Archives by Day

Dead Cells

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One
Genre: Platformer
Developer: Motion Twin
Release Date: Aug. 7, 2018

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Dead Cells' (ALL) Sells 3.5 Million Copies, Fatal Falls DLC In Q1 2021 - Trailer

by Rainier on Dec. 1, 2020 @ 12:00 p.m. PST

Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you're able to fight your way past its keepers.

To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

Roguelike, Rogue-lite, roguelike-like, rogueschmike! The world needs more of these and we'd like to present for your consideration, the RogueVANIA. This means an interconnected world that you unlock progressively through exploration and battling bosses, with death replacing backtracking. Each death will unlock more of the world and you’ll begin to understand the scale of the choices in front of you. Sick of the stinking sewers? Why not go over the ramparts? It’s your skill, playstyle and of course the loot you find that will determine your choice your path.

But don’t think this will be a walk in the park. Pattern based monsters, and demanding boss fights will force you to fight cautiously and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature as you learn to manage the mobs of monsters that will overwhelm the unprepared. Tough, but fair.

Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world that you’ll want to explore. You might even learn a little more about the lore of the place, who knows?


Motion Twin and Evil Empire announced the twenty second major update to Dead Cells today, marking their second paid DLC which will introduce a significant amount of new content when it drops in Q1 2021 for $4.99.

Two entirely new biomes, The Fractured Shrines and The Undying Shores, as well as a new boss are parallels to the ‘Stilt Village’, ‘Clock Tower’ and ‘Time Keeper’ areas and their alternate paths. These additions will provide significant new options for fans looking for middle-run exploration and are brimming with new ways to succumb to a terribly painful death. The update is also dropping a cache of new weapons, details of which will be revealed soon. 

Fatal Falls marks the second paid DLC drop for Dead Cells. The developers have kept a steady flow of content on tap for its loyal community across all platforms for the past 30 months with the first paid DLC, The Bad Seed, dropping earlier this year for the same price of $4.99. 

Motion Twin and Evil Empire also revealed the game has surpassed more than 3.5 million copies sold. 

Key Features:

  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a roguelike and the adrenaline pumping threat of permadeath.
  • Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
  • Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Death is now your way of backtracking.

Dead Cells is currently available on Nintendo Switch, PS4, Xbox One and PC for $/€24.99.


More articles about Dead Cells
blog comments powered by Disqus