Book Of Travels

Platform(s): PC
Genre: Online Multiplayer
Developer: Might and Delight
Release Date: 2021

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'Book Of Travels' Early Access Planned for Q1 2021 - Screens

by Rainier on Sept. 23, 2020 @ 4:45 p.m. PDT

Craft a character with its own unique personality, and explore the open land however you choose as you venture out into a living, breathing fairytale world.

Set your own goals and shape your adventure alone or with the others you find in this serene online TMORPG (Tiny Multiplayer Online). As a Tiny Multiplayer Online - or TMO - players will meet less often than in MMOs making those meetings a key part of the play experience. There are no linear quest lines built into the game - instead Book of Travels will be a truly living world, one where you’ll stumble across events and characters unexpectedly.

Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.

Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.

But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.


Creative Director Jakob Tuchten says “The times ahead are very exciting for us, not least because we get to share more of how we envision the game. Since the beta, the game has gone from being a question to an exclamation. We're thrilled to start dropping more info, gameplay and art from what we hope will be one of the most unusual RPGs around.”

Currently the team are working on polishing combat and interactions, developing dialogue and story arcs, and creating the huge city of Kasa. We’re really excited to be working toward sharing the first gameplay video and a major project update in November.

“This has been a bizarre year for everyone, and for us as a small studio it has certainly meant some road bumps. However, now we are focused on simply one thing; quality. Quality is the deadline, and we are very excited to move forward with a schedule that lets us achieve just that” says Jakob. 


Key Features:

  • Authentic roleplaying and individual playstyles: Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
  • Boundless narrative that won’t hold your hand: Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
  • TMO - Tiny Multiplayer Online: Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
  • A beautiful world of uncertainty: An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
  • Communicate using symbols: Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience.
  • Innovative RPG systems: Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
  • The world is a hand painted diorama: Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth.
  • Commiting to the world - together: Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.

Book of Travels will be coming to Steam Early Access in Q2 2021.



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