Archives by Day

Book Of Travels

Platform(s): PC
Genre: Online Multiplayer
Developer: Might and Delight
Release Date: 2021

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Book Of Travels' Details Character Creation, Trading, Skill System And More - Trailer

by Rainier on Dec. 1, 2020 @ 4:36 p.m. PST

Craft a character with its own unique personality, and explore the open land however you choose as you venture out into a living, breathing fairytale world.

Set your own goals and shape your adventure alone or with the others you find in this serene online TMORPG (Tiny Multiplayer Online). As a Tiny Multiplayer Online - or TMO - players will meet less often than in MMOs making those meetings a key part of the play experience. There are no linear quest lines built into the game - instead Book of Travels will be a truly living world, one where you’ll stumble across events and characters unexpectedly.

Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.

Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.

But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.

Take your very first stroll through the hand-painted world of Book of Travels in the game’s first ever walkthrough video. Accompany Creative Director Jakob Tuchten in 30 minutes of gameplay as he explains character creation, trading, skill system and more.

A unique kind of gameplay

Book of Travels invites you to venture out into a living, breathing fairytale world - start by crafting a unique character and explore the open land however you choose. Travel the free wilds and vivid cities of the Braided Shore peninsula and wander deep into the layers of this hand-drawn world. Stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal and no real beginning or end, but for mortal characters the stakes can be high.

Character Creation - Choose a Form

Character creation differs from other fantasy RPGs in offering detailed and creative player input - a process designed to facilitate rich and characterful roleplay. Every character begins its life as one of a selection of Forms, each of which comes with a different gameplay orientation and skill affinity. With added choices of background, personality traits, skills, talents and appearance, Forms are designed to help players create an individual playstyle and enjoy a high degree of personal expression in their roleplay.

Trading - Haggling without Currency

Trade in Book of Travels has been designed as a key component of the player’s journey, scattering it with a range of trade-related activities such as finding, collecting and managing items. Currency is outlawed, so most legal trading is done by haggling for an exchange of items with merchants and other NPCs in the world.This process involves evaluating items based on their origin – items from other parts are higher in value than local goods and things from far flung areas are even greater in worth. But a player's bag space is limited, and they’ll need to fill it with a variety of items if they’re to avoid making unfavourable deals.

Combat - The tense, heart-pumping moments before a fight

Book of Travels is a serene experience but it's not entirely without conflict, and its combat system is designed with an emphasis on the tense, heart-pumping moments before a fight. Tension is built by way of a unique action which allows players to put a hand on their sword, showing readiness to fight. In a combat scenario, the player has a few crucial seconds to sense their opponent's Force and Ward, the two major attributes used in combat. When facing-off like this, players must decide quickly if they want to draw or stand back.

Key Features:

  • Authentic roleplaying and individual playstyles: Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
  • Boundless narrative that won’t hold your hand: Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
  • TMO - Tiny Multiplayer Online: Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
  • A beautiful world of uncertainty: An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
  • Communicate using symbols: Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience.
  • Innovative RPG systems: Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
  • The world is a hand painted diorama: Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth.
  • Commiting to the world - together: Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.

Book of Travels will be coming to Steam Early Access in Q2 2021.


More articles about Book Of Travels
blog comments powered by Disqus