EVE is a massively multiplayer game, set in a world of galactic proportions. This online universe is governed by a hyper-capitalistic economy where space flight is the path to all commerce, communication, and conflict. Your mission is to establish yourself as a major competitor, trusted by your friends, feared by your enemies. To accomplish this, your principle tools -- apart from an impressive array of sophisticated equipment, customizable space ships and in-game corporations -- will be your natural business acumen, social skills, Machiavellian thinking and cunning combat strategies.
Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With nearly a quarter of a million subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE.
CCP Games announced that EVE Online will soon run as a native app on macOS Big Sur.
CCP’s platform development efforts for EVE Online are fully focused on enabling native support for macOS Big Sur and Apple’s powerful graphics processing framework, Metal. With live public testing of the native macOS intel-based client due to launch in Q1 2021, the Metal-powered EVE Online experience is scheduled to be playable on the Mac in the first half of next year.
“CCP Games has always strived to deliver the best possible experience for our players,” said Hilmar Veigar Pétursson, CCP Games’ CEO. “By bringing EVE Online natively to macOS, we are continuing that journey in ensuring that our definitive sci-fi MMO will have a home on the Mac far into the future.”
“By building natively for macOS Big Sur, we’re able to further improve the technology foundation upon which EVE Online is built,” said Sveinbjörn Magnússon, Executive Producer on EVE Online. “Through the Metal API and other developer tools provided by Apple, we have been able to better utilize system resources to bring beautiful visuals, features and performance gains to the Mac, which is key to providing an enjoyable gameplay experience on the native macOS EVE client.”
EVE Online players can look forward to finding out more about the launch of the trial for the native macOS client on Intel-based Macs early next year, with support for M1-powered Macs to follow.
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