Booming Games' proprietary engine, CHAOS, delivers a seamless experience, even with thousands of troops onscreen at once, as well as authentic effects, such as fire and explosions, and diverse weather events, including thunderstorms and sandstorms. Stunningly detailed graphics replicate the weapons, armor and equipment of actual medieval troops. The game requires strategic thinking and skillful use of resources, as players must deploy the best army for the battle at hand from a wide selection of both Eastern and Western Legions, powerful Generals, and thousands of weapons.
Battles are fought in a vast sandbox landscape several thousand kilometers wide, where players seek to conquer lands and reign over their own Kingdom. Mirroring our own world the terrain features high mountains, deep rivers and fierce deserts, and populated by a variety of nations and cultures. Players may acquire territory to build their own House and Kingdom and fight to defend them.
Conqueror's Blade features Match PvP, Match PvE and Big World PvPvE. Match PvP features five different battles, including a 15v15 multi-stage siege offense vs defense skirmishwhere the offense must take the defense's flag by selecting from one or two established attack routes. In Death Match, 8v8 or 5v5 sides must kill more Generals before time runs out. Match PvE features two different battles where players escort an NPC and protect it from enemy NPC attack.
In Big World PvPvE, an all-out war ensues in which players compete against each other to occupy territory as well as the AI defenders who hold it. This mode includes two Stronghold War capture the flag-type contests. Stronghold Wars feature up to 15v15 battling simultaneously. Both sides have a flag that cannot be taken at the beginning, along with a neutral flag. The side that captures the neutral flag may attack the enemy's side, and if successful, may occupy their flag for a limited time. The defense wins if it can protect all its flags until the end of the game. In Stronghold Wars, Generals can be revived, but the Legion chosen by the General cannot.
Developer Booming Games and publisher MY.GAMES announced that Season III: Soldiers of Fortune will be deploying for free in the medieval war MMO Conqueror’s Blade on April 21, 2020.
Warlords can take up arms for the new season and look forward to a brand-new playable weapon class: the Maul. The first new class since open beta and the eleventh playable weapon class so far, it’s sure to shake up the battlefield, and break through the heaviest defenses. ‘Season III: Soldiers of Fortune’ starts an era of military advancement and launches alongside a new Battle Pass, five new units, and a host of extra features.
Season III: Soldiers of Fortune:
The resurgence of nomads from the Steppes saw occupied lands reclaimed, ill-gotten treasures seized, and once-proud noblemen driven into exile. Escaping with what little gold they could carry, the disgraced lords travelled south to recruit an infamous band of sellswords, armed to the teeth with heavy weapons and gunpowder armaments, to exact vengeance and restore their glory. They are coming, and their hammers of reckoning will fall upon this land as if it were an anvil.
NEW WEAPON CLASS: THE MAUL
The eleventh playable Weapon Class joins the fray for Season III! Players can equip their warlord with the Maul, a heavy, two-handed war hammer that can smash defences and splinter ranks with blunt force trauma. Available for all characters, they can be unlocked through the Season III Battle Pass as a free reward at Level 25 – no purchase necessary!
5 NEW UNITS, INCLUDING ARTILLERY
Inspired by the designs of Renaissance-era Italy, Booming Games introduces four new seasonal units to unlock through the Battle Pass. These soldiers of fortune hail from Sicania, their pockets lined with gold and their notorious reputations preceding them. Clear special seasonal challenges unlock these new units, then permanently recruit these sellswords to fight for the player’s cause!
- Pavise Crossbowmen (Tier 5) are paid well enough to afford heavy shields and crossbows capable of puncturing chainmail.
- Fortebraccio Pikemen (Tier 4) are cavalry killers that take their name from their fallen captain Mastino Fortebracci, a legendary soldier of fortune.
- Condottieri Guards (Tier 3) are swordsmen well-balanced in attack and defence and are typically the first to charge and last to retreat.
- The artillery unit (Tier 5) is the first of its kind, armed with cutting-edge, gunpowder-fuelled cannons that can tear through enemies like a hot knife through butter.
- A new Mercenary unit that can be recruited by spending Silver or Sovereigns on the Unit Tree: the Martellatori (Tier 1). Though not mighty warriors, these hulking builders can push siege engines and easily soak up damage that would kill lesser men.
BATTLE PASS AND CHALLENGES
There will be over 100 levels of rewards in the Season III Battle Pass! In addition to the Maul and seasonal challenges to unlock four new units, there’s a vast selection of season-exclusive cosmetics items and other valuable content to earn. The Season III Battle Pass will be available to purchase in-game and from Steam upon the update’s release.
More features will be revealed closer to release, including a ranked matchmaking mode, and the full range of Season III's exclusive Battle Pass rewards.
Key Features:
- Massive Battles and Sieges: With commanders perched at ramparts and enormous trebuchets hurling burning boulders at the battling armies, Conqueror’s Blade delivers unforgettable battlescapes and a visceral medieval combat experience. With more than 1000 units charging the enemy at the same time, 30 commanders and their wisely chosen, battle-hardened troops will face off in attempts to outmaneuver the opposition. The players are the vanguard; personally, protecting the battering rams while under fire from death-dealing arrows - all while looking to exploit an overextended enemy and secure the choke points required to emerge victorious.
- Medieval Cultural Clashes: Capturing warfare at the peak of medieval rivalry, Conqueror’s Blade sets up conflicts between military forces that have never crossed swords. Players will choose from ten commanders, each with their own fighting style and weaponry. Can a Japanese nodachi withstand a clash against a Swiss halberd, and will be a Hospitaller’s lance be swift enough to charge a recurved Mongol bow? Answers to centuries-old questions will be finally settled on the field of battle.
- Conquest of an Open World: Conqueror’s Blade’s war theater is a persistent open world divided by regions with unique landscapes, resources and cultures. Players explore the fictional, mysterious heart-shaped continent for as far as their army can take them -- and where skirmishes over resources are inevitable. A key task for player guilds is how to organize their commanders and cooperatively plot to conquer each region, all while building and upgrading infrastructure and recruiting for the armies that will protect the spoils of war.
- Trade and economic system: Kingdoms will wither and die without healthy trade, so set up your economy with an eye on the markets and diplomatic options open: it makes all the difference between a house and an empire! Trade coins and items at the Auction House, buy basic equipment from Merchants, or take risks on the Black Market to sell off rare materials for silver or gold.
Starting today, players can register on cb.my.com and take their first steps in creating their empire’s epic saga.
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