Cloud Gardens is a relaxing little game about overgrowing the ruins at the end of the world.
By planting the right seeds in the right places, and learning how to make them thrive, they’re able to create small overgrown dioramas of brutality and beauty, salvaging and re-purposing hundreds of discarded objects to create unique structures for nature to reclaim.
Players can dive into a relaxing sandbox mode with no goals, where they are simply left to delight in their own creativity and create beautiful scenes, or take on a “campaign” of six chapters, where the task is to strike a balance between nature and the manufactured by covering each scene with salvaged objects and lush vegetation.
“Over the last weeks we've been polishing and refining the game for Early Access, and seeing some of the creations by the alpha testers has been a lot of fun already.” said Thomas van den Berg, Creator of Cloud Gardens: “We hope that the game succeeds in gently guiding players towards enjoying their own creativity. We're also excited for getting a lot of feedback and improving the game based on that, perhaps exploring some freshly gained inspiration.”
This is a chill game where the player is allowed to delight in their own creativity. The player's task is to completely cover the scene in plants. As you overgrow the objects, a meter fills to show your progress. You are given objects to expand the scene. These objects contribute energy to the growing of plants, but you will also have to cover them in foliage to complete the stage, striking a balance between nature and the manufactured.
With generative soundscapes by Amos Roddy, composer of the Kingdom Series.
Cloud Gardens is available for PC through Steam Early Access.
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