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Broken Roads

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: RPG/Action
Publisher: Versus Evil
Developer: Drop Bear Bytes
Release Date: April 10, 2024

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'Broken Roads' (ALL) Strengthens Dev Team With RPG Designer Colin McComb

by Rainier on Feb. 10, 2020 @ 8:02 p.m. PST

Blending together established as well as all-new role-playing elements into a traditional isometric RPG, Broken Roads will see players traveling through authentic Australian locations in a desolated future.

Born of a love for traditional computer role-playing, Broken Roads is an upcoming isometric post-apocalyptic RPG providing a rich, engaging narrative and an all-new morality system. Using fixed-camera, hand-drawn isometric props and environments, the game will allow players to experience a ravaged future in a story of survival, introspection and community as they make their way across a desolated Australia.

The game tells the story of a group of companions as they make their way across Western Australia, encountering new friends, overcoming terrible enemies, and uncovering a mystery behind ever-stranger happenings in the Never Never.

Broken Roads real-time exploration and turn-based combat is beautifully illustrated with hand-drawn artwork throughout, with the goal of offering an experience of playing in concept art – 3D characters, VFX, 2D environments and props all follow this painterly style.

A veteran designer of both tabletop and computer RPGs, McComb’s work spans over 25 years with credits ranging from classics such as Fallout 2 and Planescape: Torment through to more recent work on Torment: Tides of Numenera and Wasteland 2 & 3.

“It's not all that often that you get a chance to work on a game that combines two major foci of your resume,” says McComb. “When Craig told me what he wanted to do with the setting and the philosophy of Broken Roads, I had to fight him because I was jealous of his idea. But then he let me join the team, so that was cool.”

"I’ve played most of the games Colin has worked on over the years,” says Craig Ritchie, Founder & Game Director of Drop Bear Bytes, “and the high concept work in Numenera and the depths to which certain themes were explored really stood out to me. It’s awesome we’ve now got his talent and experience on the team.”

The game also presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning. Player decisions will shift a character’s philosophical leaning and alter their future choices, as well as open up Moral Traits which can help or hinder.

Key Features:

  • All-new post-apocalyptic setting
  • Unique morality system influencing dialogue, quests and character development
  • uthentic Australian locations and environments
  • Blend of traditional and original RPG mechanics
  • Up to 6 party members
  • Turn-based tactical combat
  • Hand-drawn artwork
  • A content-rich and densely-crafted world

Drop Bear Bytes is comprised of industry veterans and talented newcomers, with alums from the likes of CCP Games, Riot, Ubisoft, Electronic Arts and Torus Games. The environments and props are being produced by Mighty Vertex, the art studio behind the isometric graphics in Harebrained Schemes' Shadowrun series of RPGs.

Broken Roads is in development for PC, Switch, PS4 and Xbox One, scheduled for release in 2021.


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