Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.
Fight as a mighty Valkyrie to repel the forces of the underworld from invading the world of Asgard.
In BPM, all of your actions and the actions of your enemies are tied to the beat of the music. Your enemies perform a dance-like sequence of attacks to an epic rock opera. BPM is inspired by retro shooters of the 90’s. It is fast, frenetic and rhythmical. You can double jump, dash, rocket jump and bunny hop to evade your opponents.
The game serves up randomly generated dungeons infested with brilliantly preposterous monsters and tasks players with taking on the role of the mighty Valkyrie. The goal? Take out each and every boss to the beat, and look pretty darn cool while doing so.
You must defeat 7 bosses to reach the final boss. Each boss moves and attacks in a unique way that you must learn to exploit if you want to succeed. Some attacks require you to jump over fields of lava, some to dodge fast projectiles, some to hold fast for a beat.
“When BPM: Bullets Per Minute hit PC, the response we got blew us away, and we were aware that many gamers out there were keen for us to bring our particular brand of bang-bang-to-the-beats action to PlayStation and Xbox,” says Awe Interactive founder David Jones. “We always had plans to support consoles, but we felt like we should treat it as a brand new release, however, and as a result we looked for a partner to help us do these new platforms justice.”
That’s where Playtonic Friends stepped in, with Awe Interactive becoming one of the first studios to sign with Playtonic Games’ new publishing venture. Cue helium balloons, frozen chicken nuggets, and a host of other entirely fictitious party paraphernalia that never saw the light of day thanks to the games industry’s current ever-enduring boss battle: lockdown.
“Signing a deal to publish a game made by a studio you’ve never physically met whilst simultaneously launching a publishing label might sound daunting for some, but here at Playtonic Friends, we saw it as a challenge to master one of the new normal’s routine tasks: Loudly and repeatedly informing each other that one or more of us had left our mics on mute during endless Zoom calls,” adds Gavin Price, CEO, Playtonic. “It’s been a pleasure to come together with Awe Interactive and we’re genuinely excited to bring BPM: Bullets Per Minute to console gamers this summer.”
As well as the game that launched on PC last autumn, console gamers will also be treated to all the additional content that has been rolled out by Awe Interactive since, including five brand new characters that let you play in a new unique way, three new weapons to encourage more killing of enemies to the beat, a brand new chapter with its own unique enemies, two new difficulty settings, and a mixture of brand new items, achievements, and assorted tweaks.
Key Features:
- Shoot, jump and dodge to the beat while battling hordes of enemies.
- Fight powerful bosses in challenging boss battles that will push you to the edge.
- Explore randomly generated dungeons.
- Choose from 5 different characters with unique strengths and weaknesses.
- Wield a powerful arsenal of weapons, all with different behaviour for firing and reloading to the beat of the soundtrack.
- Battle a diverse array of enemies, each with unique rhythmic behaviours.
- Get overpowered and fire shotgun rockets while flying through the air.
- Utilize abilities that radically alter the way you play the game, from teleport to freezing bolts.
- Equip over 40 items that buff your character in unique and interesting ways.
- Experience an epic rock opera soundtrack.
- Challenge modes for extra gameplay.
Currently available on PC (Steam) , BPM: Bullets Per Minute is coming to PS4 and Xbox One in Summer 2021.
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