You are being monitored, profiled, and judged in a world where your only interaction with other players is through the feedback they provide to the AI that is imprisoning you.
This satirical adventure stars a metrics-obsessed AI who will monitor, profile, and taunt you as you progress through more than eighty puzzles. Over time the AI will develop its hilariously-misguided understanding of humanity based on your puzzle performance and survey response data.
While Lab Rat pokes fun at the absurdity of algorithmically-generated interactions, the game's puzzles are lovingly hand-crafted by a team of expert human developers. This game is directed and primarily crafted by Gwen Frey (creator of Kine & co-creator of The Flame in the Flood). It features environment art by Mike Snight (Lead World Builder, Bioshock Infinite), writing by Matthew Burns (creator of Eliza), and puzzles by Lucas Le Slo (beloved experimental puzzle designer).
“Do you ever feel like a rat in a Skinner box, pushing levers to feed an algorithm?,” questioned Gwen Frey, Creator of Lab Rat. “I do, so I made Lab Rat because it's more fun to laugh at our current situation than cry about it.”
Key Features:
- Maneuver objects, divert lasers, and manipulate electricity to overcome 80+ satisfying and surprising puzzles
- Outwit a metrics-obsessed machine intent on heckling you for your humanity
- View and contribute to in-game analytics that are updated in real time with real player data
Lab Rat will launch on PC (Steam) in early 2021.
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