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Diablo II: Resurrected

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: RPG/Action
Release Date: Sept. 23, 2021

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'Diablo II: Resurrected' Class Balance Changes and Ladder Rank Play Coming In Early 2022

by Rainier on Dec. 15, 2021 @ 10:29 a.m. PST

Diablo II: Resurrected faithfully remasters Diablo II and its expansion with hauntingly detailed high-res 3D visuals and Dolby 7.1 surround sound, while preserving its timeless gameplay.

Diablo II returns . . . and Hell has never looked better.

Blizzard Entertainment announced Diablo II: Resurrected, the definitive remastering of Diablo II and its Lord of Destruction expansion—two hallmark entries in the company's genre-defining action role-playingseries.

Diablo II: Resurrected welcomes back veteran heroes and invites a new generation of players to experience the game's sinfully dark storyline, thrilling loot chase, and visceral hack-and-slash gameplay with modernized visuals that take advantage of the latest gaming hardware.

Diablo II: Resurrected takes the 2D sprite-based classic and brings it into the present with full 3D physically-based rendering, dynamic lighting, revamped animations and spell effects—all stunningly delivered in up to 4K resolution. All 27 minutes of the game's classic cinematics, chronicling the journey of the mysterious Dark Wanderer, are being remade—shot for shot—from the ground up. The nightmarish sounds of Sanctuary and its memorable soundtrack have also been reinvigorated to support Dolby 7.1 surround sound. By leveling up the game's audio and visual capabilities, Diablo II: Resurrected will showcase the depth of gameplay and hallmark designs that continue to entertain players around the world to this day.

Prepare to seek your glory. Ladder Rank play is arriving early next year! Our priority for Ladder Rank play has always been for this mode to be a smooth experience. The competitive nature of this feature demands stability as players race towards 99. Our teams have continued to invest time in making the game experience and performance smoother for everyone. We can’t wait for you to begin your climb, but for now, let’s dive into some exciting details around this upcoming feature! 

LADDER RANK PLAY

Like Diablo II Classic, Diablo II: Resurrected will feature four different Ladder modes, including:

VersionDescription
Standard LadderThe casual version of Ladder play that encompasses playing with four acts.
Hardcore LadderThe hardcore (only 1 life) version of Ladder play that encompasses playing with four acts.
Standard Expansion LadderThe casual version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.
Hardcore Expansion LadderThe hardcore (only 1 life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.

For the first time, players will have the chance to unlock a host of new Rune Words in the Ladder system! To be clear, these Rune Words have never existed in the game before, and they will not be accessible in non-Ladder play like the previous set of Ladder-only Rune Words in the original Diablo II experience. At the end of a Ladder season, players who successfully made these Rune Words will have their Ladder characters be moved into a “non-Ladder” version of the game. Then at the beginning of the next Ladder season, players will make a new Ladder character and start all over again to earn new rewards. Currently, we don’t have specific new Rune Words to showcase, but if you tune-in to our Developer Update Stream (more details below) hosted by content creator MrLlamaSC, you’ll be able to receive a glimpse!

Lastly, we’ve been monitoring discussions around Ladder Rank play in the community. The duration of Ladder is an element our team is still trying to gauge as we progress forward, but we’re looking to create the “rush” of a new ladder and find the best timeframe for Ladder rotation that meets your expectations. Presently, we’re considering four months for Ladder Seasons. We’ll continue monitoring the community’s opinion and preference on this front as we approach PTR for Patch 2.4 early next year. 

CLASS BALANCE CHANGES

After so many requests from the community, we’re thrilled to share new balance changes are coming to your favorite heroes in Diablo II: Resurrected! As fans ourselves, we’re just as eager as you to find new ways to play. This is incredibly special, as the last patch to make balance changes to classes in Diablo II was Patch 1.13c, which was released back on March 23, 2010! Now, eleven years later, we’re making new changes to expand character build diversity, and retain class fantasy and specialty! These goals are crucial. We’re reviewing underused skills, assessing casting delays, making tooltip quality-of-life changes, and more to fulfill these goals. 

We want to empower you to be creative with the builds you want to play, but we don’t want to “reinvent the wheel” and steer classes from their core purposes. Without diving into the specifics, let’s take a peek at the philosophies behind various Class changes. 

AMAZON

The Amazon's agility and versatility are profound. Generally, we like the current state of the Amazon class and believe her to be quite balanced. Nonetheless, we see an opportunity to improve the Amazon's melee skills. We want to buff the strengths of certain underused melee skills such as Impale and Fend to give more reasons to use them. We are also looking into freeing up synergy requirements for melee skills to give more skill point freedom for other possibilities.

Additionally, we are also considering buffing certain skills in the Bow and Crossbow tree to help improve bow gameplay in higher difficulties.

ASSASSIN

The Assassin vanquishes evil from the darkness with great ease. However, for this class, we see an opportunity for the Martial Arts builds to shine brighter. Martial Arts skills can become increasingly challenging to perform in higher difficulties, so we are re-evaluating how to improve generating and spending Combo Points.

Furthermore, various Trap skills are not often used. So, we’re re-evaluating synergy requirements to promote more trap builds and damage scaling buffs.

BARBARIAN

The brawn of the Barbarian is unmatched. Nonetheless, we see opportunities to add more diversity to Combat skills. We're looking into adding more possibilities with Combat Skills such as Leap Attack and Grim Ward, while also re-evaluating skill synergy requirements to promote more reasons to spend points on certain Combat Skills.

Additionally, we think Throwing Barbarians can be more viable, so we are looking into enhancing the Double Throw and Throwing Mastery skills.

DRUID

The bestial ferocity of the Druid makes all tremble. With that said, we see exciting opportunities to level up certain aspects of this class. From our perspective, Druid Fire skills are underperforming. We're re-evaluating Casting Delays for Fire skills, exploring improvements to some of their Physical Damage components, and improving synergies. We’re also looking at potential tweaks affecting other Elemental skills that are underused. We want to improve the controls for Arctic Blast too, such as allowing more free form while channeling and no longer locking your targeting onto one enemy at a time.

Regarding Summon skills, we believe Summons are weak in high difficulty. On this front, we’re evaluating health gains per level, quality-of-life improvements, damage output, and new synergies for Ravens, Wolves, and Vines.

Lastly, we're evaluating improvements to the Werebear skills, primarily focused on synergy improvements.

NECROMANCER

The commander of death sends his foes to an early grave. Like the Amazon, we like the current state of the Necromancer class. Nonetheless, we see an opportunity to improve specific Summons we believe are underused. We're balancing elemental damages of Skeletal Mages and making lesser used Golems more effective.

Additionally, we see opportunities for Bone skill improvements in high difficulty. We’re tweaking synergies on this front.

PALADIN

The wrath of the holy zealot is glorious. Despite this, we believe certain Combat skills are underused. We’re exploring ways to make lesser-used skills (I.e., Fist of the Heavens) more utilized, so players have more reasons to spend skill points to unlock these skills. 

We also see an opportunity to scale Offensive Aura skills as well. This includes making improvements to AoE Damage auras to make them more effective at closer range. We also want to improve Thorns so that it can scale better and deal more reliable damage at higher levels. 

SORCERESS

There is no greater master of elemental magic than these mages. We're very satisfied with the Sorceress’s current state, but we see a few of opportunities for improvements. 

Regarding Cold Skills, we believe there can be more diversity with the armor skills (I.e., Frozen Armor, Shiver Armor, and Chilling Armor) for distinctive advantages.

We are also looking into adding more build possibilities around lesser used Lightning skills by exploring more skill synergies.
Lastly, we’re also revisiting Fire skills, to improve underused ones, like Hydra. Similar to Arctic Blast, we're exploring making player control improvements to the Inferno skill so that it is less clunky to use.

MERCENARY CHANGES & NEW RUNE WORDS

And we’re not done. Class Balance changes aren’t the only updates players want to see. We’ve seen a lot of feedback from the community around the subject of Mercenaries, and we are making improvements to Mercenaries in a variety of ways. Many players enjoy using the Desert Mercenary, and we want to give more reasons to use the other three mercenaries, so we are looking into improving their skills and stats to enhance their identity and fantasy.

New Horadric Cube Recipes, Set Item changes, and new Rune Words are on the horizon! New Horadric Cube Recipes being implemented will allow for upgrading the item quality of Set Items to give more item build possibilities. Set Item changes will update underperforming Set Items, to have more bonuses, giving players more incentive to pursue Partial and Full set items that can complement the skill changes alluded above. Lastly, new Rune Words will be added to complement the Skill and Mercenary changes coming in the update.

DEVELOPER UPDATE STREAM

This blog is just scratching the surface about upcoming changes and features coming in Patch 2.4 PTR (coming early next year)! To learn more, we invite you to join community content creator, MrLlamaSC, Diablo II: Resurrected Design Lead, Robert Gallerani, and Senior Game Producer, Matthew Cederquist, in their upcoming livestream on December 16 | 11:00 AM (PST). This broadcast will be both a presentation and an opportunity for members of the community to ask questions. We can’t wait to share more with you then!

For those who would prefer a more nostalgic experience, players will be able to freely switch back-and-forth between the modern graphics and the original experience at any time with the press of a button. While Diablo II: Resurrected may look like an all-new game, Diablo II's signature gameplay and systems are completely intact, quirks and all, adding a few highly requested quality of life improvements, such as a shared stash.

Diablo II: Resurrected features even highly customizable character classes for players to choose from—the Amazon, Barbarian, Necromancer, Paladin, and Sorceress from the core game, as well as the Assassin and Druid from the included Lord of Destruction expansion. Players will be able to make each character their own by selecting skills and talent builds, crafting and socketing items, collecting complete gear sets, acquiring unique arms and armor, assembling Rune Word combinations, and much more.

Diablo II: Resurrected is an all-inclusive package containing a lifetime of adventures. It will take players to the deadly world of Sanctuary, where they will face Diablo, the Lord of Terror, and the forces of Hell through all four thrilling Acts of the original Diablo II campaign. They'll meet beloved mentor and scholar Deckard Cain, fight alongside the Archangel Tyrael, and encounter other pantheonic characters who have become an indelible part of gaming history. This edition also includes all of the content from the Lord of Destruction expansion, with the journey continuing into Act V, where players will brave the dangers of Mount Arreat before facing Baal, the eponymous Lord of Destruction.

Key Features:

  • The Burning Hells opens its gates in the fall – Diablo II: Resurrected will release globally on Windows PC, Xbox Series X|S, and Xbox One on September 23, 2021.
  • A classic reborn – The original 2D sprite-based models are reborn with full 3D physically-based rendering. Upgraded visuals also include new animations, dynamic lighting, new textures, and updated visual effects Explore the Sanctuary of players' nightmares, now in stunning 4K resolution.
  • Relive the terror – Diablo II: Resurrected will feature all 27 minutes of cinematics from the original game that have been remade, shot-for-shot, with stunning high-fidelity visuals, immersing players deeper into the dark storyline than ever before.
  • Available for pre-purchase on PC, Xbox Series X|S, and Xbox One — Diablo II: Resurrected can be purchased as a standalone experience or as part of the Diablo Prime Evil Collection, which includes Diablo II: Resurrected, Diablo® III, the Reaper of Souls™ expansion, the Rise of the Necromancer pack, and exclusive cosmetic items for Diablo III.

Diablo II: Resurrected is avaiulable for Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S and PC at $39.99.


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