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Medieval Dynasty

Platform(s): PC
Genre: Simulation
Publisher: Toplitz Productions
Developer: Render Cube
Release Date: Sept. 23, 2021

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Medieval Dynasty' Steam Early Access Update Adds Events, Items, Lights, Fixes And Tweaks

by Rainier on Oct. 28, 2020 @ 10:05 a.m. PDT

Discover the wide-open world of the Middle Ages with all its dangers and mysteries! Hunt and cultivate your land, build your home and expand your village into a flourishing medieval town.

Europe in the early Middle Ages -- Nobles and clergy rule and the trade between the nations brings prosperity as well as envy, distrust, and greed. Military conflicts are everywhere and whole continents are changing.

You are in the role of a poor but skilled hunter and farmer set to take his fate into own hands. Use the ever-changing landscape to turn your small plot of land into a home, a village, and a kingdom that will stand the test of time, as you and your descendants create a dynasty to rule for generations to come! Entice others to live near and work for you, build your home, a village, and ultimately a thriving city where your dynasty will reign for generations.

Defending against wild animals while hunting for food, gathering resources and crafting equipment, building a house and erecting a whole bustling village while founding a family all contribute to a unique gameplay across many genres. Tough winters and unexpected events challenge your skills and dexterity as you strive to build your own legacy.

You can choose to follow the main chapters, solve the questlines or just roam around and explore the vast medieval world – but be careful as wolves or bears may try to take a bite from you...

Begin with the simplest things for your own survival like hunting and farming as well as building yourself a home. Found a family and have a heir - entice others to live near and work for you, erect many other building to transform your settlement into a vibrant village and, ultimately, a thriving dynasty that will reign for generations.

A massive medieval open 3D world awaits… Be aware of harsh winters and unexpected events while honing your skills to turn from a medieval survivor into a dynasty ruler. Grab your axe, hammer, or hunting bow - and craft your legacy!

The journey through time has just begun! Start your adventure into the past. Medieval Dynasty takes you NOW into the Middle Ages, where you start your life as a simple man and create your very own dynasty piece by piece!

Publisher Toplitz Productions and developer Render Cube are delighted about the successful Steam Early Access start of Medieval Dynasty. Fully motivated, they work on further developments for the game and proudly present its first major update. Here is a little tease of this first larger Medieval Dynasty content drop.

One of the major new additions are Events, adding an extra layer to the gameplay. You will be faced with many scenarios that can play out depending on how you deal with them. One day, you might have to deal with heavy rains that damaged your crops, while a few months later your people might get a significant boost because the joy of Spring can be felt in the air. These events can have a major impact on your game and will test your wits and leadership tact.

To give you an idea of how they work, here is an example. You’ve heard rumors of over 20 wolves being within the vicinity of the village. How will you react to this news? Will you tell your people in the village not to worry about it? Will you go out and take care of the wolves yourself? Or do you find another alternative? Whichever way you chose – the decision will directly impact the your village! Such events will not only provide you with additional variety, but they actively challenge your leadership skills too. Remember: your decisions will have consequences.

Events are not all that you will find in this update. As many of you requested we added some decorative items to the game. You can finally bring light to your quaint village by creating torches and lanterns. Not only will they provide light, but they’ll also add a bit of warmth too in those cold winter nights. We’ve also added furniture, so your people can have a place to sit and eat by, and we’ve added other little decorative items as well. All of this so that you can add your personal touch to your village.

We’ve also made your life a little bit easier too. Now you can carry a lot more on you and your shoulders thanks to the new pouches and bags. They will help you with all the heavy lifting and make your trips to other villages more efficient and lucrative.

These are just some of the major changes that we brought into the Medieval Dynasty world. For a full list, take a look at our changelog below. Let us know what you think of these new additions too. And as always, follow us on Facebook and Twitter for all the latest updates (and a big shout out to our r/MedievalDynasty Reddit community!). Remember, this update is just the beginning.

And here are the notes to v0.2.0.0.

Added

  • New game feature - Events.
  • Customizable gameplay settings.
  • New furniture - two Stools, Bench and Table.
  • New facilities to illuminate the village - Standing Torch and Lantern.
  • New types of items to increase character's inventory capacity - Backpacks and Pouches.
  • New village Management Notifications on HUD.
  • Inhabitants provide Fur in Hunting Lodge.
  • New Sounds of filling the bucket with water.
  • New Sounds of pouring water from the bucket.
  • Removing NPCs from the house via the building details menu or the NPC details menu.
  • Hungarian language.
  • Various wicker and wooden decorative items for crafting.
  • The player's NPCs can patrol the village at night.
  • House for Sambor.
  • New Clay digging sounds for the Shovel.
  • New Milking sounds.
  • Blur and darkening in Save and Load Menus.
  • Sorting in production assignments.
  • Holding UI input for faster scrolling/increasing values in slider menus.
  • New Scythe sounds.
  • New grain grinding sounds for Quern.
  • Technology schemes descriptions now have item statistics and/or resources required to craft.
  • Right gamepad thumb stick now moves map in Map tab.

Fixed
  • Opening the modification menu for a building if there is one object to choose from.
  • Some building modules have the wrong model when they are ghosts.
  • Some of the furniture are impossible to destroy.
  • Recurve bow disappearing when moving.
  • The animation when an arrow has just been shot from a bow is not playing.
  • After shooting, the animation must end before the player can reload the bow or crossbow.
  • Crossbow's position in the player character's hands.
  • The Infant is sometimes in the hands of the mother when it should not be.
  • Calves not growing up.
  • The mood of the inhabitants sometimes declines even though all their needs are met.
  • One of the Barn modules cannot be repaired.
  • Rabbit trap gives leather instead of fur.
  • Unfinished building modules are in full condition.
  • Furniture sometimes disappears from the building after loading the game.
  • Unreadable checkboxes in settings.
  • Sometimes game crashes when loading from a file.
  • Missing cooking schemes in Crafting Technology for Tavern I level.
  • Some of the furniture are duplicated when loading the game.
  • The big house lacks stone versions of the walls under the roof.
  • Sometimes fields are displaying the wrong name in interaction.
  • Shearing Scissors are missing in production in Smithy.
  • Missing recipe for Oat Rolls and Fur Capelet.
  • In some situations, Quest markers are still present after completing quest.
  • Can't pay taxes in the season in which Uniegost is not present on map.
  • If game is saved in first 5 seconds, the starting quest never launches.
  • Death menu and transition to heir menu can pop up at the same time.
  • No blackout if player dies during constant damage receiving.
  • Quick save and load are not blocked in the main menu.
  • Daub is used to upgrade stone walls instead of Limestone.
  • Can't pay taxes to the new castellan.
  • Issue that the first child in the next generations of the player was a girl.
  • Issue where the player could move the NPC to NPC's brother's / sister's house, and they could get married.
  • Heir keeps coming back to his parents' house.
  • Arrows, bolts and spears impaled in animals affect their leg placement.
  • Issue where NPC stands in the field and do not work.
  • Sound of a wisent attack is heard from long distances.
  • Sound Effects in Sound Settings don't affect the sound of building modules.
  • Workplace slot becomes house slot after assigning house/workplace in NPC details menu.
  • Case in which technology needed to unlock building is enough, but it unlocks only if it is greater than needed value.
  • Changing quickslot of currently held item doesn't destroy it which results in unbreakable item.
  • Arrow and Bolt crafting recipes.
  • When the day or season changes, the NPCs are teleporting to the attic or roof.
  • Pulling out a stolen object changes its status to not stolen.
  • The counting slider sometimes doesn't show the correct amount of coins a player will receive from a trade.
  • Assigning villagers to a workplace that has not yet been built.
  • An NPC can push a player's character during crafting at the workstation, which makes him stuck.

Updated
  • Detection of whether a furniture can be placed has been improved.
  • Fence placement has been improved.
  • The professions performed by the NPCs now affect their mood level.
  • Projectile behavior depending on its type - heavier projectiles fall faster.
  • Increased range of bows, spears and crossbow.
  • Improved behavior of each projectile in the air.
  • FoV change when aiming - the change in FoV is now % of current players FoV instead of static target value.
  • If the player is holding the left mouse button down after shooting an arrow from the bow, the character will automatically start preparing the next shot after reloading.
  • Adjusted HP of small animals.
  • Wild animals will no longer attack the player's character during dialogues.
  • Wild animals will now stop attacking the character when he starts dialogue while being attacked. This is a temporary update.
  • Improved movement animations blending for Cows, Pigs, Bears, Goats and Sheep.
  • Recurve Bow damage increased from 45 to 55.
  • Polish translation.
  • Russian translation.
  • Ukrainian translation.
  • French translation.
  • Italian translation.
  • Turkish translation.
  • Czech translation.
  • German translation.
  • NPCs go to the Barn after working in the field.
  • The player's NPCs may sit on the player's stools or benches.
  • Gizela has new hunter clothes.
  • Player can recruit NPC only if the player has an empty house in the village.
  • Dynasty Reputation limits per new inhabitant have been lowered.

Key Features:

  • Beautiful and realistic open world 3 D landscape with state-of-the-art graphics
  • Full 4 seasons with day/ night cycle and realistic weather conditions
  • Interactive environment with trees to fell, various fruit to plug, stones to collect, caves to explore and many more
  • 18 different buildings with various levels from hay shacks to full stone mansions
  • Over 60 pieces of equipment to craft, including weapons, tools, furniture and clothing
  • Realistic wildlife interaction with plenty of different animals such as wolves, wild boars, deer, rabbits and others
  • All activities with impact on food, water, health and endurance status
  • Detailed skill tree for individual character development
  • Unique events and decisions with direct impact on gameplay
  • Dynasty reputation system triggering events with the king
  • Quests, trade and economy, sandbox option, social connections to NPCs and many more

Medieval Dynasty is currently available for PC in Early Access (Steam).


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