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Chroma: Bloom and Blight

Platform(s): PC
Genre: Online Multiplayer
Release Date: November 2020

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'Chroma: Bloom And Blight' Kickstarter Campaign Halfway There, Updated Demo Available

by Rainier on April 28, 2020 @ 8:36 a.m. PDT

Chroma: Bloom and Blight is a competitive card game that will transport players into a wonderful, lore-rich world with deep narrative, mysterious characters, and meaningful card interactions.

All the traditional complexities of a card game are present in Chroma, what’s even better, is the fact that you’ll never have to buy a single card-pack in Chroma: Bloom & Blight.

The decision was made early in the game’s development to provide players with every single card in the game! Yes, that’s right, all cards and leaders in Chroma are instantly available in the player’s collection. No more buying packs! No more grinding dailies! No more chasing the ‘meta’ deck! You can still chase the meme deck though, meme decks are always welcomed.

This unique approach will allow the developers to stay away from the traditional ‘set expansions’ that become routine every few months. Instead they have the opportunity to add new cards to the game with a more organic, narrative-friendly schedule. 

After making an impressive start, the Chroma: Bloom & Blight kickstarter campaign has now passed the halfway stage of its funding goal, currently sitting at 61% of it’s 100,000€ target with 15 days to go. 

You can support the game at a variety of different tiers, all of which bring different rewards and 50% of your pledge back as in-game currency when the game launches later this year (in-game currency will be used to buy cosmetic items only).

Despite the completely free-to-play model of Chroma, at its heart, it’s a seriously competitive card game. The monetization model for the game actually makes Chroma more competitive than its rivals; with every player having access to all the cards from the start winning comes down to the skill of both deckbuilding and card sequencing, rather than which player has the better cards in their collection.

The joy of this monetization plan can be experienced right now in the Chroma demo, which already offers players 160 cards, 16 leaders and a huge variety of deckbuilding options.

Clarity Games also brought a sleuth of new features to the playable alpha demo, including support for both Mac and Linux platforms as well as the ability to matchmake with friends. Chroma’s demo isn’t locked behind any of the Kickstarter backing tiers, it’s available to everyone now on Steam. The demo will be removed from all public locations and go into closed development at the end of the Kickstarter campaign, with the official closed alpha becoming available to all backers from mid-June.

The development team is also in active talks with the Esport tournament organising website Challonge to offer players an in-game tournament client at launch. This would allow any player to create and host tournaments within Chroma; whether it’s a casual tournament with friends or a prize-fueled battle of the best - everything will be set up directly in-game.

At launch the base game will release with:

  • A base set of over 280 cards and over 25 leaders
  • An in-game tournament mode (in partnership with Challonge)
  • Draft mode
  • Lore discovery (a lore-based progression system)
  • Full artwork for all cards 

If Chroma: Bloom & Blight achieves its Kickstarter goal the developers are aiming for a full release in November 2020, with planned closed and open beta periods starting from July 2020.


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