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Medieval Dynasty

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Simulation
Publisher: Toplitz Productions
Developer: Render Cube
Release Date: Sept. 23, 2021

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Medieval Dynasty' Early Access Update Adds Orchards, Beekeeping, Pottery, Alcohol Brewing And More - Screens & Trailer

by Rainier on March 12, 2021 @ 8:59 a.m. PST

Discover the wide-open world of the Middle Ages with all its dangers and mysteries! Hunt and cultivate your land, build your home and expand your village into a flourishing medieval town.

Europe in the early Middle Ages -- Nobles and clergy rule and the trade between the nations brings prosperity as well as envy, distrust, and greed. Military conflicts are everywhere and whole continents are changing.

You are in the role of a poor but skilled hunter and farmer set to take his fate into own hands. Use the ever-changing landscape to turn your small plot of land into a home, a village, and a kingdom that will stand the test of time, as you and your descendants create a dynasty to rule for generations to come! Entice others to live near and work for you, build your home, a village, and ultimately a thriving city where your dynasty will reign for generations.

Defending against wild animals while hunting for food, gathering resources and crafting equipment, building a house and erecting a whole bustling village while founding a family all contribute to a unique gameplay across many genres. Tough winters and unexpected events challenge your skills and dexterity as you strive to build your own legacy.

You can choose to follow the main chapters, solve the questlines or just roam around and explore the vast medieval world – but be careful as wolves or bears may try to take a bite from you...

Begin with the simplest things for your own survival like hunting and farming as well as building yourself a home. Found a family and have a heir - entice others to live near and work for you, erect many other building to transform your settlement into a vibrant village and, ultimately, a thriving dynasty that will reign for generations.

A massive medieval open 3D world awaits… Be aware of harsh winters and unexpected events while honing your skills to turn from a medieval survivor into a dynasty ruler. Grab your axe, hammer, or hunting bow - and craft your legacy!


Toplitz Productions and Render Cube release another significant update to Medieval Dynasty on Steam Early Access, enabling horse-riding in the game, among many other new features and improvements! 

The new Roadmap update for Medieval Dynasty brings a lot of new features, mechanics, updates, fixes, and heaps more. But let us start with what a lot of you have been waiting for. New building types, professions, and products.

Alcohol

First up, alcohol. In the middle ages, alcohol was a highly valued commodity. Not only did it provide “entertainment” to the people, but it was also treated as a medicine. And here is our first new feature - the ability to produce alcohol.

Orchards

You now have access to a new type of field, the Orchards, and you can plant new trees and plants, such as apple trees, cherries, plums, hops, and more. And once the plants come bearing fruit, you will be able to pick them, and with the newly added Brewing Station and Wine Barrels, turn them into beer, wine, ciders and even juices (variety is the spice of life as they say). You can of course keep the alcohol for yourself and your people or turn it into profit. That decision is all up to you - just do not drink it all yourself as the consequences will be a bit hazy and painful.

Beekeeping

Next up, we have beekeeping. This is a feature that a few of us in the office have been excited the most about simply because we adore those little buzzing creatures. You will now be able to build Apiaries in your village, a dedicated place for your beehives and your honeybees. You will be able to produce honey, which can be collected by your beekeepers, a highly valuable commodity which will help you create honeycomb and mead - the nectar of gods. This building will certainly get you buzzing.

Pottery

Another new building that we have added is the Workshop. Inside this building, you’ll be able to place workbenches where you or other skilled craftsmen can make, create, and operate the above-mentioned Brewing Stations, Wine Barrels, as well as manufacture clay pots and bottles using the Pottery Wheel, and make non-alcoholic juice using the Juice Press. This building is your non-stop shop for all those essential needs to make your medieval community thrive.

Food:

Another noticeable addition is new food that is available to you and your people, such as different types of porridges, tarts, rolls, eggs, and soups.

…and more: we have also added eight new talents (for Farming, Extraction, Survival, Hunting, and Diplomacy), new animations, and we’ve increased the building limit too. Plus, lots and lots more.

The Update Notes

Added

  • New sounds for Fox.
  • New sounds for Goat and Young Goat.
  • New sounds for Sheep and Lamb.
  • New sounds for Rabbit.
  • New sounds for the Player - drinking, eating, death, hit, stamina, poison, hungry, thirsty, freezing, overheating, drunk.
  • New sounds for Brewing.
  • New sounds for Wine Barrel.
  • New sounds for Wicker.
  • New sounds for Pottery.
  • New Sounds for Wine Press.
  • New building - Apiary.
  • New building - Workshop.
  • New professions - Blacksmith and Beekeeper.
  • New clothing for Beekeeper.
  • New type of fields - Orchards.
  • New type of crops - Poppy.
  • New type of orchard plant - Apple Tree.
  • New type of orchard plant - Cherry Tree.
  • New type of orchard plant - Pear Tree.
  • New type of orchard plant - Plum Tree.
  • New type of orchard plant - Hop.
  • New workbench - Woodworking Table.
  • New workbench - Pottery Wheel.
  • New workbench - Brewing Station.
  • New workbench - Wine Barrel.
  • New workbench - Juice Press.
  • New items for Fields and Orchards - Apple Seedling, Cherry Seedling, Pear Seedling, Plum Seedling, Hop Plant Seedling, Hop, Poppy Seed, Poppy.
  • New items (Juices) - Berry Juice, Apple Juice, Cherry Juice, Pear Juice, Plum Juice.
  • New items (Alcohols) - Berry Wine, Apple Wine, Cherry Wine, Pear Wine, Plum Wine, Mead, Oat Ale, Oat Beer, Rye Beer, Wheat Beer.
  • New items (Bottles) - Beer Bottle, Wine Bottle, Mead Bottle.
  • New item (Apiary) - Honeycomb.
  • New items (Food) - Mushroom Soup, Porridge with Berries, Porridge with Apple, Scrambled Egg, Scrambled Egg with Mushroom, Vegetable Soup, Wheat Rolls, Pear Tart, Plum Tart, Poppy Seed Pie, Cherry Pie.
  • New Extraction talent - Master of Destruction.
  • New Farming talent - Skilled Farmer.
  • New Farming talent - Skilled Orchardman.
  • New Farming talent - Carrot and Stick.
  • New Hunting talent - Steady Hand.
  • New Survival talent - Headstrong.
  • New Survival talent - Insensitive.
  • New Diplomacy talent - Empathy.
  • Custom saves names.
  • New animations for the player and NPCs for pottery, brewing, woodworking, wine, and juice crafting.
  • New animation for NPC to pick fruits from the trees.
  • A screen effect for alcoholic intoxication.
  • A snow effect on fences and bridges.
  • When field workers are harvesting or collecting crops, they check whether the storages are full.
  • Icons for professions in NPC assignment.
  • A Memorial Tree on the map.
  • New spots with crashed or abandoned carts with loot.
  • New sounds for Picking - from the ground and trees.
Fixed
  • Sometimes Field Workers are working after 6pm.
  • The Barn I has wrong ghost walls models.
  • Event takes all Buckets, not just their contents.
  • Matylda is mentioning sheep in dialogue (there are only goats there now).
  • Field Worker with invisible tool plows or sows the same spot repeatedly.
  • Bowls and Plates always show 100% condition when laying on the ground.
  • Wrong buttons visibility for managing animals in building details.
  • Seeds and Grains display Food value.
  • Last notification is cropped a bit.
  • Map centers every time the filter is changed.
  • Marking dead animals for sale.
  • Buying Fence schemes in fences menu results in pulling out a weapon/tool.
  • Negative heat and cold protection are not shown in the item description.
  • Trough fill level after loading a save is incorrect.
  • When item expires it returns all expired items with 100%, e.g., Soup returned Bowl with 100% condition even if it should be lower.
  • Expired Meat with Gravy returns Bowl instead of Plate.
  • During "Uniegost Story II" Jan did not have his dialogue after reloading the save.
  • If there was no King, he should appear now.
  • Lag when entering Save Game or Load Game menu.
  • Player's stamina still draining after mounting a horse, if the player sprinted when mounting a horse during a rest.
  • Spears can angle incorrectly when aimed at close target and missed it.
  • Player could use Bag on interactable objects and lose seeds because of it.
  • Water visually appearing in Bucket when the player cancelled Bucket filling animation.
  • Horse stopping when opening inventory or a map while on a horse.
  • Compass is working incorrectly when the player is on a horse - directions were showed depending on the horse's rotation instead of the players.
  • Objectives with hunting animals can be done in any order (for example in night hunt it can be done before reaching nighttime).
  • Food totals in storages included inedible items.
  • Milking gives Bucket of Milk with full condition instead of the current condition of the Bucket used for the process.
  • Prices of items that consists of container (e.g., Bucket of Milk, Potage in Wooden Bowl) are now calculated separately so that the Bucket of Milk with 10% freshness with 100% condition cannot be cheaper than an empty Bucket with 100% condition.
  • An issue that caused the camera to rotate incorrectly during camera reset when riding a horse.
  • Number of produced Feathers is incorrect (missing comma).
  • Meat processing provides Hunting skills instead of Crafting skills.
  • Workers do not work at the Apiary and Smithy.
  • Hop cannot be harvested.
  • Smithy 2 and 3 have the same modules.
  • Mead is sorted as crafting and cannot be consumed.
  • The name of Hop Plant is missing on HUD.
  • Coins found with less than 100% condition don't stack with other coins.
  • Infinite money and weight glitch when equipping items during drop pop up.
  • Infinite money and weight glitch when changing inventory from player to horse during drop pop up.
  • With the perk "Strong as an Oak" health at season change only gets refilled to 100%, not the new 110%
  • If the player hits Enter instead of F during transferring item pop up in a chest the screen can endlessly scroll.
  • Fields and Orchards can only be destroyed if ploughed.
  • Fishing Spear has wrong crafting recipe.
  • Holding animation for Pickaxes and Axes.
  • Horse pushing trees and shooting player into orbit.
  • Whistling for horse - horse should not now appear in buildings when called.
  • "Cursed doors". The doors remained open when module with them was destroyed while the door was open and then rebuilt.
  • Calculating coins in events.
  • Long item names in building production details overlaps the "status".
  • Talent "Skilled Orchardman" is not working properly.
  • Fence and furniture schemes cost 10 times less when bought through the radial menu.
  • Threshing gives 0.001 technology instead of 0.01.
  • Bottles are always showing 100% of condition when laying on the ground.
  • Making poppy seed gives crafting skill instead of farming.
  • Killing horses doesn't decrease reputation.
  • Items without initial poison, when on freshness less than 30%, don't add poison on consuming even though it is seen in item description.
  • Autosave being made when getting banished from the village (which allows the player to keep playing on loading this autosave).
  • Picking times are the same no matter what tool the player is holding.
  • Sometimes NPCs teleport to benches or stools after getting out of bed.
Updated
  • Unreal Engine - version changed to 4.26
  • Sticks, Logs, Stones, Clay, Straw, Broadleaf Plantain, St John's Wort & both types of Berries now can be sold again. Everything but Logs has a fractional price.
  • Throwing Stone now has a fractional price.
  • Daub price is lowered.
  • Torch and Simple Torch prices are lowered.
  • Notifications for adding and removing now stacks.
  • Food with freshness below 30% can now poison the character.
  • Statistics of armor item (heat/cold protection and additional weight) are now compared with currently equipped in item details in inventory.
  • Remembering all opened lists in management buildings and animals tab (during one playthrough).
  • Organizers for buildings management with types (like animals).
  • Organizers for buildings and animals displays count and amount of warning statuses.
  • Decreased the number of logs required to complete the "Woodcutter Challenge" quest.
  • Player can now equip mount items on mounts through the player's own inventory.
  • Placing of Fields and Orchards is done in a new smaller grid. (New size 0.5m x 0.5m, old size 2m x 2m, chunk size remains unchanged)
  • Pop ups for transferring or trading are unified so that there is only one in the middle.
  • Transfer, trade, drop sliders now blurs and covers what is beneath.
  • Field management details.
  • Amendments in heat and cold protection parameters in clothing.
  • Increased dialogue icons size.
  • Changed building filters in map to match categories from radial building menu.
  • Colors for buildings in management.
  • Changed the moment of red coloring for items condition.
  • Polish language.
  • Turkish language.
  • Czech language.
  • Hungarian language.
  • Italian language.
  • Spanish language.
  • Chinese language.
  • Russian language.
  • Ukrainian language.
  • French language.
  • German language.
  • Increased Chinese font size.
  • Crazy horse reins are disabled now.
  • Increased Clay value.
  • Lowered Clay requirements in crafting recipes.
  • Changed "F" to "Enter" when confirming name of a custom save.
  • Game startup optimization.
  • Logos can now be skipped.
  • Bigger radial menus with information about additional crafted items and presented in more clear way.
  • Set Falibor from Borowo as a Craftsman, John from Hornica and Theobald from Lesnica as Blacksmiths.
  • Extended the animation duration of some NPC's works.
  • Icons for various crafting recipes.
  • Inputs for field management details.
  • Spacing in talents list.
  • Updated way of selecting technology slot for better visibility (no cropping and centering).
  • Selecting armor item in inventory highlights correct armor slot even if selected items are not equipped.
  • Out-of-equipment food spoils or turns into Rot instead of disappearing.
  • Redesigned poisoning system.
  • Attacking with Knife animations.
  • Food now spoils directly into Rot, and not the rotten item.
  • Ranged tools now sway during aiming.
  • Interaction time when filling Waterskin with water.
  • Interaction time when filling Buckets with water.
  • Blending for filling Waterskin animation.
  • Blending for filling Bucket animation.
  • Horse now slides a little bit before stopping when at high speed.
  • Horse is now slowed down when riding in the water.
  • Animals are now slowed down when walking in water.
  • Player can no longer rotate camera during mounting animation.
  • Talent "Strong as an Oak" now properly increases health instead of reducing incoming damage.
  • Removed gap between NPC slots and animal slots in building details.
  • Animal slots are smaller in height to match NPC slots in building details.
  • Increased building limits.
  • Filling Bucket no longer decreases Bucket's condition.
  • Female legs are no longer clipping through dresses and skirts.
  • Horse now has physics-based reins. (Still work in progress)
  • Increased capacity of Barn, Food and Resource Storages.
  • Doubled the productions speed of Iron.
  • Some technology progression values.
  • All skill progression points from items are reworked.
  • Animal needs of fodder are lowered.
  • Mixed the Notification sound
  • Taxes on the Barn, Sewing and Tavern have been lowered.
  • A little furniture rearrangement in the Sewing.

Key Features:

  • Beautiful and realistic open world 3 D landscape with state-of-the-art graphics
  • Full 4 seasons with day/ night cycle and realistic weather conditions
  • Interactive environment with trees to fell, various fruit to plug, stones to collect, caves to explore and many more
  • 18 different buildings with various levels from hay shacks to full stone mansions
  • Over 60 pieces of equipment to craft, including weapons, tools, furniture and clothing
  • Realistic wildlife interaction with plenty of different animals such as wolves, wild boars, deer, rabbits and others
  • All activities with impact on food, water, health and endurance status
  • Detailed skill tree for individual character development
  • Unique events and decisions with direct impact on gameplay
  • Dynasty reputation system triggering events with the king
  • Quests, trade and economy, sandbox option, social connections to NPCs and many more

Medieval Dynasty is currently available for PC in Early Access (Steam).


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