Book of Travels is a deep role-playing experience with "living painting" visuals. Players can explore the mysterious world of Braided Shore, a place where kindness is as valuable as skill with a sword.
This Tiny Multiplayer Online RPG (TMORPG) has been in development for four years and is the studio's most ambitious game to date. More than 7,000 backers contributed over $300,000 dollars to make Book of Travels the most successful Swedish Kickstarter campaign for a computer game ever.
Immersion is a central element of the Book of Travels experience and a key part of is detailed character design. Players are able to craft unique characters whose personalities will shape their in-game story and lay the foundation for their roleplay adventure. Will your character be caring? Messy? Passionate? Maybe even a fussy eater? Once created, your character becomes a traveler who is new to the land of Braided Shore, and they're free to explore, have encounters, and shape their own adventure.
Book of Travels is inspired by the kinds of art, animation, and literature that depict worlds both dark and beautiful. Rendered in exquisite, hand-painted scenery, this is a world that is enchanting to explore - but it's not without the occasional sinister encounter. Enjoy the safety of well trodden paths, but stray into the beauty of the wilds and you may find troubles lurking…
Book of Travels is a TMORPG - A Tiny Multiplayer Online Role-playing Game. This is a riff on the usual MMO (Massive Multiplayer Online) and in play terms, it means a very different way to share experiences with others in the game. With fewer players available to meet in the game world, connecting with others will be a very special part of the story experience. You will get a whole world to discover with the potential for intimate, unforgettable encounters with other players along the way.
Might and Delight are thrilled to officially launch Book of Travels into Steam Early Access for $29.99 with a 10% launch week discount.
The world of Braided Shore is opening to all who wish to tread its tangled paths and wander its shady wilds. This rare moment - the start of a new world - is not to be missed, and all who venture in it will have founding tales to tell.
Might and Delight sees Book of Travels as the quintessential Early Access title; an ambitious project that requires the patience and involvement of its community. A detailed roadmap of coming features and updates has been presented and includes major features such as pets, costumes, new areas and more. With chapter Zero being released, the team is already hard at work to fill in the rest of the journey, dotting the i’s and crossing their t’s along the way. Might and Delight hopes that the community will accompany us along the way toward the game we envision Book of Travels should be, rocky roads and all.
“We plan to be in Early Access for around 2 years. A period we call “Chapter Zero”. Full release will mark the start of “Chapter One”. It will be available once the game world is a lot, lot bigger and we have added the features, stories and changes we envision the final game to have. The game must become “smoother” with better feedback and flow for us to deem it ready for full release. However, Chapter One is just the beginning. Our goal is to expand the game world, add continents and civilisations, new features and single player campaigns. All depending on where we choose to steer the course, together.”
“Currently the game includes the core gameplay elements but it needs further stability and polish. Most of all we believe the experience needs more “things to do” and many more areas to explore. We hope that players can see our ambition and to feel the direction that we are headed towards in the current game.”
Key Features:
- Authentic roleplaying and individual playstyles: Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
- Boundless narrative that won’t hold your hand : Your travels will present you with countless randomly occurring events making your story unique and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
- TMO - Tiny Multiplayer Online: Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
- A beautiful world of uncertainty: An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
- Communicate using symbols: Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience.
- Innovative RPG systems: Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
- The world is a hand painted diorama: Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth.
- Committing to the world - together: Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
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