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April 2021

Against The Storm

Platform(s): PC
Genre: RPG/Action
Developer: Eremite Games
Release Date: 2021

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'Against The Storm' Shows Off New Biome, Species and More - Screens

by Rainier on April 2, 2021 @ 8:09 a.m. PDT

Against the Storm is a roguelite city builder set in a fantasy world tormented by the everlasting rain.

Settle the unknown wilds to discover and rebuild the ruins of a long-forgotten civilization. Develop technologies that will help your citizens tackle destructive storms and extend the frontier of your civilization.

A unique combination of city building and roguelite genres makes each playthrough a unique adventure. Every reclaimed ruin increases your buildings’ collection. Optimize your set and test different strategies with each run to thrive in a world where it never stops to rain!

Build and nurture your settlement in the unforgiving wilds. Take control of a growing population of humans, beavers, and lizardfolk - the last sentient races that opposed neverending storms. Manage their living conditions, diverse eating habits, and utilize their unique proficiency. Gather scarce resources and process them into valuable goods, the most essential of them being hearth-keeping fuel.

Start every playthrough with different conditions and toolsets that guarantee unique experiences on procedurally generated maps. Randomly assigned long-term goals will tempt you with visions of great rewards and motivate you to experiment with new strategies. Expand your meta hub and the collection of buildings by preserving valuable relics of your predecessors.

The screenshots give an exclusive look at the game’s new crimson biome and show everyday tasks of three species who inhabit a world tormented by the everlasting rain.

It’s a beautiful yet dangerous land colored in a strange shade of crimson. It's often referred to as the Herb Garden of the Kingdom - due to the abundance of herbs, berries, and roots. It’s as wet as other biomes but much warmer, which makes it a perfect habitat for Lizards.

It’s the game’s third revealed environment. The player will also settle the unforgiving Marshlands, also known as the Mushroom biome. The cold climate makes it harder for villagers to survive and work there.

Last but not least, there are the Royal Woodlands. Those are the Queen’s forests which are rich in wood, vegetables, and mushrooms. The soft and fertile soil makes it a perfect place for growing crops.

The player chooses the starting biome in the World Map view. Each biome has different statistics and offers divergent challenges. The player is never given a full collection of buildings, so it’s essential to carefully choose starting bonuses and a deck of building blueprints.

The world is filled with ruins of a long lost civilization that vanished in unknown circumstances. Who were they? Was it the rain that wiped them out or some greater threat that lurks in the uncharted lands? During every settling expedition, you can reclaim and rebuild what was once lost to unlock new technologies that will help you avoid the tragic fate of previous inhabitants.

The rain is your ally and the greatest enemy. It cycles in three seasons requiring you to stay flexible and adapt to changing conditions. In Drizzle, the season of regrowth, natural resources replenish themselves, and it’s time for construction and planting crops. The Clearance is the season of harvest, expansion, and preparations for the last, most unforgiving season of them all. A true test of your city’s strength comes with the Storm when bolts of lightning tear the sky, nothing grows and resources are scarce.

Key Features:

  • Engage in city building core amped up with roguelite’s replayability
  • Harness three rain seasons which dictate constant shifts in your strategy
  • Manage a city inhabited by three races with different needs and skillsets
  • Discover and incorporate long-forgotten technologies that influence your playstyle
  • Build and grow a city that will endure harsh weather conditions

Against The Storm is in development for PC (Steam), scheduled for 2021.

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