle systems to real-time combat.

The original FINAL FANTASY VII used the classic Active Time Battle (ATB) system. In that game, you would wait until an ATB gauge fills up, then initiate a command. Classic Mode recreates this style of gameplay for Final Fantasy VII Remake.

It’s a different way to play to Final Fantasy VII Remake’s standard combat modes - which see you attacking, dodging and blocking in real-time to charge up the ATB bar and initiate a special action.

In Classic Mode, characters fight automatically, so the player can instead focus on selecting commands. It essentially turns the game into a classic menu-based RPG!

We’ve talked before about how Final Fantasy VII Remake’s combat system is all about giving players a choice in how to play, and this new mode adds even more options.

As well as Classic Mode, Kitase-san went into mode detail about some of the elements revealed in the latest trailer.

Firstly, he demonstrated the famous Squats mini-game - under his skilled tutelage, the presenter was able to take Cloud to a clear victory against his lycra-laden challenger.

The Squats mini-game plays similarly to the original, requiring a series of button presses to complete each maneuver.

Finally, Kitase-san took a close look at a boss fight that fans will know very well - Aps. This sewer-dwelling beast is a formidable foe in the original game, and it’s even more intimidating in Final Fantasy VII Remake.

During the battle, Kitase-san revealed some new information about how Aerith will play - and some of the things she can do in a fight.

As standard, all of Aerith’s standard attacks are long-ranged and pressing the triangle button uses her character ability ‘Tempest’.

Her Holy Circle ability looks particularly useful. Activating it creates an area on the battlefield - any spells used inside that zone can be cast repeatedly.

The battle against Aps also provided a close look at how Summons work in the game. Each character can have up to one Summon Materia equipped at a time - and it’s up to the player to decide which one to equip for each scenario.

In the battle against Aps, Cloud had the Ifrit Summon Materia equipped - because of this his attacks cause a Summon gauge to fill up.

Once the Summon Gauge was full, Cloud was able to summon Ifrit onto the battlefield… where he stays and joins the fight! Summons are typically controlled by the AI, but characters are able to use their ATB charges to use unique Summon abilities.

In the case of Ifrit, Cloud was able to spend his ATB gauge to make his flame-bound ally use abilities like Flare Burst and Crimson Dive. The Summon stayed on the battlefield until Cloud’s Summon Gauge depleted - at that point Ifrit activated his ultimate attack: Hellfire.

Final Fantasy VII Remake will be available from March 3, 2020 for the PS4.


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