Starpoint Gemini 3

Platform(s): PC, Xbox One
Genre: RPG/Action
Developer: LGM Games
Release Date: Oct. 14, 2020

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Starpoint Gemini 3' Gets Early Access Update, Release Date - Screens & Trailer

by Rainier on Sept. 7, 2020 @ 11:44 a.m. PDT

Starpoint Gemini 3 is an open-world space action single-player RPG that puts the player in the cockpit of Captain Jonathan Bold, a space adventurer traveling the vast universe of Starpoint Gemini 3.

For the first time in the franchise, Starpoint Gemini 3 introduces 3D, animated NPCs that players can interact with, and this time the flight path leads beyond Gemini as they get to explore two new planetary systems, visiting various venues, from pubs with shady clientele to high-tech facilities and noisy, glitzy nightclubs.

Fight your way through the main story and the side missions with a mix of strategy, combat skills, complete ship customization and exploration. Experience what a mercenary space adventurer existence tastes like!

Along with the action-packed space battles, Starpoint Gemini 3 comes with an array of novel possibilities. With the help of ADAH, a digital consciousness that runs the ship's computer, players can operate the ship's drone and accomplish tasks they wouldn't otherwise be able to do. The immersive gameplay and the absorbing story of Starpoint Gemini 3 takes the players on an unforgettable adventure.

Nothing comes cheap in the universe of Starpoint Gemini and that's where your entreprenurial skills will be required. Jobs are always available from more or less shady partners, or you can run solo and exploit the resources scattered in the galaxy. Then you will be able to craft whatever you need for your questionable schemes or just sell everything to earn a buck or two.

As for customizing your ships sky's literally the limit now as you can mix and match individual parts to form original models. Combinations are in the hundreds and you can strategize a build for every occasion. Dress for success!

Outfit your spaceship according to your favorite combat style. Long range fan? Cannons are probably your thing, while blasters and scatterguns serve you better if you like to run close and personal flybys. Machine guns can nicely complement both if you want to addsome medium range damage to the mix. On top of that choose your favorite skill-based boost to make for the ultimate space fighter!

Alongside a sizeable update for current Early Access game version, LGM Games confirmed an official release date for latest sequel to their open world space series, October 14, 2020.

Today’s update unlocks access to Steam Workshop and modding support, and also brings major improvements to many game features including new maps, new trading system, improved blueprints, Starchart navigation system, updated ship weapons systems and much much more.

Until release date, players can expect a number of additional updates in a quick succession, all aimed at preparing the game to accept the final update on release day. That release update will unlock the entire campaign, introduce player controlled capital spaceship mechanics and conclude all other planned features for version 1.0 .

We'll announce news on this hyperspace jump quite soon. For now, let's get back to what this update brings: as usual, full changelog will be listed below, and as highlights I can mention that besides opening the Steam Workshop, version 0.800 brings improvements of the blueprint system, and an overall batch of new elements to find, explore and gather. Noticed a space anomaly in the distance? Get yourself there, explore it and gather rewards. Then sell the information to the highest bidder.

As per your request, targeted enemy objects will now display additional HUD information regarding that target. It's easier to eliminate enemies if you know them, right?

Another useful addition, also requested by many of you, is the ability to plot your course on the Starchart. If your desired destination is further away, setting a waypoint will now automatically plot the most handy course there, taking into consideration fast travel Nav bouys etc... Never get lost again!

The trading system received a sizeable rebalancing package as well, so get rich in a meaningful and fast way! And don't forget to say hello to Doug Jones, a roaming space trader you're bound to meet at some point...

For those who found drone missions too challenging, your dear ADAH got an early Christmas present – an active deployable shield.

Full list of changes is here:

  • ADDED: Support for Steam Workshop and access to mods
  • ADDED: Navigation Starchart upgraded with fastest course plotting (with multiple WPs)
  • ADDED: Active shield system for player drone
  • ADDED: Anomaly mechanics now have specific loot drops
  • ADDED: Additional stats information on each weapon
  • ADDED: Wormholes with subspace areas
  • ADDED: Entire Darwin sector with all objects and missions
  • ADDED: Roaming space trader Doug Jones
  • ADDED: Proper derelicts for several additional ships
  • ADDED: Anomaly data items granted for anomaly scanning
  • ADDED: For „completionists“ - track bar on Starchart that summarizes everything there is to explore in each sector
  • ADDED: Loot containers within radiation nebulas
  • ADDED: Templar Outpost in Outerlands sector
  • ADDED: Radioactive nebulas
  • ADDED: Cockpit visuals upgraded (in cinematics)
  • ADDED: Sectors info and completion stats added to Starchart
  • ADDED: Hunter missile now interrupts cut engines mode and auto flight
  • ADDED: Light weapons can now destroy incoming missiles
  • ADDED: Weapons and weapon hardpoints: one weapon per each hardpoint
  • ADDED: Due to weapons mechanics change, rewards greatly modified and balanced
  • ADDED: HUD quick info on locked targets
  • ADDED: Anomaly scanning now grants experience and rewards
  • ADDED: Option to toggle depth of field on/off
  • ADDED: Invert Y axis for player drone
  • ADDED: Additional language localizations for new content
  • ADDED: Additional blueprints in sectors Outerlands, Sora, Extera, Iolia and Mars
  • UPDATED: Character models optimized
  • UPDATED: Additional lootable containers on levels
  • UPDATED: Additional security patrols near key locations
  • UPDATED: Encounters are now properly discarded while in radius of active missions
  • UPDATED: Asteroid update and draw distance now match properly
  • UPDATED: Nexus ship security patrols now have modified and corrects paths
  • UPDATED: Starchart nebula pins
  • UPDATED: Jupiter sector level
  • UPDATED: Added sales lists to Io Moon (Jupiter sector)
  • UPDATED: When dropping game to Steam with SHIFT + TAB, camera mode remains correct
  • UPDATED: Pressing SHIFT displays equipment hint
  • UPDATED: „Specialist“ achievement now unlocked properly on last skill stage
  • UPDATED: HOTAS T.16000m improved config file
  • UPDATED: Available weapons, ship modules and equipment lists updated on several dockable locations
  • FIXED: Upon load, nebulas are now visible correctly
  • FIXED: Boss Starchart marker displays correctly now
  • FIXED: Player waypoint correctly removed after successful jump
  • FIXED: Commlink during campaign mission 6 now displayes correct video
  • FIXED: Radar range is increased to match installed module type
  • FIXED: Camera positions during several cutscenes
  • FIXED: Saving a game doesn't generate fake skill points anymore
  • FIXED: Skill points respec is now locked if you have insufficient credits
  • FIXED: Radiation shied progress now works correctly while Starchart is activated
  • FIXED: Scanner radius regarding radar now working as intended
  • FIXED: Templar faction now uses correct ship types
  • FIXED: NPC AI ships no longer randomly fire while out of combat
  • FIXED: Additional fixes in cinematics regarding player ship modules
  • FIXED: Rendering distances and LOD's regarding asteroids and junkyards
  • FIXED: Derelict detection is now in corelation with scanner stats
  • FIXED: Derelicts now appear on radar as intended
  • FIXED: Ship turret count now displays correct value
  • FIXED: Planet Starchart hint now displays properly in higher then 2K resolutions
  • FIXED: Located blueprints can now be properly collected
  • FIXED: Mission timer and quick action don't overlap visually anymore
  • FIXED: Camera movement removed while in ingame menu during drone missions
  • FIXED: Derelict rotation now correctly follows rotation of original ship model
  • FIXED: Berzerker capital ship now displays correct weakpoints
  • FIXED: Bug with „infinite“ blueprint spawn removed
  • FIXED: Encounter quest cannot spawn inside a planet anymore
  • TWEAKED: Labels on weapon installation menu
  • TWEAKED: Targeted object is now shown on radar
  • TWEAKED: All radar distances now match sensor range
  • TWEAKED: Anomalies balanced and optimized
  • TWEAKED: Crafting items info
  • TWEAKED: HUD radar display objects
  • TWEAKED: Camera tweaks in ship customization
  • TWEAKED: Interior HUD notifications
  • TWEAKED: Nav Buoy positions modified in several places
  • TWEAKED: Weapon turrets positions on enemy capital ships
  • TWEAKED: Balanced asteroid rich nodes

Key Features:

  • A huge, immersive space spanning three different planetary systems of former imperial colonies;
  • A large variety of characters with unique personalities, different questlines, and factions;
  • A unique adrenaline-packed combat system that enables mid-combat mounted weapon switching, allowing you to change weapon and damage types during combat without the need to dock for refitting;
  • New out-of-ship drone control and exploration of space structures;
  • A modular ship upgrading system;
  • A complete set of RPG skills to boost the player’s capabilities over the course of the game;
  • Detailed visitable interiors on different planets;
  • A universe populated with unique areas, objects, and characters that allow players to engage in many different activities while free-roaming between missions;
  • The storyline is written by Darko Macan, an official writer for numerous Star Wars and Marvel comics.

Currently available through Steam Early Access, Starpoint Gemini 3 is coming to PC (Steam or GOG) on October 14, 2020.

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