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Endzone: A World Apart

Platform(s): PC
Genre: Strategy
Publisher: Assemble Entertainment
Developer: gentlymad.
Release Date: 2020

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'Endzone: A World Apart' Early Access Update Adds Expeditions - Screens & Trailer

by Rainier on April 16, 2020 @ 4:27 p.m. PDT

Endzone: A World Apart is a post-apocalyptic city-builder set in a world ravaged by a catastrophic worldwide nuclear powerplant meltdown caused by terrorists in 2021.

Endzone: A World Apart challenges players to prove themselves as a worthy leader and survive in a hostile environment where the most dangerous foes are the unforgiving climate and catastrophic weather events. 

Endzone: A World Apart follows a group of refugees who, more than a century after a devastating worldwide nuclear powerplant terrorist attack, are leaving their underground bunkers and rebuilding society on the surface. After 150 years dwelling underground in bunkers called ‘endzones,” Earth’s surface seems like a breath of fresh air, though that couldn’t be any further from the truth! Players will face the likes of toxic rain, dangerously radioactive environments, raging sandstorms, and a merciless climate.

While spearheading the rise of humanity, men, women, and children will need protection from threats of all kinds, and there’s no telling what each new day will bring on the forsaken planet from which they’ve emerged. 


Endzone: A World Apart is now available in Early Access through Steam and GOG for $23.99 USD, with a promotional launch discount of 15%.

Assemble Entertainment rolled out a new update that brings with it a highly requested feature: expeditions. Keep that Geiger counter handy — you're going to need it! 

Expeditions bring even more post-apocalyptic fun to the world of Endzone. Players can now build an expedition station, assign settlers to an expedition, and send them on their way in search of various decimated destinations, including hospitals, nuclear power plants, and army bases, to gather needed resources and treasures. 

These quests do not come without risk, however. Players must be mindful of the danger that lurks outside of camp — uncontrolled radiation poisoning. Travelers needn’t worry about ghastly ghouls or irradiated abominations; the very ground they travel upon is far more of a threat.  

Important: Older Savegames are not compatible with this version.

Full Patch Notes:

Added:

  • Added the Expedition Station building. This is the central hub to start new and manage ongoing expeditions on the map.
  • Added an Expedition Window to assemble your expedition crew carefully. Add experienced professionals, give them tools, protective clothing or special resources that can help them to fulfill their tasks.
  • Added scouts. Scouts are a new profession, they unlock new locations on your map to send expeditions to, while also helping to set up your expedition with expedition rations.
  • Experience 12 unique stories with different branches and a complex decision making system. Guide your expedition through old buildings and relics of the old world.
  • New Soundtrack for the Expeditions.
  • Added a preloading system to avoid system hangs and freezes. This will show up as a loading bar right after the intro video.
  • Added explanation for settler badges to explain how settlers can earn badges.
  • Added a popup to show our Roadmap at the start of the game (can be disabled).

Fixed:

  • Reworked the upgrade system. Buildings are not disassembled before an upgrade anymore. They will stay intact while visually upgrading to their new form.
  • Market: Now iterates over all chosen resources.
  • Market: No longer stocks resources that are not in the selected resources list.
  • Market: Now correctly uses the area of influence to gather resources.
  • Irrigation Plant: When loading a Savegame, the Irrigation Plant now correctly remembers its last irrigation setting
  • Camera no longer rotates while being in the Main Menu as this was causing nausea for some players.
  • Game Speed is now only reset to default or paused when leaving the Main Menu.
  • Fixed pivot points of barrels and Power Poles
  • The Irrigation Plant now slowly changes the radiation level of the environment according to the radiation level of the water in its inventory.
  • Fixed wrong linkage to several glossary headlines when clicking on the “?” symbol in the inspector.

Tweaked:

  • The player now starts with 2 random field seeds and 1 random plantation seed. The other seeds are locked at the start as Expeditions are now part of the game and the player has to search for new seeds.
  • Market: Now accepts Wood & Scrap
  • Pathfinding: Improved performance
  • TaskService: Improved performance
  • DrawbackService: Improved performance
  • Map Generation: Changed ruin distribution amounts so the scenery doesn’t look as repetitive as before while also changing the amount of spawned story ruins.
  • Decreased building costs of the Shelter. (Wood: 96 -> 68, Scrap 180 -> 100, Plastic 12 -> 6, Cloth 10, Building Time 300 -> 250)
  • Irrigation Plant: Increased the Area of Influence from (26 -> 36)

Known Issues:

  • The Forester Lodge and its work mode: “Cut & Reforest” is currently unbalanced. Trees are cut down faster than the time it takes to replant and regrow them.
  • Settlers currently do not get the protection clothing with the best protection value but simply the one that is the closest.
  • Using the loot and return window to get the collected resources from an expedition back has some issues, when filling up the capacity.

Until the full launch, Endzone: A World Apart will continue to roll out major content updates. Players can look forward to new scenarios, game modes, side missions, various gameplay improvements, and more in the coming weeks!

Key Features:

  • The Pursuit of Happiness: The world as we know it is gone. Build a new home for the last human survivors! Provide them with a steady food and water supply, educate them on how to cultivate their own crops, and provide shelter that can withstand the worst the weather has to offer with over 30 different buildings, each with a significant purpose.
  • Gather & Lead: As the leader of your settlement, coordinate and assign different professions and tasks. Let your people gather and refine a wide array of resources, and manage your economy by building an efficient infrastructure with streets, depositories, and markets.
  • The Invisible Enemies: Though the nuclear meltdowns are long past, harmful radiation still haunts the surface of Earth in the form of toxic rains, contaminated soil, and more. Safeguard your people and their hard-earned crops with special anti-contamination gear, water filters, protective buildings, and more.
  • Survive the Drought: The climate has changed, and not for the better! Prepare for recurring droughts by planning ahead and stocking up on food, water, and other essentials. Withstand unstoppable sandstorms as they destroy buildings and bring with them deadly radiation. Every weather cycle is a new challenge! 
  • A Vivid, Dynamically Simulated World: Every inch of earth in the game features dynamically simulated humidity and radiation. Watch as rain clouds irrigate your soil, or prepare for ongoing battles against toxic rain as they bring devastating radiation to the land.
  • Think like a Diplomat: The world beyond your safe and carefully crafted civilization is intimidating, but it’s your job to make the tough decisions that will secure the fate of your people, such as sending expeditions to remote, unexplored locations to source materials, locate resources, and more.    

Endzone: A World Apart is coming to PC in Fall 2020.


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