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August 2021


Platform(s): PC
Genre: Online Multiplayer
Developer: ArtCraft Entertainment
Release Date: July 6, 2021

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


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'Crowfall' Beta Introduces Character Specialization System - Screens

by Rainier on Nov. 10, 2020 @ 12:00 a.m. PST

Crowfall is a next-generation massively multiplayer online game with a focus on political alliances and feudal conquest.

Crowfall is a seamless blend of an MMO with a large-scale Strategy game, where players control the universe, to shape as they see fit. Characters are persistent, but the campaign worlds are not. players are Immortal Champions, traveling between realms to fight in an eternal War of the Gods.

Each Campaign World is a server or "realm".  It exists for a limited time – typically 1 to 3 months -- or until some win condition is met. During this time, the World will change.  Each Campaign has four stages: Spring, Summer, Fall and Winter. With each passing season, the World grows more deadly as the land is consumed by an unstoppable legion of undead -- The Hunger.

At the end of Winter, the Campaign is over. A victor is declared, the map is wiped and that World goes offline forever...  ...but the characters are NEVER wiped.  Instead, the participants take their winnings back home to the Eternal Kingdoms, to prepare and strategize for the next Campaign.

Crowfall announced its latest Game Update, The Revival, today. The Revival delivers a significantly expanded set of options players can choose from to create uniquely differentiated Crow character builds. The system offers players more options in how they play while forcing tougher choices at each decision point.

We knew that giving players options was key, so we’ve extended our character specialization system, adding another layer to ensure players had more choices. With The Revival release, Crowfall is introducing Domains. Domains offer players the choice of one of 15 different groups of bundled Disciplines from which players can choose one (from a set of three) based on their chosen sub-class. Domains are themed around a style of play, for example the “Domain of War” or the “Domain of Shadow.” Within the system, there may be Disciplines that appear in more than one Domain. To be more clear, let’s say you wanted the Ghost Army power. To get that, you need the “Grim Reaper” major discipline. That discipline is found in both the Plague and Death Domains... which makes them available to Assassins, Duelists, Rangers,Frostweavers, Knights, and Myrmidons.

Ultimately, the addition of Domains offers deeper specialization by virtue of how the disciplines you gain in a Domain combine with your other powers and your promotion class. For example, you might have a single poison buff that allows you to apply a poison to your enemy when you attack them. But if you choose a Domain focused on poisons and select the relevant Disciplines, you could stack additional poison buffs and apply them all simultaneously intensifying the impact. That benefit is gained by your choice of a Domain and specific Disciplines within it. Two players with the same sub-class and the same Domain may choose different Disciplines creating a broad set of combinations - even when choosing the same Domain and sub-class.

“This update is a tribute to our players as it was their feedback that led us to innovate on the system. The system empowers players to be the architect of their Crow’s unique build - the power is in the player’s hands, it is only limited by our player’s imaginations,” said J. Todd Coleman, creative director for the game.

Crowfall is currently in Beta and will continue to release new game updates as they continue on the path to launch. The Revival also includes unique Campaign Rewards, each campaign war will now reward winning teams with unique rewards at the close of the Campaign and lastly, players will also see the game take another step forward in performance optimization.

The Worlds are made of voxels (like Minecraft, only much less blocky) – which means the entire World is destructible. Crowfall's campaign maps are procedurally generated -- meaning that the process of creating every mountain, forest, river, castle and abandoned village is automated.  Each World is different, which means that the game of territorial conquest will be different in every Campaign.

The beginning of each Campaign is like the first round of Civilization: players are dropped into a harsh environment, surrounded by Fog-of-War. The Worlds are filled with deadly monsters, haunted ruins, abandoned quarries... and the most dangerous predator of all, other players. Craft weapons, scavenge armor, secure a stronghold, forge alliances and conquer the World.

There are two types of Worlds in the Crowfall universe: the Campaign Worlds, which produce materials (stone, iron and wood) and the Eternal Kingdoms, which are barren of resources -- but last forever. If each Campaign is like a soccer match, the Eternal Kingdoms encompass the entire season!  Unlike the Campaigns, these Worlds are permanent -- and they are completely managed and owned by the players.

Players act as rulers -- they can divide up their domains into provinces and grant those lands to other players.  Benevolent monarch or iron-fisted tyrant, what kind of kingdom will you rule?

The Eternal Kingdom can be massive -- with mountains and rivers, castles and villages, dungeons and ruins.  They are also devoid of resources: stone, iron and wood.  To gain the resources necessary to build structures and craft items, players will have to participate in Campaigns... or treat with those who do.

Crowfall is currently in Beta testing and open to early access backers, or sign up here

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