Since the beginning of the project, there has been a very close and special connection between the development team and the Pixel Ripped community, and the future of the series was decided by the fans. Players who finished the first game encountered a time machine that allowed them to choose their favorite year, and the developers used that to decide the setting of the next game: Pixel Ripped 1995.
In the newest chapter of the acclaimed Pixel Ripped series, gamers will take an unforgettable nostalgic trip back to 1995 in this Virtual Reality love letter to classic gaming. Set in a classic era when 16-bit was evolving to 32-bit and first-generation console players were evolving from teens to adults, players will take a trip inside (and outside) of their video game screens to save the universe. In Pixel Ripped 1995, video game hero Dot will recruit the help of the best gamer of the year, an unassuming 9-year-old boy named David, to face challenges together through the world of 2D games and the very first 3D games.
Players will remember that classic feeling of adrenaline when trying to play video games post-bedtime without getting caught, or the thrill of finally finding that brand new game at the store. They will venture through homages to the best games and genres from the 1990s, like action RPGs, brawlers, platformers, space shooters, and racing games. And they will do it all while dodging the indignation of miffed parents through multiple environments — the living room, bedroom, the local video rental store, the arcade at the pier, and more. With 6 fully original levels that each feel like entirely different games, Pixel Ripped 1995 is an incredible journey for both VR and retro gamers.
ARVORE wants to thank all fans in the PSVR community for their patience, as the Pixel Ripped 1995 version for that platform is going to take a bit longer to release. It has already been submitted to the Sony QA and certification process, and is expected to launch in May.
“Thanks to the success of the first game, we were able to dedicate more resources and use more experience to create a game that is an even crazier nostalgic adventure. The setting of 1995 gives us a lot of great classics to reference and a whole new world to explore,” says Ricardo Justus, CEO and Co-Founder of ARVORE.
Cyblin Lord is returning again to steal the Pixel Stone, but our hero won’t allow that to happen. That is why the Pixel Ripped series mastermind and ARVORE’s Creative Director Ana Ribeiro is, once more, leading the development of Pixel Ripped 1995. Ana and her team are fully committed to give birth to another labour of love project, built from the ground up for Virtual Reality.
Players of all major VR platforms will live a magical experience that will amaze them with the innovative use of classic mechanics, gaming references, secrets and of course, the challenging gameplay of the 90s classics.
Pixel Ripped 1995 will launch for Oculus Quest, Oculus Rift, and PC (Steam) on April 23, 2020, with a PSVR version to follow at a later time.
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