How would it be if the time stood still when you moved and only advanced when you stopped moving?
In PositronX, rooms are algorithmically generated from a pool of predefined constructs for every play through and death is permanent! This results in no environmental recall to assist you since players will tackle a brand new industrial dungeon every time. However with each fall, you rise again stronger with hordes of new loot and implants at your disposal.
These implants bestow abilities that will allow players to manipulate the fire fight into their favour such as altering time and space, summon minions to help you, shrink in size, create decoys among others. On top of being able to wall run to outwit their opponents, players can slow down, stop or rewind time itself, soar above their enemies, use telekinesis to stop bullets inflight before flinging them back at your adversaries and even teleport across vast spaces in an instant.
Choose between seven different playable characters with their own unique abilities and load out with a cache of weapons, all upgradable, as you make your way through every stage with deadly force. PositronX’s movement mechanics and retro industrial aesthetic compliment the perfect combination of 90s shooter gameplay akin to Quake 2 & Descent with a roguelite design to form a highly combative, addictively re-playable experience.
With basically countless different combinations of Weapons, Implants, Imprints and Upgrades, the game you will play will never be the same twice.
PositronX is leaving Early Access and launching fully on PC (Steam) this October 29, 2020 for £17.99 / $19.99 / €19,99 with a 10% discount.
PositronX leaves Early Access fully loaded with added extras: A new stage will be added at launch in addition to the current three stages. Three new characters will join the current roster: Quark - a silent but deadly assassin, Neutron - a devastating damage dealer and Graviton - a master of Time. The arsenal at your disposal is also increasing with two new weapons to unload on your opponents: the Core gun and Time gun. All of this will be needed and more when finally coming face to face with the game's big final boss - The Machina.
”Thanks to the player's valuable feedback, PositronX has spent its time in Early Access refining its gaming experience to become the finest first person shooter possible ”, said the Scorpius Crew. “Like in the game, PositronX has come out stronger than it was before and we can’t wait for the players to experience the full launch version in all its glory.”
PLAY. DIE. REPEAT.
In PositronX you will die a lot. Based on the setup you choose to start with and the choices you make during the game, the play-through could be either easier, harder or almost impossible to beat. But don't take it personally if you die often, you are supposed to. There is an ever growing database with information that updates with each run. After a few deaths you should be getting the hang of it and you will be doing a lot better.
Key Features:
- Multiple characters to start with each with their own characteristics
- Player progression system
- Tens of Implants (fully upgrade-able abilities that your character can acquire, each with their own modifiers)
- A dozen weapons to choose from (each having two very different firing modes, each with their own modifier)
- Tens of Imprints to customize your character
- Hundreds upgrades to improve upon both Implants and Weapons
- Various levels of difficulty that cater to beginner and advanced players alike
- Game Modifiers that change the rules of the game
- Two game stages to play in
- Retro mode
Currently available as a Steam Early Access title, PositronX is ready for full launch on October 29, 2020.
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