Sid Meier’s Civilization VI sets another milestone in the Civilization franchise, which has sold-in over 34 million units worldwide and changed the gaming landscape by bringing the strategy genre to unparalleled heights.
In Sid Meier’s Civilization VI, cities will physically expand across the map to create new, deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical character traits as players race to achieve victory however they choose to play.
Firaxis shared a new game update video highlighting upcoming changes, adjustments and additions coming to Civilization VI in the final April game update, which is scheduled to go live on Thursday, April 22 and will be available to anyone who owns Civilization VI.
Ahead of the release, Firaxis will be doing a community livestream at 11 a.m. PST / 2 p.m. EST / 7 p.m. BST on Wednesday, April 21.
With all Civilization VI - New Frontier Pass content released, this month's update takes the opportunity to tweak existing Civilizations and bring them in line with the latest leaders, with many of the changes stemming from player feedback. In addition, the April game update adds three brand new units available for all civilizations, two new True Start maps and naval AI balancing that raises the stakes for travel on the high seas.
With multiple new leaders and civilizations introduced in the last couple of months, the team revisited several existing civilizations to ensure balance. These include Spain, Khmer, China, Mapuche, Canada, Georgia and more; full details will be available in upcoming patch notes.
The April update adds three brand new units for all civilizations - Line Infantry, Man-At-Arms and the much-asked for Trebuchet. Because each unit changes the pacing of units in some areas, the team reexamined unit strengths across the board and made several changes, ensuring these new units feel like weighty upgrades and each smooths out previous combat differences.
For fans of True start maps, the April update adds True Start Mediterranean and True Start Huge Map. The naval AI has also seen improvements, with the computer making better use of naval units that lead to more interesting choices around naval production and warfare.
The April game update is the final of many community updates that were part of the overall content roadmap for Civilization VI - New Frontier Pass, available to anyone who owns the game.
Key Features:
- EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain;
- ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures;
- DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations;
- COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units;
- ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session;
- A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Sid Meier’s Civilization VI is available for Nintendo Switch, PS4, Xbox One and PC.
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