He shared insights on Gunzilla’s yet unannounced debut project, a AAA multiplayer shooter for PlayStation®5, Xbox Series X|S and PC, and on how to attract players from different genre backgrounds.
At Gunzilla, Richard K. Morgan is in charge of building the game’s own universe, as well as defining its story and characters, together with Executive Narrative Director Olivier Henriot, and Chief Visionary Officer Neill Blomkamp. He explained how narrative elements will enrich the usual multiplayer shooter experience, add to the gameplay and open up additional playstyle approaches to provide the players with a more explorative or adventurous experience in addition to the action of the genre. At the same time, Gunzilla’s upcoming game will be offering genre fans elaborated core mechanics, without diminishing features genre veterans are after.
“Usually, in multiplayer shooters, all the detailed world and elements, which tell a story of their own, remain largely unexploited, due to focus on the main action. At Gunzilla we want players to be able to explore and progressively understand the world in which they operate. We want to offer options to do, see and experience more. Our robust reward system will allow players to benefit from completing narrative driven challenges that will populate the game world, without having to focus on the usual multiplayer shooter performance indicators, precision, and action-focused elements”, stated Richard Morgan. “In addition, our game will offer a strong reputation system, which are intrinsically tied to the game’s narration - we want the players to feel recognized and acknowledged in this world. Players can progress, even apart from the usual genre action. If players with a focus on RPGs want to play our game similar to their favorite genre, or rather just explore the world, they can do that! Of course, for those looking for a more straightforward shooter experience, our game will also offer that. The narration should never be in the way of the gameplay, especially in a multiplayer game. This is in line with our focus on players' freedom: they should be able to choose their level of involvement in the narrative and not feel forced to experience it.”, said Richard K. Morgan during Comic Con Ukraine.
Development of Gunzilla’s AAA multiplayer shooter for new-gen platforms has started about a year ago. More details, especially on the game’s setting and launch timing, will be revealed at a later time.