Archives by Day

May 2024
SuMTuWThFSa
1234
567891011
12131415161718
19202122232425
262728293031

Age Of Water

Platform(s): PC, PlayStation 5, Xbox Series X
Genre: Online Multiplayer
Publisher: Gaijin inCubator
Developer: The Three Whales Studio

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Age Of Water' Announced - Screens & Trailer

by Rainier on Dec. 23, 2020 @ 9:52 a.m. PST

Reminiscent of Kevin Costner's Waterworld, Age Of Water tells the story of a distant post-apocalyptic future when the Earth has been transformed into an ocean world.

Residents live in cities built upon whatever urban structures remain above the water’s surface including skyscraper rooftops and giant statues. Take control of a motorboat and travel between settlements, fighting pirates, excavating the remnants of a lost civilization from the depths of the ocean and transport valuable goods whilst discovering  whether the mythical land still exists.

In Age of Water players will need to complete quests in solo or co-op, fight against AI-controlled enemies, gather valuable resources, profit from price differences between settlements and freely explore the high seas of the open world. Between adventures, they can upgrade their boats or build new ones from available hulls and components. For example, they can construct an armoured deckhouse and fill the deck with high-calibre machine gun turrets.

“We believe that the bright visual style of Age of Water as well as it’s unusual setting and high level of freedom will appeal to the players that like exploring new worlds”, explains Yuri Miroshnikov, the producer of Age of Water

Age of Water will be available for PC on the gaijin.Net platform.

Interested fans can sign up for the first Age Of Water alpha test, which will begins soon



More articles about Age Of Water
blog comments powered by Disqus