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NBA 2K21

Platform(s): Google Stadia, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Sports
Publisher: 2K Games
Developer: Visual Concepts

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'NBA 2K21' (ALL) Reveals PS5/Xbox Series X Gameplay Details

by Rainier on Oct. 7, 2020 @ 11:12 a.m. PDT

NBA 2K21 continues the franchise's tradition as the gold standard of basketball simulation across all platforms with unrivaled realism and true NBA gameplay.

For next-gen, NBA 2K21 will feature drastically improved load speeds, visual fidelity on an unmatched level and an unrivaled breadth of content for basketball fans and players. Fans can expect new game features, game modes, brand partnerships, social events, in-game experiences and a brand new soundtrack that will set the record as the most definitive collection of music ever assembled in a video game.

While the next-generation version of NBA 2K21 is being built from the ground up for next-generation consoles, 2K is also introducing several initiatives to bridge the two versions of the game. NBA 2K21 will feature MyTEAM Cross-Progression and a Shared VC Wallet within the same console family (PS4 to PS5, Xbox One to Xbox Series X).

MyTEAM Cross-Progression enables all MyTEAM Points, Tokens, cards and progress to be shared on both current and next-generation versions of NBA 2K21 in the same console family; similarly, the Shared VC Wallet means any earned or purchased VC is accessible across both current and next-generation versions of NBA 2K21 in the same console family. As shared earlier, players who are interested in picking up both versions of NBA 2K21 on either PlayStation or Xbox can check out the Mamba Forever Edition, which provides dual-access by providing purchasers with a copy of the standard edition of NBA 2K21 on the other generation at no additional cost, within the same console family.

Developing NBA 2K21 on next-gen consoles has been a real game changer. By utilizing the incredible power of these new consoles, we've been able to create a vastly deeper basketball experience than we've ever been able to before! Many of the new mechanics and features that we're adding to the next-gen version of NBA 2K21 are only possible thanks to the extra horsepower afforded by the new consoles.

Every time I launch the game thinking I’ll just play for a few minutes to quickly test a code change, I find myself getting pulled into the experience and finishing a full 12 minute quarter game! There’s an air of freshness to the NBA 2K21 next-gen experience that keeps me coming back for more and I know you all are going to feel the same way when you get your hands on the game! 

It's safe to say that the next-gen version of NBA 2K21 will be our largest game yet and the biggest leap forward for the franchise. There’s so much to talk about with next-gen gameplay alone, so we’re going to break this down into three separate Courtside Reports. Let’s kickoff #1!

Pro Stick - Shooting

The Pro Stick is probably the most obvious gameplay difference if you’re familiar with 2K basketball, and it’s been great seeing it being adopted by both pro and casual gamers alike on current-gen. With the next-gen consoles, we were able to take shooting and dribbling with the Pro Stick to even greater heights and give you more tools to score the basketball. Here’s a look at some of the new innovations you can look forward to:

Shot Arc control: Shot Aiming is one of the big changes we’ve introduced this year. Being able to both time and aim your shots is a fresh new skill to master and it's helped us widen the skill gap with shooting. Aiming works by pulling the Pro Stick down to start a jump shot. The speed of your Pro Stick movement dictates whether the ideal aim point skews to the left or right on the shot meter and then you adjust the aiming marker to the center of the release window. For next-gen, the stick speed also now controls the arc of your jump shot. Slow flicks will give you extra high arcs, while fast flicks will make your shot flat. It feels really good to be able to have that extra bit of control over how you shoot, and also a lot of fun sitting in the practice gym chucking up rainbow 3’s. You also get a small bonus for shooting with an ideal shot arc, so it’s important to be mindful of the tempo of your initial stick throw to make sure you give yourself the best chance at making the shot.

Bank Shot control: Fast flicks (or slightly aiming in the direction of the backboard) will also allow you to control bank shots. So if you want to emulate Dwyane Wade or Tim Duncan, it’s now much easier for you to do that. This works for layups too. It may seem like a tiny detail but I love being able to control whether I drop a layup directly into the hoop vs. put it off the window. It’s a cool control that’s never been in a basketball game before!

Shot Meter: The shot meter is such an important tool for shooting and, for next-gen, gets a new look and plays a bigger role in your makes and misses. The new presentation is much more “readable,” really pops against various court floors, and no longer scales in world space (meaning it won’t be really small if you’re in a far away camera view.) We’ve added an arrowhead to the aiming and timing marker that makes it much easier to see the sweet spot as well. The shot meter’s make window is now blue and will grow and shrink dynamically based on how good the shooter is, the degree of difficulty of the shot, and how well it’s defended. For next-gen, if you miss the window completely, it means you’ll miss the shot. The black notch in the middle of the make window is the ideal timing/aiming point. You must hit it precisely for the coveted green release, which we’ve added some new visual effects for. In the Controller Settings menu, you get to customize which visual effect plays, set it to randomize between the different options, or turn it off if you like a clean screen. The changes that we made here make it much easier for us to help players understand the difference between a good and poor shot, and also allow us to re-tune shooting to accommodate the wide variation of skill levels of the 2K community.

Touch Around the Rim: Layup timing is something that many players have struggled to master. Every layup has a different release point and you must have really good reaction time to nail down the meter. As a result, layup timing was reduced to have a very nominal effect in current-gen to prevent people from getting frustrated. For next-gen, we’ve decided to disable layup timing on the shot button by default so most players can just focus on taking it to the rim with the right players at the right time. But for elite guards who strive to finish at the rim like Steph or Kyrie, or bigs who want to show off their Jokic-like touch on the low block... we’ve redesigned the layup timing and aiming meters to be completely under the control of the player. That means that if you enable timing or aiming for layups and have the stick skills to master it, you’ll have a huge advantage in finishing tough contact/contested layups over those who choose not to use it. But that advantage comes with the risk that if you miss the make window, it’s possible for you to blow easy bunnies if you lose focus. I think it’s a great solution for everybody and I’m happy that we can widen the skill gap for slashers and bigs.

Layups themselves also received several important upgrades. Our engineers spent a lot of time improving layup selection to detect defensive threats and smartly choose the most open spot to lay up when standing under the hoop. And if you want to take full control yourself, we’ve also improved the ability to finish exactly where you want by pushing the Pro Stick in the proper direction. These are great tools for bigs and helps them be much more efficient down low.

You’ll also see fewer “canned” finishes and contact animations pulling you to the wrong side of the hoop. The CPU also does a much better job at recognizing the appropriate spot to finish, so you’ll have to ramp up your paint defense to slow them down. You’ll also see a lot of great new content including new standing layups, advanced hop/euro/spin gathers, quick floaters to beat the buzzer, and more. 

Shot Creators: We’ve completely revamped all of the off-dribble jumpers and added new signature packages for key players like LeBron James and Luka Doncic. These new jump shot packages are as beautiful as they are effective and are great weapons for shot creators. Pull-ups have been separated into two categories: controlled and high momentum. Controlled pull-ups set your feet better and are more balanced while high momentum pull-ups (triggered by holding Sprint) create more separation from the defense but are tougher to knock down. So just like real life, it’s important to shoot under control and get your feet underneath you, but skilled players can also pull off tough fading shots over the defense like MJ or Kobe.

3PT Line Recognition: There are some great nuances that we were able to capture thanks to the next- gen hardware. The added computational power allowed our engineers to upgrade our inverse kinematics (IK) and foot planting technology (more on that later) to both make our jump shot gathers feel more grounded and also improve 3PT line recognition. In the past, you’d either slide back for the 3PT shot which looked pretty bad, or step on the line for a long two. But now we adjust your feet placement in real time when you’re near the line to ensure that no longer happens. It looks very natural and a relief for shooters to know that they’ll get credit for the three when taking those deep clutch jumpers.

Pro Stick - Dribbling

On the ball handling front, a lot of dribble heads were very excited about the new moves and improved combo-chaining in current-gen. I architected the system and even I am amazed at what some of you are able to pull off on the sticks! You’ll be happy to know that the moves you’ve worked so hard to master are also available in next-gen, but to an even greater degree. So you’re going to want to get in the lab to hone your skills and try out these exciting additions:

Size-Up Speed Control: Next-gen has given us the opportunity to add an interesting feature to ball handling that we never had before: the ability to control the speed of your size-up moves based on how slowly or quickly you flick the Pro Stick. Great ball handlers don’t just have one gear. They have the ability to change speeds and give defenders so many different looks that it makes it difficult to stay in front of them. Now you have that ability too. It’s so cool to be able to slowly rock the stick back and forth for a slow rhythm size-up and then quickly change pace with some rapid crossover chains. Mixing these together with the signature size-ups (hold RS up) and new signature escape moves gives dribblers an insane number of combos to pull off in NBA 2K21 next gen. And wait till you see some of the new anklebreaker animations we’ve added this year. They’re going to make for some very entertaining videos that I’m sure will make the Top Plays on 2KTV! 

Sauce [Signature Moves]: There’s a whole lot of new signature dribble move content for next-gen. LeBron gets the suspended dribble that works oddly well in real life and James Harden gets a quicker between-legs sequence, among others. And if you check out the Stepback signature moves, you can now equip signature quick stops (performed by tapping L2/LT) as well as several new lateral stepbacks. These are probably my favorite moves to use this year as you see them all the time in the NBA.

Park Handles: Park dribble moves, now pulled off by clicking L3, are now tied to the Hall of Fame Tight Handles badge. So if you find yourself accidentally rolling on the floor while breaking down the defense in the park, try dropping Tight Handles down a tier.

Triple Threat: One of the first things you’re coached on when learning how to play basketball is the use of the triple threat. It’s a fundamental skill that all players need to have but for players like Carmelo Anthony, it’s also their bread-and-butter for scoring in 1-on-1 situations. NBA 2K21’s triple threat game got some serious upgrades for next-gen. There’s a host of new moves and first step launches at your disposal. Hesitations, escapes, stepbacks, hard go’s and crosses… if you’ve seen it pulled off in the NBA, chances are you can pull it off in the game. And just like the size-ups, Pro Stick speed control works in the triple threat too. So you have full control of both the direction and speed of your rocker steps and jab fakes by how slowly or quickly you flick the stick.

Passing

Passing received some great improvements in the jump to next-gen as well. For starters, our physics guru engineer rewrote our ball physics code to improve bounce passes. The bounce location, especially on long passes, looks much more accurate to real life and the ball can respect spin and floor friction in a more realistic manner. To add to this, our physics improvements now allow players to throw bounce alley-oops like Curry did to Giannis in the All-Star game a couple years back. Our ball physics rewrite also gave us a marked improvement in throwing alley-oops off the glass to teammates, as well as the addition of bounce touch passes for the first time in 2K basketball. These are definitely going to be some of the most entertaining highlights from our Park and Blacktop fans!

NBA 2K21 introduces a slightly different Lead Pass mechanic for you playmakers. Now simply tapping Triangle/Y will lead a teammate to the hoop or around the perimeter to get behind the 3PT line based on their court position and current movement. If you see a teammate flash to the hoop, you can quickly feed them the ball for a quick dunk with a simple button press. Holding the Lead Pass button works like the regular pass button now, allowing you to target farther away receivers for a skip pass lead to basket. Perfect for long outlet passes to finish the break.

Pass accuracy and transitions into passes and catches from general movement are also much smoother now. Similarly, catch reliability is greatly improved across the board, especially in tricky situations like catching near the sidelines or in the corner of the court. We’ve also implemented a new catch launch system for better response time and a smoother look when transitioning from a catch to a drive. Passing and catching feel fantastic in next-gen, and it’s definitely going to open up the floor and reward teams that move the ball effectively.

Stay tuned for the next Courtside Report where we’ll talk about some of the great tech that we built for 2K21 next-gen gameplay. See you soon! 

Mike Wang @Beluba (NBA 2K Gameplay Director)

The path to basketball superstardom is a dream for many and achieved by few in real life, but in NBA 2K21 you’ll have that opportunity as you carve your own path in MyCAREER, a new storyline that takes your player from high school through college - incorporating ten officially-licensed college programs - and eventually the NBA! Always a highlight for millions of players around the world each year, MyCAREER offers a personal, cinematic basketball experience where you’ll build your custom MyPLAYER and take them to the heights of their career on and off the court.

In NBA 2K21, this year’s narrative, The Long Shadow, tells the story of Junior – the son of a beloved baller who faces the challenges of trying to make it to the NBA, balancing legacy while carving his own path through high school to college. Making this journey more authentic to real life, NBA 2K21 will feature 10 officially licensed college programs to choose from in the story: Michigan State, UConn, Florida, Gonzaga, Syracuse, Texas Tech, Oklahoma, UCLA, Villanova University and West Virginia.

Of course, just making it to the draft doesn't mean the end of the journey - it's just the beginning! You'll have to choose the right representation, manage team interviews, perform well at the NBA Combine and improve your Draft stock to land yourself in the best position for success.

Also, it wouldn’t be MyCAREER without some familiar famous faces. In NBA 2K21, you’ll see Jesse Williams (Grey’s Anatomy), Michael K. Williams (The Wire, Boardwalk Empire), Djimon Hounsou (Blood Diamond, Guardians of the Galaxy), Mireille Enos (The Killing, World War Z) and cover athletes Damian Lillard and Zion Williamson and more bring Junior’s story to life in a dramatic and cinematic way. 

NBA 2K21 will be available worldwide on PS4, Xbox One, Nintendo Switch, PC and Google Stadia on September 4, 2020. NBA 2K21 will also be available on PS5 and Xbox Series X as a launch title this holiday.


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