Conquer the Old World in this historical, epic strategy game from Soren Johnson, Lead Designer of Civilization IV and Offworld Trading Company. Every year is a turn, and each leader is a mere mortal, so your lasting legacy will be the dynasty you leave behind.
Set in the classical era, Old World gives players the chance to not just build an empire but to found the greatest dynasty of its age.
Mohawk Games has launched the first scenario of The Rise of Carthage campaign for its 4X historical strategy title, Old World, currently available through early access on the Epic Games Store ($39.99).
This first scenario, entitled Ox Hide, tasks players with developing the ancient civilization of Carthage under specific conditions, providing a new challenge where a certain number of goals must be achieved to secure victory.
As Daniels "Solver" Umanovskis, designer/programmer at Mohawk Games explains, “With this campaign we’re shedding light on lesser-known history. Carthage, in comparison to Greece and Rome, is not quite as well-documented or represented on the historical scene. This scenario is a great chance to really showcase what Carthage was all about and maybe what could have been.”
Inspired by the harsh beginnings of Carthage’s history, players begin the scenario weaker than the standard game. There’s no military might to start with, and fewer technologies available; however, Carthage can spend gold to hire Mercenaries, opening up the surrounding tribes as potential hires. During the scenario, players will be faced with tough decisions that impact which noble families will gain their favour, which ties nicely into the existing mechanic of family opinion and legacy-altering narrative events. Success level is determined by the number of goals completed - 6 goals earn a bronze victory, 8 goals will earn a silver victory, while ten goals is a gold victory. The best players will aim to complete all 12 which is an epic victory.
All of the campaign's scenarios will be available via free updates during the game's Early Access phase.
Key Features:
- Orders: Orders are a resource used to issue commands across your nation. Instead of moving every unit every turn, as is traditional in 4X games, each unit can be moved as many times as desired, until the player runs out of Orders. There are many other ways to spend this resource: Combat, Construction, Events, Diplomacy, and so on.
- Legitimacy: Each ruler must prove that they are worthy of the throne. As you accomplish Ambitions, finish Wonders, and gain renown (as “the Wise” or “the Avenger” or “the Peacemaker”), your Legitimacy increases, granting additional Orders each year and improving your standing with the people.
- Succession: Every turn in Old World represents a year, and the rulers are mortals who won’t last forever. They will need to get married and produce an heir to continue their line. When a ruler dies, the heir who takes the throne chooses a new Ambition to make a new name for him/herself.
- Events: Old World has a powerful and deep dynamic event system that generates a procedural story for your nation based on your decisions, your accomplishments, and your characters. The game has over 1,000 unique events, many of which are inspired by historical events from the period. These events give characters Memories, Traits, and Relationships, which can then trigger later events, so be careful what you choose.
- Ambitions: Your dynasty achieves victory by fulfilling 10 Ambitions, each one more difficult than the last. These Ambitions are dynamically generated from the Events of your game and the desires of your characters. No two games will ever play out the same way, and the wise ruler will know when to change direction.
- Politics: Each nation has four noble families who can be granted stewardship of your cities, with each one providing unique and powerful bonuses. You’ll want to balance how to distribute cities among your families carefully as those with too many will begin to think they deserve the throne while those with too few will grow envious of their rivals. Pleased families will keep their citizenry under control while angry ones will incite revolts.
- Territories: Cities form cohesive blocks of territory, with an urban center and rural hinterlands. Each improvement occupies a single tile, including Wonders and urban buildings, such as Shrines, Amphitheaters, and Garrisons. This territory grows based on where the player constructs Improvements and trains Specialists on the map.
- Resources: Resources in Old World, such as Food, Wood, Stone, and Iron, are stockpiled as they are produced, to be spent on units, improvements, Wonders, and so on. Borrowing some algorithms from Offworld Trading Company, a dynamic marketplace allows players to buy and sell the resources at any time, with the prices fluctuating based on supply-and-demand.
- Technology: The technology tree borrows mechanics from card-building games to add variety and create interesting decisions. Each technology available to research is added to the player’s deck, and when it is time to choose the next technology to research, the player draws four cards, chooses one, and then discards the others, which will not reappear until the deck is reshuffled. Thus, choosing between two desirable technologies is a difficult decision as the player knows they will not see the card they just passed over for many more turns.
Old World is available as Early Access title on the Epic Games Store.
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