Friends, Romans, Countrymen, lend me your ears! Expeditions: Rome is a game where your choices will matter, where your choices will shape the fate of Rome itself.
Take on the role of a young Legatus whose father was murdered by an unknown political opponent, forcing you to escape Rome and take refuge in the military campaign to subdue a Greek rebellion. Step by step, you increase your military prowess, strengthen yourself in the forge of combat, and become the Legatus everyone learns to both respect, and to fear.
In Expeditions: Rome, you exert the will of Rome through your actions across the world stage, from the bright blue coasts of Greece to the deep forests of Gaul. Decide how people will view you, and Rome. Will you strike with an iron fist, or speak with a silver tongue? Will you embrace the political heritage of the Republic, or carve your own path as you navigate the complex politics of the Roman Senate? Every choice matters as you decide the fate of your legion, your close companions, and of Rome itself.
The future of Rome is in your hands: what will your legacy be?
When in Rome, you want it to sound right. Logic Artists has worked together with composer Thomas Farnon, who created music for movies like The Dark Knight Rises, Hacksaw Ridge and Wonder Woman, TV-Shows like The Crown and Sherlock, and games like Assassin's Creed 3 and... Expeditions: Rome.
Two orchestras with over 130 musicians and 6 soloists made the compositions come to life - Expeditions: Rome will feature over 75 minutes of music.
Music Cover Contest
From November 17th, 2021 at 10 AM EST until December 10th, 2021 4 pm CET, a music contest will be held. The music sheets and full stems for three tracks of Expeditions: Rome's OST are available for download and THQ Nordic is looking for musicians to come up with their own interpretations of the tracks.
Do you want to participate? Here's how to, step by step:
Three winners will be selected:
- Download the three music sheets here.
- Record your cover and upload it to a public platform like YouTube, Soundcloud etc. of your choice
- Submit your Cover by posting your link to one of the three Expeditions: Rome social channels until December 10th, 2021 4 pm CET:
- Use the #SoundofRome
- 1 Winner from the community submissions, selected by the THQN jury
- 1 Winner from the Influencer submissions, selected by the THQN jury
- 1 Grand Prize winner from a list of finalists selected from both submission groups, selected by popular vote run on Facebook and Twitter
THQ Nordic will announce the winners live during a special Twitch stream on December 15th, hosted on the THQ Nordic Twitch Channel and contacted directly via the social channel used for the submission.
1 Winner from the community submissions will receive:
1 Winner from the influencer submissions will receive:
- $500.00 Cash Prize
- 1 signed piece of Expeditions: Rome music memorabilia
- One single-use Steam code for Expeditions: Rome upon the game’s release
1 Grand Prize Winner from voted by the community from the selected finalists will receive:
- $500.00 Cash Prize
- 1 signed piece of Expeditions: Rome music memorabilia
- One single-use Steam code for Expeditions: Rome upon the game’s release
- $1,000.00 Cash Prize
- 1 signed piece of Expeditions: Rome music memorabilia
- One single-use Steam code for Expeditions: Rome upon the game’s release
Music and Audio of Expeditions: Rome
Hey Guys! Thomas here, the composer for Expeditions: Rome - I wanted to talk a little about the scoring of Rome, the process, the recording, and some cool and unique things we got to do with this score.
We recently recorded the entire score, around 75 minutes so we’re all done, and I’m really looking forward to sharing it with you guys – I started writing the score in March 2020. It was clear from early conversations with Brad, Jonas and Justin that it’s a hugely complex and challenging game. The initial conversations to do with score were centred around finding the tone for the four distinct regions and also the importance of finding our music for each of the characters we go on the journey with - having spent the last few years writing mostly for film it was pretty interesting transferring that that across to the gaming world. Aside from technicalities (not altering the BPM’s of tracks, and the need for tracks that evolve and don’t get repetitive when playing for hours) I treated it exactly the same as I would any film - I wanted to get under the skin of the characters, learning there life stories, work out why there where they were, and what makes them tick.
We decided early on that the player would have their own theme to take them on the journey: something we could morph and twist to fit their journey and that acted as a reference point for the player and evolved with them. I looked at the vivid colours of the game and had a lot of conversations with Jonas about the feel and tone we were going for, and essentially treated it as a film but one with thousands of possible journeys and endings. Our “Player’s Theme” was the starting point for this: it was essentially a suite that I wrote at the beginning containing the player’s theme, and two other themes relating to two other key characters.
The “Player’s Theme” was essentially our Rome Tone of the game. There were three other main settings to contend with - Africa, Gaul and Greece - and whilst the player theme pass across these regions, the palettes are extremely different. We did a lot of research on the Ancient instruments used in those times and it was often interesting as there were some instruments that no one knew what they sounded like - or at least everyone had a different opinion. It was so important to us that our score sounded authentic and true to its time whilst trying to take it a step further and really try and add something extra to the players experience. We used a whole host of ancient instruments, including Lyres, Kitharas, Ancient flutes like Neys, Cornus and a Tibia - one of my favourite days on the score was working with Andy Findon - an amazing Flautist but also a specialist in playing any woodwind instrument under the sun, we spent a day recording tens of woodwind instruments and where we couldn’t find one that suited the tone of what we needed, he would invent one with us in the studio!
For instance Cleopatra’s theme was originally on a Duduk, but it wasn’t getting the sultry arrogance we needed - so he placed some clingfilm over a wooden flute mouthpiece and it created a very edgy but organic sound and something totally unique to Cleopatra - you can hear it below -
The most enjoyable part of the process was the final recordings - we recorded two orchestras, one in Sofia and one In Vienna, and then we had 6 Artists that we choose to represent our characters - on some of bigger battle tracks we ended up with around 140 players on a track, which is quite a sound! The soloists then added the emotion and rawness to ground us in our areas. After all the tracks were mixed, Justin (audio director) and his team have taken them and worked their magic - I’ve been lucky to work with Justin extremely closely over the last year and a half and it’s a treat hearing some of the ways the music has been used. Now I’ll pass it over him to talk a little about his process.
Hi Folks! I’m Justin, the Audio Director for Expeditions: Rome.
Working with Thomas on the music for the game has been a dream. We’ve worked together on a few other projects before this and while Brad, Jonas and I were forming ideas on what the game would sound like in the early days, Thomas was always in the back in the back of mind as a perfect fit!
With a game as deep and vast as this, we wanted to ensure that the music helps set the tone without running away with it or getting boring and repetitive.
In the early stages of composition with Thomas we discussed ways in which we could leverage his pieces into different ones, so there was a lot to consider in terms of musicality: keys that complement each other and keeping the BPM consistent across the tracks so we could transition elements and new sections in and out with ease.
All of the music and sound has been implemented directly into Unreal. Our talented Audio Designers, Pablo and Anders, have built some incredible systems to manage the sounds of the game in its various states.
One of the shining examples of this is the Timesynth system that we use for combat. It allows us to dial the intensity of Thomas’ music up and down depending on certain conditions within an encounter.
In this clip, we see Bestia’s dramatic introduction to the game and it’s the first time we have our combat system do its thing, dialling Hostilia straight up to 10 as he makes his entrance. I recorded this myself on my own computer, so forgive the potato quality video - it's all about the music!
The system was always in mind as Thomas and I were discussing the combat pieces. He’s done such an awesome job to provide us with a score that’s so versatile.
There was also a lot of thought put in to how we properly translate the pieces into the game. This is a score that’s wonderful to listen to by itself, but the combat and siege tracks in particular took some careful planning to ensure we had movements within each piece that we could use in specific ways.
We hope you've enjoyed this deep dive into the music and audio of Expeditions: Rome: We have an exciting, special stream this week where Senior Producer Brad Logston will be in the London Studio with Composer Thomas Farnon. We'll be doing a longer stream where we release a new teaser trailer about the music, listen to various tracks on stream, and announce a unique special event that will be super exciting! We hope you join us on Wednesday, November 17th at 1:00 PM Eastern / 6:00 PM GMT on the THQ Nordic Twitch Channel.
Share the word with all your music friends too; this is a unique treat and we hope you tune in for a fun, exciting stream. See you then, Valete!
Key Features
- Create your own Roman Legatus! Customize your character’s look, gender, class, and skills to match your playstyle and role-playing fantasy
- Engage in tactical turn-based combat powered by an extensive skill-based action system where every weapon changes your potency on the battlefield
- Adventure with 5 unique companions discovering their extensive backstories and unique personalities
- Explore a beautifully realized, colorful world across many different environments, including North Africa, Greece, Gaul, and Rome herself
- Experience a historically inspired story of political intrigue and personal drama through a fully voiced narrative where choices matter and consequences are far-reaching
- Level up each character and select from a variety of skills and passive abilities to explore a wide range of tactical options
- Loot, Craft, and Equip a variety of weapons, armors, and tactical items to customize your game even further, providing a tremendous range of tactical options for each character
- Lead your legion on 3 extensive war campaigns across Greece, North Africa, and Gaul. Recruit legionaries, improve your warcamp, conquer regions, exploit resources, and defend your territories as you lead your legion to victory
Expeditions: Rome is coming to PC (Steam) in 2021.
More articles about Expeditions: Rome