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Project Nova

Platform(s): PC
Genre: Action
Publisher: CCP
Developer: Sumo Digital

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'Project Nova' Is No More, Evolving Into Something Else

by Rainier on Feb. 18, 2020 @ 4:35 p.m. PST

Project Nova is the upcoming dark and thrilling first-person co-op shooter set in the dystopian sci-fi universe of EVE Online.

Players take on the role of a Warclone, elite clone soldiers carving their own path to redemption against Sansha’s Nation, a totalitarian rogue state built upon brainwashed slave labor and controlled by loyal ‘True Guardians’, a cybernetically-enhanced elite. You have been called to action by AEGIS, the Concord division specializing in defense against external threats. Amid furious boots-on-the-ground battles, the clash of space warfare will roar overhead as players seek to dismantle their operations and prevent the enslavement of their fellow free-willed soldiers by Sansha’s Nation.

Players will face Sansha’s Nation across a multiple-act narrative that utilizes unpredictable procedural objectives and adaptive enemy AI to craft an always-engaging experience. The thrilling moment-to-moment squad-based FPS gameplay enables players to place installments and automated defenses, adding a layer of strategy in the way they engage with enemy forces on a modifiable battlefield. Players choose from a multitude and ever-expanding arsenal of weapons that grow as they progress, unlocking new weapon modifications as they gain proficiency in their chosen arms.

Back in 2018 CCP Games announced that it would launch the Project Nova alpha in November, only to cancel it the very next month. Now the EVE Online developer has confirmed that the game's focus has shifted, with a new development team taking over the concept.

We're continuing to develop our sci-fi multiplayer shooter game concept, actively evolving it beyond the original scope for what was formerly codenamed Project Nova. Development efforts on this concept are now the full focus of CCP’s London studio. Project Nova team members based in Iceland have been moved onto other projects at our Reykjavík studio.

This decision was taken because Project Nova’s gameplay experience as presented at EVE Vegas '18 would not have achieved our ambitious goals for this concept. Moreover, it is very common for games in active development to evolve over time, often substantially. We remain committed to offering a rock-solid, action-oriented gameplay experience with stellar visuals, but due to significant changes in the scope and direction of our sci-fi multiplayer shooter game concept, it also made sense to update how we refer to this project internally. So, we are no longer using the codename Project Nova for this game concept.

Furthermore, we are moving away from publicly announcing our internal project codenames and will wait until we’re ready for a full reveal. We want to show you rather than tell you how we have evolved this concept and we’re looking forward to doing so when the time comes to present this concept as a fully-fledged game.

Project Nova’s progression system allows players to easily craft a playstyle unique to them, with a huge variety of customization in abilities, weapons and skills. Dropsuits, a Warclone’s armor, come in three overarching variations: light, medium and heavy, with each having two distinct class variations and all being upgradable. By completing missions and engaging in competitive multiplayer, players can unlock different loadouts with varying abilities, supporting a wide variety of playstyles. All Dropsuits come with built-in equipment, with their power grid determining the type and amount of additional modifications that can be attached.

In PvP mode, along with fighting against the Nation of Sansha for Concord, players can also take on mercenary work. Working as a gun for hire, players will fight each other to gain money and increase their reputation, with each victory adding to their personal standing. Different jobs yield different rewards – some jobs are riskier than others but pay better. A strong progression system and seasonal rewards will ensure players always have a reason to dive back in.


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