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Risk of Rain 2

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Action/Adventure
Publisher: Gearbox Publishing
Developer: Hopoo Games
Release Date: Spring 2020

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Risk of Rain 2' (ALL) Delayed Until August

by Rainier on May 23, 2020 @ 6:46 p.m. PDT

Risk of Rain 2 brings 3D graphics and third-person shooter mechanics to the franchise while maintaining that classic co-op roguelike gameplay fans love from the original.

The classic multiplayer roguelike, Risk of Rain, returns with an extra dimension and more challenging action. No run will ever be the same with randomized stages, enemies, bosses, and items. Play solo, or team up with up to four friends to fight your way through hordes of monsters, unlock new loot, and find a way to escape the planet.

With each run, you'll learn the patterns of your foes, and even the longest odds can be overcome with enough skill. A unique scaling system means both you and your foes limitlessly increase in power over the course of a game--what once was a bossfight will in time become a common enemy.

Myriad survivors, items, enemies, and bosses return to Risk 2, and many new ones are joining the fight. Brand new survivors like the Artificer and MUL-T debut alongside classic survivors such as the Engineer, Huntress, and--of course--the Commando. With over 75 items to unlock and exploit, each run will keep you cleverly strategizing your way out of sticky situations.

Originally planned for this Spring, Hopoo Games' Risk of Rain 2 is now scheduled for release in August 2020.

We don’t take 1.0 lightly - we know a lot of players have been waiting for the full release to play the game, or have joined us early on in EA and are now holding off for the full release.

What we wanted to make sure was that RoR2 1.0 was truly a complete game experience, and that means not only completing and fleshing out content, but improving and iterating on old features and content that’s been left behind. In order to meet goals of what a 1.0 version of RoR2 can be, we want to let everyone know we will be releasing 1.0 in August 2020.

To be explicit: the timing has not been altered because of COVID-19 - we’re incredibly lucky in that our business was mostly unaffected. The timing has changed because we’re expanding the scope of the 1.0 Update. We almost completed the entirety of Early Access without any date changes! That said, we are pushing forward and can’t wait for everyone to experience the changes we’re bringing with the 1.0 Update.


=== Server Browser ===

The first of new expanded features and QOL updates that we are now going to address with 1.0 is the online experience - and struggles with quickplay.

Feedback we hear a lot is that Quickplay is a bit of a mess - especially after the addition of Artifacts. People leave, you get random ping, and now you may get game settings you don’t even want to play in.

Quickplay served an important function at launch, especially because we didn’t know how popular the game may become - but the QP featureset is barebones. Not only that, but the game has evolved past needing to just find a match - you need to find the right match. We think a built-in Server Browser (and hosting) will still allow you to connect and find other players easily while providing a lot of the features and choices you want to make before connecting to a game.

Alongside the browser, the goal is that you can also now host public games (either via the Dedicated Server Tool or through the game itself as peer-to-peer) that are displayed in the browser. Then (hopefully!) people who want to play with the same settings and with similar ping will join your lobby.

While we still don’t have host migration, the hope is that if everyone is playing in a lobby with settings they like, people won’t be quitting for ping, difficulty, or any other fixable reasons. We’re also hoping that a built-in server browser can breathe some life into community-hosted Dedicated Servers.

=== Console Update===

For console players, the June update will still be arriving as promised and won’t be impacted. As expected, however, it will push the timeline of the 1.0 version for consoles as well.


=== Going Forward ===

Our hope is to be doing more frequent Dev Thoughts leading up to 1.0, highlighting any interesting features or additions we are adding that can really make 1.0 feel like a full release version of Risk of Rain 2. We truly do feel like this is the right choice for the game - and I hope you all agree when 1.0 rolls around.

Key Features

  • Play four player co-op seamlessly through Steam — no more port forwarding
  • Unlock over 75 items over time, keeping each run fresh and full of new challenges
  • Play and unlock new and returning survivors, each with their own abilities to master
  • Theorycraft and exploit endless item and character combos
  • Encounter challenging monsters and enormous bosses
  • Explore massive, handcrafted 3D levels
  • Discover lore through the collection of Monster, Item, and Environment Logs
  • Challenge your friends—and the world—in all-new Prismatic Trials, a unique seeded run where everyone can race up a global leaderboard

Squad up with up to three friends in Risk of Rain 2 on PC (Steam Early Access), Xbox One, PS4, and Nintendo Switch, with a full launch slated for August 2020.


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