Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city and battling its many enemies. In Neverwinter, players can create their own quests and campaigns with the Foundry, a powerful content creation tool that allows players to seamlessly integrate their adventures in to the live game world.
They might not be the most pleasant-looking creatures, but they are definitely a fierce bunch of savage and bloodthirsty warriors. By plaguing the civilized races, Orcs have always been a major threat to humans, elves and dwarfs. Laying claim to the area in the northern half of the old Tower District, Orcs have made the Cloak Tower in Neverwinter their home.
Even the most courageous heroes will have to fight their way through the ruins of this district to put an end to the Orc domination and help restore Neverwinter to her former glory.
In Neverwinter: Sharandar’s final episode, Episode 3: The Odious Court -- launching on PC on June 8 and on Xbox One and PS4 July 6 -- adventurers travel to the Dark Fey Mire to investigate the fetid swamp tainted by the mysterious dark magic of Velma the Bonegrinder, a deceitful Green Hag, and her sisters from the Odious Court.
With frog-like humanoids called Grungs and aggressive Dryads claiming the area as their own, adventurers need to restore safety to the region -- all the while uncovering the role of the Odious Court. In addition to new story content, the last episode also brings exciting new features to New Sharandar, including an epic battle against a coven of menacing hags from all three episodes of the Neverwinter: Sharandar module, new bounties, new heroic encounters, new rewards and much more.
Perfect World Entertainment and Cryptic Studios are thrilled to reveal that an all-new class, the adventurous and multiskilled Bard class, will be added to Neverwinter in its next major module launching later this year on PC and consoles.
The Bard class will be the first new class to join the Dungeons & Dragons free-to-play action MMORPG since the Oathbound Paladin class was introduced in 2016.
Neverwinter players who choose the Bard class can become daring heroes who possess the ability to weave magic into their swords and use music to inspire allies, manipulate minds and even heal wounds. Bards dress to impress, carry an instrument -- like a trusty lute -- for performances and never leave the tavern without a rapier or cutlass at their hip.
With the ability to be Songblades and Minstrels (the two Paragon Paths for the class) no two Bards will be exactly alike, as the class will offer one of the largest selection of spells and playstyles Neverwinter has to offer.
Regardless of the Paragon Path adventurers choose, every Bard has an arsenal of unique abilities that will make them a versatile and powerful party member.
- Songblades: Stylish swashbucklers who are as charming as they are deadly, that can dispatch their foes in style with swordplay, magic and music. This path is for those who want to be damage dealers who are comfortable close and mid range, and who want to make use of dramatic spells and supporting songs to enhance their natural combat ability.
- Minstrels: Master musicians who prefer to use the power of their instrument to support their allies from afar with songs of bardic inspiration. These healers can also use music to unleash psychic attack spells and illusions.
More class details, including the launch date, will be revealed soon.
The latest major update for the free-to-play MMORPG set in the Forgotten Realms brings Neverwinter players back to the mystical land of Sharandar -- originally introduced in the first Neverwinter module, Fury of the Feywild -- where they’ll experience a completely revamped and re-visualized world. Each episode introduces new features to Sharandar, including a brand-new social hub, new story content, re-imagined adventure zones to explore, new enemies to fight, a new end-game dungeon, and more!
In Neverwinter: Sharandar, an unsettling darkness creeps across the Feywild and the age-old elven stronghold of Sharandar. Brutish creatures kill any foolish enough to enter the lands once held by Malabog the Fomorian King. Deep in the forest, rumors of an ancient fey being, together with scattered bands of Malabog’s minions, seek to conquer Sharandar and seize its arcane secrets.
The story of Neverwinter: Sharandar is experienced over three episodes. The first episode, The Iron Tooth launches February 9 on PC and March 9 on console. Adventurers are sent to the Ruins of Malabog to investigate the disappearance of an elven dignitary. This episode introduces new and returning players to the Feywild lands of Sharandar, in which they’ll find the New Sharandar social hub, the Ruins of Malabog Adventure Zone, and the Vault of Stars dungeon, along with epic rewards.
The next two episodes, Episode 2: The Soul Keeper and Episode 3: The Odious Court, continue the story of Neverwinter: Sharandar at a later date. Players have the chance to experience the transformation of Sharandar as they take on the sinister new threat revealed in the first episode and push back the darkness. More details, including features, for these episodes will be revealed soon.
Neverwinter is available on PC and is free to play digitally on Xbox One (with Xbox Live Gold) and PS4 (PlayStation Plus not required).
More articles about Neverwinter