The game challenges players to engage in platforming, intense combat and environmental hacking, all against the backdrop of the sprawling digital landscape of The Mainframe.
Whether you engage in platforming, intense combat or environmental hacking, your playstyle will determine the dark interwoven narrative that explores machine intelligence, computational logic and disastrous ecological consequences.
The player, a humanoid form of semi-sentient malicious code known as The Program, finds itself guided through a series of events which corrupts the world around them. Trying to find meaning to its existence in the virtual world, the Program gradually learns to overcome the various environmental obstacles and hostiles, escaping deletion at all costs.
The story concludes with the Mainframe and all of its inhabitants being combined into a single entity, ultimately ascending to achieve Technological Singularity. The result is the birth of the first true sapient AI. The future of humanity is changed forever as the true purpose of the mysterious computer network is finally revealed.
The entire game takes place within 1 second of real time.
Recompile adopts a unique low-poly art style backed by experimental VFX & rendering techniques, and features a glitchy, eclectic soundscape to sell a highly cinematic experience set in a purely digital world.
The moment-to-moment gameplay of Recompile centers around 4 core mechanics:
- An extensive set of powerful, progressive abilities allow the player to traverse the world and organically unlock new locations in typical Metroid/Castlevania fashion.
- A variety of NPCs to discover in the game; some are hostile and will try to delete the player at first sight. Combat situations are always intense, deadly and intelligent.
- From locked doors to enemy spawning, all systems in the world are powered by intricate and interconnected logic gate circuitry. Nothing is hardcoded, everything is systemic and all can be freely exploited by the player. Even the game's diegetic music is emitted from in-world speakers connected to the Mainframe network.
- In Recompile, the act of hacking is pervasive throughout the entire game's design and is a means to change how entities behave. Hacking will NOT be an immersion breaking minigame or puzzle designed to block progression with artificial difficulty. Logic gates can be freely inverted, overidden or disabled entirely, completely changing circuit outputs and system behaviours. Even enemies can be tampered with to turn against each other.
Key Features:
- Single player dynamic narrative based on play style, leading to multiple endings to extend the replayability further.
- Three difficulty levels: storytelling, default and hardcore.
- A sprawling world filled with secrets, puzzles and other obstacles with tens of interconnected locations and distinct biomes.
- A variety of hackable, exploitable enemies and intense, challenging boss fights.
- An eclectic, adaptive soundtrack, bringing a polished and seamless cinematic experience to the game.
- Multiple endings depending on play style.
- A range of futuristic weapons and super-powered abilities.
- Intense and intelligent combat with a host of deadly NPCs and boss battles.
Recompile is coming to PC in 2020.
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