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December 2020

Curse Of The Dead Gods

Platform(s): PC
Genre: RPG/Strategy
Publisher: Focus Home Interactive
Developer: Passtech Games
Release Date: 2020

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'Curse Of The Dead Gods' Early Access Update Update Adds New Weapon & Element Choices - Trailer

by Rainier on Oct. 29, 2020 @ 5:40 p.m. PDT

In this rogue-lite, you seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.

Seek untold riches, eternal life, divine powers.

Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper in the accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, monsters and malignant deities.

Defy the malignant deities that linger in this place. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse. Collect mystical Relics and an arsenal of weapons to make yourself unstoppable.

Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.

The Armory update introduces new weapon types, the ability to choose your starting weapons and improve them over time, and a crackling new element to call down upon foes: lightning!

And you can discover it all for yourself now, as the game is available for 33% off on Steam today through November 2.

The Armory update spices up runs even further, letting you choose your starting arsenal from a selection of 11 weapon types with unique gameplay, making it even easier to master new toys like the whip and throwing weapons! Building upon the arrival of poison in the Serpent's Catacombs update, players can now harness the power of electricity, unleashing devastating lightning bolts on enemies. The update also adds a number of other improvements and balance changes.

Curse of the Dead Gods is continually expanding and improving thanks to regular updates inspired by feedback straight from the community. The upcoming arrival of the Eagle Temple and its new game mechanics, traps and adversaries promise to make your runs even more challenging and rewarding!

New features

  • New Underworld:
    • The Armory: New upgrade tab in the Underworld:
      + Unlock new weapons to find them in all your next explorations!
      + All weapons from the game have been separated into two categories: a starting selection matching all the default weapons you can find in the Temple, and a selection of weapons to unlock in the Underworld
      + When you unlock a new weapon, it can appear in any of your future explorations
      + Champions’ weapons have to be unveiled first: unlocking them in the Underworld will give you a chance to find them in weapon Sanctuaries
      + The Armory is destined to evolve! Please share your feedback with us to make it better
    • 🍉 Weapons altars: New game mechanic
      + You’ll now find in the Main Hall some weapon altars that will offer you different equippable weapons before each exploration!
      + A new upgrade tab appears in the Underworld: Restore weapon altars to expand your starting weapon choices and upgrade them to increase their quality
      + Choices offered by weapon altars are renewed after each exploration or when you upgrade the altars in the Underworld
  • New currency: Jade rings
    + Defeat the last Champion or Boss of each exploration to gain Jade rings!
    + Jade rings can be spent to unlock new weapons in the Underworld
    + A first victory will award you a large number of Jade rings. Each additional victory for an already completed exploration will give you a few more Jade rings
    + Note that some previously available by default weapons are now to be unlocked in the Underworld. For the pre-update players, Jade rings will be credited depending on the completed explorations.
  • New fighting styles:
    • Throwing weapons, main weapons
      + Simple attack (x2): launches a projectile at mid-range
      + Final blow of the combo (1 stamina point required): launches a projectile at mid-range that inflicts critical damage at 200% of the weapon's damage
      + Charged attack (1 stamina point required): launches 4 projectiles on 4 different close targets. Each projectile inflicts 150% of the weapon's damage.
      + New weapons list:
      • Throwing Knives
      • Weighted Blades
      • Hunting Axes
      • Silver Stars
      • Chromatic Knives
      • “Heartseekers”, Teeth of Death
    • 🍉 Whips, secondary weapons
      + Simple attack (x1) (1 stamina point required): hits at medium distance
      + Final blow of the combo (1 stamina point required): hits at medium distance, inflicts critical damage
      + "Off-Hand Combo" (1 stamina point required): launches a swirling attack that deals 150% of the weapon's damage to all nearby targets.
      + Charged attack (2 stamina points required): attracts hit enemies close to the character. Can interrupt enemy attacks
      New weapons list:
      • Braided Whip
      • Barbed Whip
      • Desperation’s Flail
      • Stinger Lash
      • Bone Shard Whip
      • Storm Lash
      • “Flagellation”, Mistress of Agony
  • New element: Lightning
    + Lightning completes the trinity of elements alongside fire and poison!
    + Lightning weapons apply an “electrified” status to hit enemies
    + Final attacks with lightning weapons trigger a lightning bolt, which will strike all surrounding electrified enemies (each lightning bolt inflicts 50% of the final attack's damage).
    + Entities struck by lightning are also set on fire
    + New weapon affixes and relics related to lightning and new weapon styles have been added
  • New weapons
    + New weapons from previous fighting styles have been added:
    • Main weapon - Sword: Gusting Glaive
    • Main weapon - Mace: Spark Hammer
    • Main weapon - Claw: Warmonger Claws
    • Main weapon - Claw: Blunt Claws
    • Secondary weapon - Pistol: Alchemist’s Firestick
    • Secondary weapon - Shield: Storm’s Bulwark
    • Secondary weapon - Shield: Worn Shield
    • Secondary weapon - Dagger: Obsidian Stiletto
    • Secondary weapon - Dagger: Chipped Dagger
    • Two-handed weapon - Heavy: Sky Hammer
    • Two-handed weapon - Heavy: Stone Hammer
    • Two-handed weapon - Heavy: Broken Longsword
    • Two-handed weapon - Spear: Storm’s Point
    • Two-handed weapon - Spear: Primitive Spear
    • 🍉 Two-handed weapon - Bow: Serpent Bow
    • Two-handed weapon - Bow: Stiff Bow
  • New Champion’s weapon: “Cataclysm”, T’amok’s Fury - Whip
    + A new Champion’s weapon can now be found when fighting the Cursed Twins of the Jaguar Temple!
    + The special condition is different from the one for "Moonblade", Night’s Sword (but they are indeed "Twins", aren’t they?... 😉)
    + Only one Champion’s weapon can be obtained during a fight: if both conditions are met, a random draw determines the weapon released


  • 🍉 Bows: The playstyle of bows has been revised
    + Single shots can now be chained together very quickly, making it possible to inflict damage quickly from a distance
    + Perfect shots become charged shots: once fully loaded, they inflict a critical attack based on 200% of the weapon's damage
    + Fully charged shots from all bows are now piercing; each enemy hit restores 1 stamina point
    + Keen Bow now has a new special effect: fully charged shots increase their damage by 50% for each enemy hit
  • Jaguar Hammer: Base damage adjusted to 45 (instead of 40)
  • 🍉 Stone Breaker: Base damage adjusted to 45 (instead of 40)
  • Two-handed Weapons - Heavy: The distance traveled in a charged attack with a heavy weapon has been reduced by about 20%. The impact zone has been reduced by about 10%
  • Dodge: The dodge time for rolls is now 24 frames (instead of 18)
    Design note: The previous window could cause frustration when a highly anticipated dodge resulted in damage while the character still seemed to be visually rolling.
  • Loot: The chance of obtaining a Relic or Weapon from a chest or an enemy is now 60% for a Relic and 40% for a Weapon (previously 50/50)
  • Corruption: Corrupt prices for weapon upgrades were increased by 10 points
  • Off-hand Combo: All "Off-hand Combo" now inflict 150% of the weapon's damage (instead of 100%)

Visual changes

  • Redesign of the Underworld interface: The different Underworld menus have been redesigned and harmonized
  • Hero's Hand: The FX of the hero's corrupted hand now adapts to his number of curses
  • Weapon frames: Frames of the equipped weapons change according to the quality of the equipment

Fixed bugs & QoL

  • 🍉 Victory Cinematics: Fixed a bug that would cause the hero to leave the arena during victory cinematics against a Champion or Boss
  • 🍉 Calendar door: Fixed a bug that caused the calendar door to rotate too fast when canceling during the Exploration menu
  • 🍉 Screenshake: Added an option to disable screenshake
  • Lost focus: The game now pauses when you alt-tab, return to the desktop or just lose focus. This option is enabled by default but can be disabled if necessary (streaming purpose, etc.)

    Note: The game officially shifted to 64-bit. If you’re having troubles with your 32-bit operating system and launching the game, please contact us at

Known Bugs

  • Champions and Bosses slip out of their arenas, preventing you from finishing the fight
  • It is possible to die at the same time as a Champion or a Boss, preventing the display of the victory or defeat screen

Currently available through Steam Early Access ($14.99), Curse of the Dead Gods is in development for PC and consoles.

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