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Call Of Duty: Vanguard

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Online Multiplayer
Publisher: Activision
Developer: Sledgehammer Games
Release Date: Nov. 5, 2021

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'Call of Duty: Vanguard' Comic Book Series Will Delve Into Character Backstories

by Rainier on Oct. 10, 2021 @ 2:04 p.m. PDT

Players turn the tides of war to experience World War II like never before in Call of Duty: Vanguard.

Vanguard delivers the complete package to Call of Duty fans across Campaign, online Multiplayer and Zombies co-operative modes. Players will witness the origins of Special Forces as they change the face of history, forming Task Force One in a sprawling World War II narrative campaign spanning the Eastern and Western fronts of Europe, the Pacific, and North Africa. Multiplayer features 20 maps on day one at launch. While Zombies fans will experience a signature undead gameplay experience, marking a franchise-first Zombies crossover for Call of Duty.

Later this year, Vanguard players will be immersed in a fully integrated, new Call of Duty: Warzone experience featuring a brand-new map, new gameplay and new experiences. Together, this is the most connected Call of Duty ever, all powered by the next-generation Call of Duty engine introduced in Modern Warfare.

It's time to rise on every front.


Writing a video game story is a challenge in and of itself. Expanding that story into a comics took that challenge to a whole new level. Today at New York Comic Con, the writers of our Call of Duty: Vanguard comic spoke about navigating the narrative minefield of writing for both the game and comic simultaneously.

For fans unable to attend the live panel at NYCC, we’ve put together a Q&A that encapsulates all the details we covered at the event. Panelists include:

  • SM: Sam Maggs, Lead Writer (Previously, Critical Role Origins -The Mighty Nein: Jester (Dark Horse), Marvel Action: Captain Marvel (IDW)
  • SR: Stephen Rhodes, Writer (Previously, Assassin's Creed Odyssey, and The Witcher 3: Wild Hunt)
  • TO: Tochi Onyebuchi, Writer (Previously, Beasts Made of Night, Riot Baby, War Girls)
  • BF: Brent Friedman, Writer (Previously, Black Ops Cold War, Resident Evil 2, Star Wars Rebels)

What’s the biggest difference between telling a Vanguard story in comics versus games?

SM: One of the biggest differences between writing for a comic and a video game is that you don’t have the interactive elements to consider in the comic medium. Comics allow us to explore more deeply who our characters are. The game is about action, but the comics give us a quieter space to focus more on emotion, and on understanding who these people are so that the reader can develop a real connection to them before they even turn the game on. Of course, you don't need to read the comics before playing the game—but if you are the kind of person who always wants to know more about your playable characters, then these comics are definitely for you.

BF: The other thing that is important about these comics is they focus on the biggest character-defining choices that lead up to the story we tell in Vanguard.  The choices our characters make in the game are that of life and death, important but spontaneous decisions. The stories we get to tell in the comic are more personal and intimate and they're revealing about our characters.

What was the inspiration to create a Call of Duty: Vanguard comic?

SR: We have this really great story in the Vanguard campaign about these characters on their first mission together. But while we were writing the main story, we realized that the backstory of how they get pulled together is also important. Luckily there was this desire from all of us to explore the character’s stories. That’s when the comic was suggested. Looking at all the material we had on the characters, it made a lot of sense to explore the origin story of how they all came together to form Task Force One, and that is where Captain Carver Butcher came in.

Butcher made his appearance in 2017 in a WWII DLC. He was a quartermaster in the Headquarters, and he was fun and witty. Was it planned in 2017 that he would be such an integral character?

SR: He’s one of the best side-character-to-hero stories in a video game. I don't think any other side character in any game has ever gone on to become the Nick Fury of an entire game. But our Butcher has. I don't think anyone in 2017 thought he would go on to do these things. But when we were putting the story of Vanguard together and putting the team together, the question came up, “who do they work for?” At the same time, we were developing the plot around the birth of the Special Forces and we were looking for a character to be at the helm of that initiative. Butcher started out as a somewhat minor character and then suddenly he was running this whole global initiative and recruiting people from behind his bandana. It was a great chance to dive into him as a character and sort of show him off a little bit. We asked ourselves, "what can he do when he's not supplying players with gear?" And we did some pretty wild things with him in the comics.

How many of the characters were inspired by real people?

BF: Every one of the main characters was inspired by real-life heroes from WWII. We have taken some liberties with personality and backstory and other fictional elements, but the battles, heroics, and stories of soldiers all played an important role in inspiring how we built our characters and the narrative.

What are these stories ultimately about?

TO: These stories are a fictional take on the formation of the Special Forces during WWII. But beyond that, they’re a celebration of diversity. One of the ideas that we get into with the game, but particularly with the comic, is that difference can be a real strength.  Whether those differences be skills or personality or culture, when those differences are put together, people can achieve great things.

What was the dynamic like among the writers? 

TO: We [the writers] really are a team of misfits, all coming from different backgrounds in media with different expertise from games, movies, comics, and TV, so we really got to have fun on this project. That variety in talent, and our closeness to the game’s development, really helped this comic come together as seamlessly as it did.

What were the challenges of writing and producing in a pandemic?

BF: The creative process had an evolution to it. Initially, and I think a lot of people can relate to this, as the world moved to video calls, it was awkward, and it felt really distancing. What helped us a lot was how much we loved these characters. The more we talked about them and the more we got into their worlds, the more comfortable we became with each other and those digital barriers started to break down.

Are there any Easter Eggs hidden in these comics?

SR: Yes. The people who read the comic and then play the game will find a lot of interesting connections.

When is the comic released and where can people find it?

The comic is due to come out prior to the release of Call of Duty: Vanguard on November 5th and will follow a weekly release cadence. We will release a physical bind-up of the collection early 2022. 

Key Features:

  • Epic campaign spanning four major theaters of WWII  
    • Experience pivotal WWII battles through the untold stories of multinational heroes that formed Task Force One, changing the face of history and setting the stage for Special Forces as we know it  
    • Development led by award-winning studio Sledgehammer Games, Call of Duty: Vanguard drops players into an epic scale of global warfare, where they will experience combat through the eyes of the original Special Forces Operators across four major theaters of WWII  
    • The deeply engaging, single player narrative features a select multinational group of four soldiers from diverse backgrounds, who rise together in combat to turn the tides of war  
    • Vanguard uses the next generation Call of Duty engine introduced with Call of Duty: Modern Warfare to deliver breathtaking visual fidelity, a photo realistic world, lifelike characters and optimized performance that enhances the gameplay for an advanced Call of Duty experience.  
  • Unparalleled Multiplayer offering 
    • Massive day 1 Multiplayer offering with 20 multiplayer maps at launch, including 16 core multiplayer 
    • Experience signature Call of Duty combat and new ways to play with combat pacing and reactive gameplay environments.
    • Tactical down the barrel gunplay, the return of Gunsmith, new custom ballistics, and reactive environments
    • The fast and frenetic Champion Hill mode features a series of tournament style head-to-head matches, where players can play solo (1v1) or squad up in duos (2v2) and trios (3v3) to battle it out in an arena consisting of four maps to be the last squad standing  
  • Treyarch Zombies!  
    • From the birthplace of Zombies, Treyarch helps deliver a franchise first Call of Duty Zombies crossover as Vanguard connects with the Call of Duty: Black Ops Cold War Zombies storyline delivering a new connection for Call of Duty players  
    • Players will be able to survive the relentless onslaught of the undead in a chilling all-new Zombies experience, developed by Treyarch Studios  
    • Provides continuity from a lore standpoint while innovating on the core gameplay loop  
  • Warzone Integration  
    • Raven Studios leading development of brand-new Call of Duty: Warzone map coming this year  
    • Will feature a multi-faceted, new anti-cheat system across Warzone
    • Shares the same tech as Vanguard for seamless weapon and operator integration

Post launch, Vanguard  together with Warzone will offer a massive calendar of free post-launch content featuring new maps, modes, playlists, limited time events and seasonal events, as well as community celebrations and more.

The Battle Pass system also returns, allowing you to unlock post-launch content with unified progression across both Call of Duty: Vanguard and Call of Duty: Warzone. As always, you can unlock items like base weapons, customization items, and more, simply by playing the game.

Call of Duty: Vanguard is scheduled for release on PS5, PS4, XboxSeries X|S ,Xbox One, and PC via Battle.net starting November 5, 2021. Call of Duty: Warzone’s new experience will release later this year.


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