Scavengers puts players in the role of young explorers fighting in a not-so-distant future, where cataclysmic events have triggered a new ice age. The game will combine exploration, survival and combat elements, while maintaining a focus on teamwork and cooperative game mechanics.
Players will begin each game by equipping their Explorer, venturing into the wilds, competing and allying with other human players to complete objectives, gathering resources and battling against AI-controlled enemy factions. Large and unpredictable AI populations, combined with the balance of co-operation and competition between the human players, will create rich, repeatable gameplay.
Scavengers will allow players to experience vast play spaces, densely populated with satisfying AI combatants and supported by rich simulation of the surrounding world, providing endless emergent gameplay possibilities resulting from the interplay of human competitors and AI adversaries within a large, dynamic world.
Scavengers will build on the game design principles that made Halo 5’s Warzone a revolutionary new mode for Halo players, by allowing teams of players to compete with one another while exploring a large game map populated with hundreds of free-roaming and highly sophisticated AI enemies, with distinct factions, weapons and behaviors.
Midwinter Entertainment revealed the first season for Scavengers, the PvEvP survival shooter currently available as Early Access title through Steam and the Epic Games Store.
Season 0: The First Frontier kicks off on July 23 and concludes September 6, 2021. The season marks the introduction of the Battle Pass and a brand new game mode for Scavengers.
The Battle Pass contains unique First Frontier cosmetic items, including a First Frontier Cruz skin, weapon skins, banners, and emblems, as well as Chips and Research resources. Explorers can claim the Battle Pass for free until August 3, after which it will be available for purchase (starting August 4). The first reward – the Cazador First Frontier weapon skin – will be unlocked immediately after claiming the Battle Pass. More items will be added to the Battle Pass throughout the season.
Players can also jump into the first full new game mode since Scavengers launched into Early Access for PC. In the PvE Horde mode, teams of three Explorers must fight off waves of AI enemies to protect two data uplinks. As soon as enough data is gathered, Mother will call down the R.A.S.P., a new feature that allows for quick extraction back to the Sanctuary. The R.A.S.P. will also be added to the main Expedition mode during Season 0, offering Explorer’s a strategic mid-game extraction.
The multiplayer “co-opetition” survival shooter will be built with Unreal Engine and powered by Improbable’s SpatialOS game development platform. With these technologies, Scavengers will provide endless emergent gameplay possibilities resulting from the interplay of human competitors and AI adversaries within a large, living world.
By dividing the action between multiple servers in the cloud, all of which contribute to building and running a seamless and consistent world, SpatialOS allows more sophisticated artificial intelligence, more AI entities and players occupying a seamless, shared environment, and a larger, more detailed and more deeply simulated game world than can be supported by the traditional client-server architecture used in online gaming.
Scavengers is in development for PS4, Xbox One and PC (Steam and Epic Games Store), scheduled for 2021.
More articles about Scavengers