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EverSpace 2

Platform(s): PC, PlayStation 5, Xbox Series X
Genre: RPG/Action
Developer: Rockfish Games
Release Date: April 6, 2023

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'EverSpace 2' (ALL) Shows Off New Drones And UI Improvements - Screens

by Rainier on Jan. 31, 2020 @ 10:29 a.m. PST

In contrast to the roguelike concept of its predecessor, EverSpace 2 is an open-world space shooter with classic RPG elements and persistent player progression, as well as a much larger number of player ships and significantly enhanced storytelling.

Set in a persistent open world, it is driven by a captivating sci-fi story that picks up shortly after the events of its predecessor, but instead of the previous roguelike game mechanics, the focus in EverSpace 2 will be on open world gameplay combined with classic RPG elements and extended storytelling. 

Thanks to the expanded perks and a brand new class-based player ship system with dozens of models, players can also fully customize their spaceship to their individual playing style with weapons, plating, and equipment, similar to classic RPG character development. Despite all the innovations, EverSpace 2 remains true to its space shooter core and presents fast-paced space action in the well-known EverSpace style.

The story of EverSpace 2 continues from its successful predecessor. As one of the surviving clone pilots, the player is faced with the remnants of his past: the cloning program has been canceled, the colonial authorities have placed a bounty on him, and now that dying means the ultimate death the search for the meaning of life suddenly takes on a whole new importance. Fate, however, has big plans and soon the player discovers what it means to evolve from a former military clone to a truly real person. EverSpace 2 not only creates a powerful gaming experience, but also one that is visually impressive in the beautiful infinity of space where breathtaking cinematic scenery invites - encourages - exploration.

To ensure the narrative quality of the 20+ hours campaign, with countless side missions, ROCKFISH Games is working with creative minds such as Joshua Rubin, who has been involved in AAA productions such as Destiny, Assassin's Creed II, and The Walking Dead. Streamline Studios and Volta will also be involved as external development partners. 

In this January 2020 update, we’ve got cool new drones, hot UI improvements, and some scalding concept art pieces for you to look at. But before we move on to those, we’d like to give you an update where development of the Early Access version is currently at and how the Prototype was received by some four thousand test pilots and the press.

Given the positive feedback, we had received on the early demo version at various gaming conferences, we were quite optimistic about releasing the Prototype out in the wild. However, letting our superfans take it for a spin on all sorts of hardware setups and without us being able to watch over your shoulders is another thing, so we’re extremely happy that we have received nothing but overwhelmingly positive feedback.

While the Prototype has been out for a bit longer than a month, we’ve been busy cracking on the Closed Alpha, which is still scheduled to be rolled out to eligible backers around the end of April. We’re making good progress on creating the game world and implementing the main missions. We already had a lot of fun during the first internal playtest last Friday and plan to share some gameplay footage in future development updates for your viewing pleasure. 

If you have played the original EVERSPACE you may have noticed that drones were more of a ‘thing’ than in any other (space) game. Due to our limited budget back then, we could not afford to create a plethora of high-detailed enemy spaceships. However, having a lot of opponents with a broad range of behaviors was paramount to keep things interesting, especially for a roguelike. So, coming up with many types of different drones was the way to go.

While we now have a bigger budget for EVERSPACE 2, we still like the concept of throwing even more enemy types with all sorts of capabilities at you while keeping our production costs at bay. So, without further ado, say hello to our latest drone family members:

The Outlaw Sniper Drone uses a targeting laser to focus on enemies from afar. If the line of sight is not interrupted for a couple of seconds the target will be hit by a deadly rail gunshot. If you are quick enough you may be able to evade the shot, but your main strategy should be to take cover before the drone fires. Close in on the drone while avoiding being in the open for too long in order to take it down or turn the tables and snipe it with a rail gun yourself.

The Outlaw Detonator Drone is packed with devastating explosives, and it only has one goal: to close in on a hostile unit and crash into it, triggering a huge explosion. Luckily, the Detonator Drone is quite noisy once it settles for a target, so you will at least hear that it’s about to annihilate you if you do not initiate countermeasures immediately.

UI Improvements

In our previous update, we already had a sneak peek of some UI tweaks for item management. Today, we are excited to share even more improvements as well as some entirely new screens with you. 

The Station Home Screen

A top-level screen that offers specific menus depending on the pilot’s specific docking situation. It serves for quick navigation for both mouse and gamepad users. You can see at a glance which interactions and services are offered.

The Storage Screen

Storage and Inventory are now separated for more clarity and better item management. There is also a revised Item Info window with current stats showing more details than before.

The Ship Dealer Screen

Some stations or traders will offer to purchase ships. This interface was designed to have maximum screen real estate for showing off your new object of desire in all its beauty. Ship details are available in two modes, simplified and detailed. This is the simplified version.

The Job Board Screen

The job board is a job board is a job board. Pilots can get jobs here, who would have thought? The purple highlight marks jobs that are above the player's level and therefore potentially difficult. On the right side, you can see the rewards for the job as well as a small preview of the standing of the respective faction you're doing the job for.

The Ship Screen

Similar to the inventory screen, you can modify your ship on this screen and view the vessel’s properties. However, elements such as upgrades, extensions, appeal, and perks are still subject to change. Again, ship details are available in two modes: simplified and detailed. This is the simplified view - take it with a pinch of salt.

Cinematics Teaser


Another area where we had to make some compromises for the predecessor because of budget limitation was lore and storytelling. That said, we still take pride in having innovated by introducing a proper story campaign including event-based exposition to the roguelike genre for the first time ever. We highly encourage any space pilot to play through the very end of the story in the original EVERSPACE as there is more to its plot as you might think at the beginning.

Thanks to your fantastic support, we are now able to work with Joshua Rubin, some of the finest in video game storytelling, to tell an even bigger story within a world full of exciting lore in EVERSPACE 2.

As with the successful campaign of its predecessor in 2015, the EverSpace community will thus be involved in the development process as early as possible. On the other hand, the financial independence of the studio will be further secured in order to ensure full creative control at all times during production and, if successful, to even increase the scope of the game by activating stretch goals.

EverSpace 2 will clearly outperform its predecessor in terms of both audiovisual quality and scope, which is reflected in the significantly higher development budget.

Early access of EverSpace 2 on Steam is currently scheduled for September 2020, with the full version for PC, PS4 and Xbox One scheduled for release in the second half of 2021.


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