Boundary is a multiplayer tactical space-based shooter puts players in the role of a heavily armed astronaut in space engaging in fierce zero gravity firefights and executing low-gravity operations on orbiting space installations against enemy astronauts and other entities.
Space has provided a new frontier for man to explore and populate as the Earth reaches capacity and natural resources dwindle. The invention of space-elevators make getting up to orbiting facilities both affordable and convenient in this not-too-distant future. Along with this new exploration and life in space, a new breed of scum and villainy emerges as governments, mercenaries, pirates and outlaws are hell bent on plundering the universe of valuable goods to sell on the black market or keep for themselves.
A new breed of criminal enterprise means a new breed of galactic enforcement is required, so specially trained tactical astronauts take the fight to the harsh extremes of space in order to intercept hijackers and criminals with lethal force in interdiction missions.
In Boundary, players will become Astroperators fighting intense 5v5 matches in the zero-gravity of space. Navigating flying debris in the vast expanse of space and detecting enemy assaults from all angles await players in Boundary. At launch, Boundary will include four multiplayer modes including Team Deathmatch, Facility capture, Orbital purge, Skirmish. As an FPS game, the fast and agile shooter will focus on 5v5 and 3v3 matches where fierce zero gravity firefights will take place in 8 different multiplayer maps.
Surgical Scalpels revealed how they are harnessing the power of real-time ray tracing for its near-future multiplayer shooter Boundary with its Ray Tracing Benchmark.
With the team’s aspirations to provide the best in-game resolution and visual perception in an environment where physics, lighting and surface reflections require different texture effects, developer Surgical Scalpels has embraced the power of real-time ray tracing to bring a more ‘visual edge’ to the game.
“The Ray Tracing benchmarking is important for Boundary, as a team we’ve always strived to bring a level of real world realism that takes Boundary to a whole new level.” Said Frank Mingbo Li, Technical Director at Surgical Scalpels. “Real-time global illumination is the prominent ray tracing feature of the benchmark,with these visual technologies we can definitely go further beyond our current graphic state, allowing us to be more realistic and more precise”. He added.
Boundary’s realistic space environments feature complex space structures and orbiting facilities for players to navigate around, some of which utilize large reflective surfaces such as solar panels and glass. The benchmark facilitates ray traced reflections on opaque and translucent surfaces. Boundary’s ray tracing benchmark improves real-time, cinematic-quality rendering, further enhancing things like shadows and ambient occlusion which dictates how both direct and indirect light react with different surfaces and textures from astro-operators space suits to a highly reflective solar panel or helmet visor.
With a whole host of customization options for players to choose from, Boundary aims to provide a tailor made approach to loadouts, space suits and tactical space warfare. Weapons range from machine pistols to converted assault rifles and more powerful sniper rifles, all of which utilize a modular upgrade system to mix and match at the player’s preference. Players can also customize individual weapons using a huge range of available components including optical sights, muzzles, stocks, barrels and foregrips.
Players will have six classes to choose from in Boundary and a wide range of fully customizable space weaponry. Players will have full tactical control over their weapon magazines in Boundary, being able to utilize different types of ammunition and create customized magazine configurations. Alternating armor penetrating rounds and electromagnetic pulse rounds, to pierce through enemy space suits and scramble their equipment is just one of many lethal combinations Astroperators can create.
Helping players maneuver through space will be their EMU suit. Players can modify EMU suits by adding offensive measures and defensive weapons as well as choosing between light, medium, and heavy packs. From their class to weapons, ammunition and EMUs players will be able to create tailor-made loadouts in Boundary for ultimate control of their tactics. Equipped with external pylons, these mobility units can attach a variety of ordinance in the form of radar guided rockets, EMP grenades and defensive countermeasures.
Ammunition types also have a tactical role to play in Boundary, and players can configure a mixture of ammunition types in their weapons. Lethality can be increased by mixing armor piercing rounds with explosive rounds and EMP rounds, causing catastrophic damage and affecting an enemy’s ability to respond.
Key Features:
- Intense zero-gravity FPS combat.
- Multiple game modes Team Deathmatch, Facility capture, Orbital purge, Skirmish.
- Varied and realistic-inspired maps including the solar farm, orbital fuel station, circular complex, a spacecraft debris field, and more.
- Fully customize and save your space-age weaponry load-outs selecting scopes, grips, barrels, magazines, and stocks.
- Utilize a variety of ammunition such as armor-piercing, electromagnetic pulse rounds, and high explosive rounds and create customized magazine configurations.
- Complex progression system allowing for basic skills to be augmented over time.
Boundary will launch simultaneously on PS4 and PC (Steam) later this year.
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