Shotgun rush a pigdemon, fry two imps with a charge from the upgraded staff and use freezing blast to stop three shotgun skellys in their tracks. That's just 5 secs of PWII - a sequel to an fps retro shooter now featuring 8-SIDED SPRITES! VERTICALITY! AUTOSAVES! QUICKSAVES!! MANUAL SAVES!!!
Project Warlock II is a retro shooter with non-stop action, blood spattered pixels flying everywhere, epic rock and synth soundtrack, fully new, atmospheric sound design and is improving upon every aspect of the original game. With DNA of the retro classics Blood and Hexen running through the veins of both games, Project Warlock II is looking at Quake where Project Warlock’s eye was on Doom.
Project Warlock II picks up right after the events in the first game. Set in three explosive episodes, this title features three playable Warlock characters - Palmer, Urd and Kirsten - all disciples of Warlock from the original title. With their master nowhere to be found, the Disciples of Warlock set out to investigate the demonic invasion that shook the very foundations of their realms.
Each of the disciples is a master of their own discipline, and has his or her reasons to find Warlock and confront their old master. Each chapter features distinct settings, a menagerie of deadly monsters, and bosses hulking in the darkness. FPS players can look forward to more secrets, upgrades, pickups, jumping, strafing, and trigger-happy action.
In Project Warlock II, Shoot, burn, cut and blast your way through huge, sprawling levels filled with demonic hordes in this sequel with totally revamped visuals, the same visceral gunplay and relentless tempo with a pulsing and riffing soundtrack.
Buckshot Software's Kickstarter campaign has exceeded its modest €205 funding goal 14,761%, ending with a total of €30,262.
With this major milestone now met, backers can now look forward to playing a new demo at the upcoming Steam Next Fest Oct 1-7, where fans can try new features like upgradeable weapons, a combo score counter and customizable visual settings for the first time.
“We were thrilled by how fans reacted to our demo. Comments like ‘what a ride!’ and ‘this is a must-play for me’ are very encouraging and we can’t wait to see what they say about the next release,” said Kuba Cisło of Buckshot Software.
Thanks to being funded by 14,761%, several stretch goals have been met including extra narrative illustrations, alternative weapon skins, and enemy boss voices. Other stretch goals include:
- In-game name credits: Project Warlock II features a togglable option to randomly assign the Steam or GOG names of all participating backers to different monsters in the game, based on their choice of monster corresponding to their pledge level. This means players may encounter their monster self during gameplay!
- Photo mode: With Photo Mode, players can compile photos of all their best Project Warlock II exploits with images showing every gory detail of pixelated carnage leave behind. Photo Mode also shows Warlocks models, allowing players to see their characters in-game.
- SteelBook: Gamers love SteelBook editions of their most sought-after games, and Project Warlock II fans are no exception. Each copy of the Boxed Warlock reward will include a SteelBook thanks to unlocked stretch goals.
Project Warlock II launches into Steam Early Access and GOG Games In Development this fall, with a full third of Project Warlock II available to play.
Lock and load retro fans, it’s time to hunt demons in the recently released Project Warlock II demo, available for download on Steam and GOG.
Each of the areas from the first game received a significant overhaul
- MAGIC: PWII’s magic is a reinterpreted system where each of the Warlock’s will have their own dedicated set of skills operating on cooldowns to support gun or magic-play.
- WEAPONS: Each of the Warlocks carries a different arsenal based on their personas with branching upgrades resulting in 20+ weapons for each of the Warlocks.
- MONSTERS: Adding another layer to the behavior of monsters results in them now jumping, running, holding back when needed, hopping, spinning and using each of the different attacks as needed.
- VISUALS: Total overhaul of the visuals resulting in sprites that now have 8 sides to PW’s 2. That’s literally twice as much. Talk about value.
- VERTICALITY: Literally adding more room to the levels as per players’ feedback Project Warlock II offers huge, sprawling and multi leveled areas that are 5-6 times bigger that any of the levels of the first game. The addition of the oft requested verticality means one level can be five storeys worth of vertigo-inducing footbridges, ledges and floors.
- SAVES: Unlike the first game Project Warlock II now has every imaginable save feature including quicksave, manual save and autosave.
Project Warlock II will be available on PC (Steam and GOG) and consoles in 2022.
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